A new reality: Fan perceptions of augmented reality readiness in sport marketing.

Saved in:
Bibliographic Details
Title: A new reality: Fan perceptions of augmented reality readiness in sport marketing.
Authors: Goebert, Chad1 (AUTHOR) goebertc@vcu.edu, Greenhalgh, Gregory P.1 (AUTHOR) gpgreenhalgh@vcu.edu
Source: Computers in Human Behavior. May2020, Vol. 106, pN.PAG-N.PAG. 1p.
Subject Terms: Marketing, Sports, Technology, Smartphones, Augmented reality
Abstract: Sport marketers have begun to adopt augmented reality (AR) in an effort to enhance the fan experience. Hence, there is a need to investigate fan perspectives of this new marketing tool. The current study investigated fans' perceptions AR activations within a sport setting. Findings indicated the visual appeal of AR is very influential on fans' intention to use an activation or provide positive word of mouth. While previous research in sport indicated the perceived ease of use of a technology to significantly influence consumers' attitudes toward a technology (Kim and Chiu, 2019), the current study utilized smartphones as the vehicle to provide the AR and ease of use was not found to be significant. Hence, marketers should note that smartphone based AR activations will likely be deemed relatively easy to use as most people are intimately familiar with their phone and there should be a significant focus on ensuring the AR is visually appealing. • Facilitating conditions scores suggest sport fans are primed to access AR activations. • Visual Appeal should be emphasized when developing AR activations in sport settings. • AR activations should complement and not compete with the core sport product. [ABSTRACT FROM AUTHOR]
Copyright of Computers in Human Behavior is the property of Pergamon Press - An Imprint of Elsevier Science and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
FullText Text:
  Availability: 0
Header DbId: ehh
DbLabel: Education Research Complete
An: 141664663
AccessLevel: 6
PubType: Academic Journal
PubTypeId: academicJournal
PreciseRelevancyScore: 0
IllustrationInfo
Items – Name: Title
  Label: Title
  Group: Ti
  Data: A new reality: Fan perceptions of augmented reality readiness in sport marketing.
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Goebert%2C+Chad%22">Goebert, Chad</searchLink><relatesTo>1</relatesTo> (AUTHOR)<i> goebertc@vcu.edu</i><br /><searchLink fieldCode="AR" term="%22Greenhalgh%2C+Gregory+P%2E%22">Greenhalgh, Gregory P.</searchLink><relatesTo>1</relatesTo> (AUTHOR)<i> gpgreenhalgh@vcu.edu</i>
– Name: TitleSource
  Label: Source
  Group: Src
  Data: <searchLink fieldCode="JN" term="%22Computers+in+Human+Behavior%22">Computers in Human Behavior</searchLink>. May2020, Vol. 106, pN.PAG-N.PAG. 1p.
– Name: Subject
  Label: Subject Terms
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22Marketing%22">Marketing</searchLink><br /><searchLink fieldCode="DE" term="%22Sports%22">Sports</searchLink><br /><searchLink fieldCode="DE" term="%22Technology%22">Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Smartphones%22">Smartphones</searchLink><br /><searchLink fieldCode="DE" term="%22Augmented+reality%22">Augmented reality</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: Sport marketers have begun to adopt augmented reality (AR) in an effort to enhance the fan experience. Hence, there is a need to investigate fan perspectives of this new marketing tool. The current study investigated fans' perceptions AR activations within a sport setting. Findings indicated the visual appeal of AR is very influential on fans' intention to use an activation or provide positive word of mouth. While previous research in sport indicated the perceived ease of use of a technology to significantly influence consumers' attitudes toward a technology (Kim and Chiu, 2019), the current study utilized smartphones as the vehicle to provide the AR and ease of use was not found to be significant. Hence, marketers should note that smartphone based AR activations will likely be deemed relatively easy to use as most people are intimately familiar with their phone and there should be a significant focus on ensuring the AR is visually appealing. • Facilitating conditions scores suggest sport fans are primed to access AR activations. • Visual Appeal should be emphasized when developing AR activations in sport settings. • AR activations should complement and not compete with the core sport product. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Computers in Human Behavior is the property of Pergamon Press - An Imprint of Elsevier Science and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=ehh&AN=141664663
RecordInfo BibRecord:
  BibEntity:
    Identifiers:
      – Type: doi
        Value: 10.1016/j.chb.2019.106231
    Languages:
      – Code: eng
        Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 1
        StartPage: N.PAG
    Subjects:
      – SubjectFull: Marketing
        Type: general
      – SubjectFull: Sports
        Type: general
      – SubjectFull: Technology
        Type: general
      – SubjectFull: Smartphones
        Type: general
      – SubjectFull: Augmented reality
        Type: general
    Titles:
      – TitleFull: A new reality: Fan perceptions of augmented reality readiness in sport marketing.
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Goebert, Chad
      – PersonEntity:
          Name:
            NameFull: Greenhalgh, Gregory P.
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 05
              Text: May2020
              Type: published
              Y: 2020
          Identifiers:
            – Type: issn-print
              Value: 07475632
          Numbering:
            – Type: volume
              Value: 106
          Titles:
            – TitleFull: Computers in Human Behavior
              Type: main
ResultId 1