Analysis of the Effects of two Gamified Emotional Education Software's in Emotional and Well-being Variables in Spanish Children and Adolescents.
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| Title: | Analysis of the Effects of two Gamified Emotional Education Software's in Emotional and Well-being Variables in Spanish Children and Adolescents. |
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| Authors: | Ros-Morente, Agnès1, Cabello Cuenca, Enric1, Filella-Guiu, Gemma1 gfilella@pip.udl.cat |
| Source: | International Journal of Emerging Technologies in Learning. 2018, Vol. 13 Issue 9, p148-159. 12p. 2 Illustrations, 3 Charts. |
| Subject Terms: | *Academic achievement, *Emotional intelligence, *School environment, *Educational sociology, Well-being |
| Abstract: | The aim of the present research is to explore the differences among emotional and well-being variables in primary and secondary education students after undergoing the software's Happy 8-12 and Happy 12-16 during an academic course. These innovative software's are focused in the training of the basic emotional competences. The study has a pre-post quasi-experimental design with a control group. A total of 574 primary education students and 903 secondary education students participated in the study. Results show that the training of the emotional competences with novel methods, such as gamified software's, improves the emotional competences, reduces anxiety and enhances academic achievement in a sample of Spanish students. [ABSTRACT FROM AUTHOR] |
| Copyright of International Journal of Emerging Technologies in Learning is the property of International Association of Online Engineering (IAOE) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Education Research Complete |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
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| Header | DbId: ehh DbLabel: Education Research Complete An: 132086316 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Analysis of the Effects of two Gamified Emotional Education Software's in Emotional and Well-being Variables in Spanish Children and Adolescents. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Ros-Morente%2C+Agnès%22">Ros-Morente, Agnès</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Cabello+Cuenca%2C+Enric%22">Cabello Cuenca, Enric</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Filella-Guiu%2C+Gemma%22">Filella-Guiu, Gemma</searchLink><relatesTo>1</relatesTo><i> gfilella@pip.udl.cat</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Emerging+Technologies+in+Learning%22">International Journal of Emerging Technologies in Learning</searchLink>. 2018, Vol. 13 Issue 9, p148-159. 12p. 2 Illustrations, 3 Charts. – Name: Subject Label: Subject Terms Group: Su Data: *<searchLink fieldCode="DE" term="%22Academic+achievement%22">Academic achievement</searchLink><br />*<searchLink fieldCode="DE" term="%22Emotional+intelligence%22">Emotional intelligence</searchLink><br />*<searchLink fieldCode="DE" term="%22School+environment%22">School environment</searchLink><br />*<searchLink fieldCode="DE" term="%22Educational+sociology%22">Educational sociology</searchLink><br /><searchLink fieldCode="DE" term="%22Well-being%22">Well-being</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: The aim of the present research is to explore the differences among emotional and well-being variables in primary and secondary education students after undergoing the software's Happy 8-12 and Happy 12-16 during an academic course. These innovative software's are focused in the training of the basic emotional competences. The study has a pre-post quasi-experimental design with a control group. A total of 574 primary education students and 903 secondary education students participated in the study. Results show that the training of the emotional competences with novel methods, such as gamified software's, improves the emotional competences, reduces anxiety and enhances academic achievement in a sample of Spanish students. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of International Journal of Emerging Technologies in Learning is the property of International Association of Online Engineering (IAOE) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.3991/ijet.v13i09.7841 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 12 StartPage: 148 Subjects: – SubjectFull: Academic achievement Type: general – SubjectFull: Emotional intelligence Type: general – SubjectFull: School environment Type: general – SubjectFull: Educational sociology Type: general – SubjectFull: Well-being Type: general Titles: – TitleFull: Analysis of the Effects of two Gamified Emotional Education Software's in Emotional and Well-being Variables in Spanish Children and Adolescents. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Ros-Morente, Agnès – PersonEntity: Name: NameFull: Cabello Cuenca, Enric – PersonEntity: Name: NameFull: Filella-Guiu, Gemma IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 09 Text: 2018 Type: published Y: 2018 Identifiers: – Type: issn-print Value: 18630383 Numbering: – Type: volume Value: 13 – Type: issue Value: 9 Titles: – TitleFull: International Journal of Emerging Technologies in Learning Type: main |
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