Teaching Problem Solving Skills using an Educational Game in a Computer Programming Course.

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Title: Teaching Problem Solving Skills using an Educational Game in a Computer Programming Course.
Authors: MATHEW, Roy1 roy@buc.edu.om, MALIK, Sohail Iqbal1 sohail@buc.edu.om, TAWAFAK, Ragad Moufaq1 raghad@buc.edu.om
Source: Informatics in Education. 2019, Vol. 18 Issue 2, p359-373. 15p.
Subject Terms: *Computer programming, *Problem solving, *Student interests, Educational computer games, Semi-structured interviews
Abstract: Problem solving skills are considered an important component in learning to program in an introductory programming (IP) course for novices. This study introduced a PROSOLVE game to enhance problem solving skills of novice programmers in the introductory programming course. The game is based on pseudo-code technique. A survey was employed to collect students' feedback and semi-structured interviews were organized to collect instructors' opinion about the game. The results show that the game helped most of the students in understanding the programming concepts, structures and problem solving strategies. Moreover, the game supports students' cognitive engagement, gains, and affective engagement in the IP course. Instructors appreciated the game and considered it as an additional supporting teaching tool in the IP course. Moreover, they considered the game as good alternative of traditional pen and paper learning approach in attracting students' interest in the programming domain. [ABSTRACT FROM AUTHOR]
Copyright of Informatics in Education is the property of Informatics in Education and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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  Data: Teaching Problem Solving Skills using an Educational Game in a Computer Programming Course.
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  Data: <searchLink fieldCode="AR" term="%22MATHEW%2C+Roy%22">MATHEW, Roy</searchLink><relatesTo>1</relatesTo><i> roy@buc.edu.om</i><br /><searchLink fieldCode="AR" term="%22MALIK%2C+Sohail+Iqbal%22">MALIK, Sohail Iqbal</searchLink><relatesTo>1</relatesTo><i> sohail@buc.edu.om</i><br /><searchLink fieldCode="AR" term="%22TAWAFAK%2C+Ragad+Moufaq%22">TAWAFAK, Ragad Moufaq</searchLink><relatesTo>1</relatesTo><i> raghad@buc.edu.om</i>
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  Data: <searchLink fieldCode="JN" term="%22Informatics+in+Education%22">Informatics in Education</searchLink>. 2019, Vol. 18 Issue 2, p359-373. 15p.
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  Data: *<searchLink fieldCode="DE" term="%22Computer+programming%22">Computer programming</searchLink><br />*<searchLink fieldCode="DE" term="%22Problem+solving%22">Problem solving</searchLink><br />*<searchLink fieldCode="DE" term="%22Student+interests%22">Student interests</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+computer+games%22">Educational computer games</searchLink><br /><searchLink fieldCode="DE" term="%22Semi-structured+interviews%22">Semi-structured interviews</searchLink>
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  Label: Abstract
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  Data: Problem solving skills are considered an important component in learning to program in an introductory programming (IP) course for novices. This study introduced a PROSOLVE game to enhance problem solving skills of novice programmers in the introductory programming course. The game is based on pseudo-code technique. A survey was employed to collect students' feedback and semi-structured interviews were organized to collect instructors' opinion about the game. The results show that the game helped most of the students in understanding the programming concepts, structures and problem solving strategies. Moreover, the game supports students' cognitive engagement, gains, and affective engagement in the IP course. Instructors appreciated the game and considered it as an additional supporting teaching tool in the IP course. Moreover, they considered the game as good alternative of traditional pen and paper learning approach in attracting students' interest in the programming domain. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Informatics in Education is the property of Informatics in Education and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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        Value: 10.15388/infedu.2019.17
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      – Code: eng
        Text: English
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        PageCount: 15
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    Subjects:
      – SubjectFull: Computer programming
        Type: general
      – SubjectFull: Problem solving
        Type: general
      – SubjectFull: Student interests
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      – SubjectFull: Educational computer games
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      – SubjectFull: Semi-structured interviews
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              Text: 2019
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