The Use of Computer-Based Interactive Game to Make the Imaginary Logic of Structural Analysis More Real.

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Title: The Use of Computer-Based Interactive Game to Make the Imaginary Logic of Structural Analysis More Real.
Authors: RAHMAWATI, Anis1 anisrahmawati@staff.uns.ac.id
Source: Journal of Turkish Science Education (TUSED). 2018 Special Issue, Vol. 15, p1-12. 12p.
Subject Terms: *Interactive learning, *Engineering schools, *Teaching methods, *Educational technology, Structural analysis (Engineering)
Reviews & Products: Adobe Flash (Computer software)
Abstract: This study aimed to design an innovative learning media (i.e., Macromedia Flash program) for Structural Analysis subjects at Secondary Vocational Building Engineering School to improve students' learning outcomes. In the design process, the current study included such stages as defination, design, expert validation, pilot-test, and dissemination. The defination stage formulated subject's achievement indicators or competencies. The design stage included planning a design and then implemented it. Four experts validated the design. The pilot-test gave students a chance to make prior assesments for the designed products. At the dissemination stage, the interactive gaming mediawas conducted with one class at Vocational Building Engineering School. The results indicated that the developed instructional medias were feasible and effective in improving students' learning outcomes. [ABSTRACT FROM AUTHOR]
Copyright of Journal of Turkish Science Education (TUSED) is the property of Firtina Academy Publishing and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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  Data: <searchLink fieldCode="JN" term="%22Journal+of+Turkish+Science+Education+%28TUSED%29%22">Journal of Turkish Science Education (TUSED)</searchLink>. 2018 Special Issue, Vol. 15, p1-12. 12p.
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  Data: *<searchLink fieldCode="DE" term="%22Interactive+learning%22">Interactive learning</searchLink><br />*<searchLink fieldCode="DE" term="%22Engineering+schools%22">Engineering schools</searchLink><br />*<searchLink fieldCode="DE" term="%22Teaching+methods%22">Teaching methods</searchLink><br />*<searchLink fieldCode="DE" term="%22Educational+technology%22">Educational technology</searchLink><br /><searchLink fieldCode="DE" term="%22Structural+analysis+%28Engineering%29%22">Structural analysis (Engineering)</searchLink>
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  Data: <searchLink fieldCode="PS" term="%22Adobe+Flash+%28Computer+software%29%22">Adobe Flash (Computer software)</searchLink>
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  Data: This study aimed to design an innovative learning media (i.e., Macromedia Flash program) for Structural Analysis subjects at Secondary Vocational Building Engineering School to improve students' learning outcomes. In the design process, the current study included such stages as defination, design, expert validation, pilot-test, and dissemination. The defination stage formulated subject's achievement indicators or competencies. The design stage included planning a design and then implemented it. Four experts validated the design. The pilot-test gave students a chance to make prior assesments for the designed products. At the dissemination stage, the interactive gaming mediawas conducted with one class at Vocational Building Engineering School. The results indicated that the developed instructional medias were feasible and effective in improving students' learning outcomes. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Journal of Turkish Science Education (TUSED) is the property of Firtina Academy Publishing and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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      – Type: doi
        Value: 10.12973/tused.10251a
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      – Code: eng
        Text: English
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        PageCount: 12
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      – SubjectFull: Interactive learning
        Type: general
      – SubjectFull: Engineering schools
        Type: general
      – SubjectFull: Teaching methods
        Type: general
      – SubjectFull: Educational technology
        Type: general
      – SubjectFull: Structural analysis (Engineering)
        Type: general
      – SubjectFull: Adobe Flash (Computer software)
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      – TitleFull: The Use of Computer-Based Interactive Game to Make the Imaginary Logic of Structural Analysis More Real.
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              Text: 2018 Special Issue
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              Y: 2018
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