Using Game-Based Training to Reduce Media Induced Anxiety in Young Children.

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Title: Using Game-Based Training to Reduce Media Induced Anxiety in Young Children.
Authors: Heumos, Tanja1 tanja.heumoos@student.phsg.ch, Kickmeier-Rust, Michael1 michael.kickmeier@phsg.ch
Source: Proceedings of the European Conference on Games Based Learning. 2019, p961-969. 9p.
Subject Terms: *Educational games, *Kindergarten children, Anxiety in children, Post-traumatic stress disorder, Mental health
Abstract: Digital games have been successfully applied for the treatment mental health problems such as stress disorders, traumatic disorders, or hyperactivity syndromes. Specifically the treatment of anxiety traits and anxiety disorders such as phobias have been in the focus of game-based treatments in the past. A societal challenge that is increasing in recent times is media-induced fears in young children. While tailored game-based treatments existing for school children, tailored and theoretically sound solutions for children below the age of eight are sparse and so is the available body of empirical research in this direction. With the present study, we look into the potential of digital games to support kindergarten children reducing (media-induced) anxieties. The present paper introduces the game we developed for helping children reducing anxiety tendencies and it introduces an experimental study that will be carried in May and June 2019. Moreover, the paper briefly presents and discusses the outcomes of a pre-study questionnaire focusing on media consumption and general anxieties of children. [ABSTRACT FROM AUTHOR]
Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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  Data: Using Game-Based Training to Reduce Media Induced Anxiety in Young Children.
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  Data: <searchLink fieldCode="AR" term="%22Heumos%2C+Tanja%22">Heumos, Tanja</searchLink><relatesTo>1</relatesTo><i> tanja.heumoos@student.phsg.ch</i><br /><searchLink fieldCode="AR" term="%22Kickmeier-Rust%2C+Michael%22">Kickmeier-Rust, Michael</searchLink><relatesTo>1</relatesTo><i> michael.kickmeier@phsg.ch</i>
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  Data: <searchLink fieldCode="JN" term="%22Proceedings+of+the+European+Conference+on+Games+Based+Learning%22">Proceedings of the European Conference on Games Based Learning</searchLink>. 2019, p961-969. 9p.
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  Data: *<searchLink fieldCode="DE" term="%22Educational+games%22">Educational games</searchLink><br />*<searchLink fieldCode="DE" term="%22Kindergarten+children%22">Kindergarten children</searchLink><br /><searchLink fieldCode="DE" term="%22Anxiety+in+children%22">Anxiety in children</searchLink><br /><searchLink fieldCode="DE" term="%22Post-traumatic+stress+disorder%22">Post-traumatic stress disorder</searchLink><br /><searchLink fieldCode="DE" term="%22Mental+health%22">Mental health</searchLink>
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  Data: Digital games have been successfully applied for the treatment mental health problems such as stress disorders, traumatic disorders, or hyperactivity syndromes. Specifically the treatment of anxiety traits and anxiety disorders such as phobias have been in the focus of game-based treatments in the past. A societal challenge that is increasing in recent times is media-induced fears in young children. While tailored game-based treatments existing for school children, tailored and theoretically sound solutions for children below the age of eight are sparse and so is the available body of empirical research in this direction. With the present study, we look into the potential of digital games to support kindergarten children reducing (media-induced) anxieties. The present paper introduces the game we developed for helping children reducing anxiety tendencies and it introduces an experimental study that will be carried in May and June 2019. Moreover, the paper briefly presents and discusses the outcomes of a pre-study questionnaire focusing on media consumption and general anxieties of children. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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        Value: 10.34190/GBL.19.159
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        Text: English
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        PageCount: 9
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    Subjects:
      – SubjectFull: Educational games
        Type: general
      – SubjectFull: Kindergarten children
        Type: general
      – SubjectFull: Anxiety in children
        Type: general
      – SubjectFull: Post-traumatic stress disorder
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      – SubjectFull: Mental health
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              Text: 2019
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              Y: 2019
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