Universal Strategy Game.

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Title: Universal Strategy Game.
Authors: Kubina, Ekaterina1 akula1002@mail.ru, Stepanova, Natalia1 n.r.stepanova@urfu.ru, Davy, Yury1 yury.davy@urfu.ru, Kondratyeva, Lidia2 kondratjevaln@yandex.ru
Source: Proceedings of the European Conference on Games Based Learning. 2020, p323-330. 8p.
Subject Terms: *Authors, *College students, *School children, Strategic thinking in business, Gamblers
Abstract: Authors combined experience of past gaming practices and developed a survival game for the people of different ages. It was suggested that it is possible to develop strategic thinking, analytical skills, risk assessment and rapid response skills through training games. Authors developed a game with an unpredictable outcome for users of all ages. Gameplay was unified by means of presenting a plot using Microsoft PowerPoint. Game practice was based on player-moderator interaction using messengers. All selected player decisions were displayed on a main screen. Game plot allows users to concentrate attention on developing a "survival" strategy. The plot is based on the concept of Viking life. Each player acts as a Viking who is going to become a leader. At the end of the game, the player that was bravest and most successful wins. Game requires continuous moderation. The game was tested by players from three age groups, namely schoolchildren, university students and teachers. The strategic decisions of teams were very different from each other. After the end of gaming sessions, feedback was collected, and behavioral characteristics of the players were identified. [ABSTRACT FROM AUTHOR]
Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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Header DbId: ehh
DbLabel: Education Research Complete
An: 146857654
AccessLevel: 6
PubType: Conference
PubTypeId: conference
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  Data: Universal Strategy Game.
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  Label: Authors
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  Data: <searchLink fieldCode="AR" term="%22Kubina%2C+Ekaterina%22">Kubina, Ekaterina</searchLink><relatesTo>1</relatesTo><i> akula1002@mail.ru</i><br /><searchLink fieldCode="AR" term="%22Stepanova%2C+Natalia%22">Stepanova, Natalia</searchLink><relatesTo>1</relatesTo><i> n.r.stepanova@urfu.ru</i><br /><searchLink fieldCode="AR" term="%22Davy%2C+Yury%22">Davy, Yury</searchLink><relatesTo>1</relatesTo><i> yury.davy@urfu.ru</i><br /><searchLink fieldCode="AR" term="%22Kondratyeva%2C+Lidia%22">Kondratyeva, Lidia</searchLink><relatesTo>2</relatesTo><i> kondratjevaln@yandex.ru</i>
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  Data: <searchLink fieldCode="JN" term="%22Proceedings+of+the+European+Conference+on+Games+Based+Learning%22">Proceedings of the European Conference on Games Based Learning</searchLink>. 2020, p323-330. 8p.
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  Data: *<searchLink fieldCode="DE" term="%22Authors%22">Authors</searchLink><br />*<searchLink fieldCode="DE" term="%22College+students%22">College students</searchLink><br />*<searchLink fieldCode="DE" term="%22School+children%22">School children</searchLink><br /><searchLink fieldCode="DE" term="%22Strategic+thinking+in+business%22">Strategic thinking in business</searchLink><br /><searchLink fieldCode="DE" term="%22Gamblers%22">Gamblers</searchLink>
– Name: Abstract
  Label: Abstract
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  Data: Authors combined experience of past gaming practices and developed a survival game for the people of different ages. It was suggested that it is possible to develop strategic thinking, analytical skills, risk assessment and rapid response skills through training games. Authors developed a game with an unpredictable outcome for users of all ages. Gameplay was unified by means of presenting a plot using Microsoft PowerPoint. Game practice was based on player-moderator interaction using messengers. All selected player decisions were displayed on a main screen. Game plot allows users to concentrate attention on developing a "survival" strategy. The plot is based on the concept of Viking life. Each player acts as a Viking who is going to become a leader. At the end of the game, the player that was bravest and most successful wins. Game requires continuous moderation. The game was tested by players from three age groups, namely schoolchildren, university students and teachers. The strategic decisions of teams were very different from each other. After the end of gaming sessions, feedback was collected, and behavioral characteristics of the players were identified. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
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  Data: <i>Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
  BibEntity:
    Identifiers:
      – Type: doi
        Value: 10.34190/GBL.20.086
    Languages:
      – Code: eng
        Text: English
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        PageCount: 8
        StartPage: 323
    Subjects:
      – SubjectFull: Authors
        Type: general
      – SubjectFull: College students
        Type: general
      – SubjectFull: School children
        Type: general
      – SubjectFull: Strategic thinking in business
        Type: general
      – SubjectFull: Gamblers
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      – TitleFull: Universal Strategy Game.
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            NameFull: Kubina, Ekaterina
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            NameFull: Stepanova, Natalia
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            NameFull: Davy, Yury
      – PersonEntity:
          Name:
            NameFull: Kondratyeva, Lidia
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          Dates:
            – D: 01
              M: 01
              Text: 2020
              Type: published
              Y: 2020
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            – TitleFull: Proceedings of the European Conference on Games Based Learning
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