QUALY: A Money Management Application for People with Cognitive Impairments.
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| Title: | QUALY: A Money Management Application for People with Cognitive Impairments. |
|---|---|
| Authors: | Wahed, Shiruk Abdel1 shiruk.abdelwahed@edu.fh-joanneum.at, Adam, Helena1 helena.adam@edu.fh-joanneum.at, Kuch, Jacqueline1 jacqueline.kuch@edu.fh-joanneum.at, Palzer, Vanessa1 vanessa.palzer@edu.fh-joanneum.at, Schnalzer, Bianca1 bianca.schnalzer@edu.fh-joanneum.at, Hanke, Sten1 sten.hanke@edu.fh-joanneum.at |
| Source: | Proceedings of the European Conference on Games Based Learning. 2020, p655-663. 9p. |
| Subject Terms: | *Autonomy (Psychology), *Cognition, Cognition disorders, Social interaction, Transportation, Mobile apps |
| Abstract: | Individuals with cognitive impairment often struggle with everyday tasks. In the present study, we identified four main issues related to common daily activities. These issues include difficulty in social interaction, transportation, managing money and self-management. However, we found the most frequent and serious issue was a difficulty in managing financial affairs. While individuals with cognitive impairment are typically assisted by family members or professional caregivers in matters of financial affairs, the self-determination of individuals with cognitive impairment can be limited or even inhibited. In order to increase the self-determination of this target group, we propose a game-based learning concept for a mobile application aimed at improving financial competence. To reach this objective, we developed a multimedia application comprising three different modules: 1) money world, 2) game map and 3) money manager. While the first module is aimed at improving the understanding of money and its worth, in the second module new knowledge can be applied. This enables the user to develop better financial knowledge gradually, which can then be applied to the real world. The third module includes a money manager, which aims to reflect and prepare the users for real-life situations. Due to a lack of products targeted toward individuals with cognitive impairment, especially when it comes to money management, we believe our multimedia application could be of potential value. Additionally, the user is guided through the whole application. This guidance is provided by the mascot “Qualy", which acts as a constant companion whenever it is needed. We evaluated the concept design in a user study with individuals with cognitive impairment and their caregivers. Based on the constructive feedback we are able to identify components in the design which have to be enhanced in future work. Furthermore, a clickable prototype should ensure the user-experience of the design. Future studies have to be performed focusing on the improvement of financial management skills through the application. [ABSTRACT FROM AUTHOR] |
| Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Education Research Complete |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
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| Header | DbId: ehh DbLabel: Education Research Complete An: 146857692 AccessLevel: 6 PubType: Conference PubTypeId: conference PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: QUALY: A Money Management Application for People with Cognitive Impairments. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Wahed%2C+Shiruk+Abdel%22">Wahed, Shiruk Abdel</searchLink><relatesTo>1</relatesTo><i> shiruk.abdelwahed@edu.fh-joanneum.at</i><br /><searchLink fieldCode="AR" term="%22Adam%2C+Helena%22">Adam, Helena</searchLink><relatesTo>1</relatesTo><i> helena.adam@edu.fh-joanneum.at</i><br /><searchLink fieldCode="AR" term="%22Kuch%2C+Jacqueline%22">Kuch, Jacqueline</searchLink><relatesTo>1</relatesTo><i> jacqueline.kuch@edu.fh-joanneum.at</i><br /><searchLink fieldCode="AR" term="%22Palzer%2C+Vanessa%22">Palzer, Vanessa</searchLink><relatesTo>1</relatesTo><i> vanessa.palzer@edu.fh-joanneum.at</i><br /><searchLink fieldCode="AR" term="%22Schnalzer%2C+Bianca%22">Schnalzer, Bianca</searchLink><relatesTo>1</relatesTo><i> bianca.schnalzer@edu.fh-joanneum.at</i><br /><searchLink fieldCode="AR" term="%22Hanke%2C+Sten%22">Hanke, Sten</searchLink><relatesTo>1</relatesTo><i> sten.hanke@edu.fh-joanneum.at</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Proceedings+of+the+European+Conference+on+Games+Based+Learning%22">Proceedings of the European Conference on Games Based Learning</searchLink>. 2020, p655-663. 9p. – Name: Subject Label: Subject Terms Group: Su Data: *<searchLink fieldCode="DE" term="%22Autonomy+%28Psychology%29%22">Autonomy (Psychology)</searchLink><br />*<searchLink fieldCode="DE" term="%22Cognition%22">Cognition</searchLink><br /><searchLink fieldCode="DE" term="%22Cognition+disorders%22">Cognition disorders</searchLink><br /><searchLink fieldCode="DE" term="%22Social+interaction%22">Social interaction</searchLink><br /><searchLink fieldCode="DE" term="%22Transportation%22">Transportation</searchLink><br /><searchLink fieldCode="DE" term="%22Mobile+apps%22">Mobile apps</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Individuals with cognitive impairment often struggle with everyday tasks. In the present study, we identified four main issues related to common daily activities. These issues include difficulty in social interaction, transportation, managing money and self-management. However, we found the most frequent and serious issue was a difficulty in managing financial affairs. While individuals with cognitive impairment are typically assisted by family members or professional caregivers in matters of financial affairs, the self-determination of individuals with cognitive impairment can be limited or even inhibited. In order to increase the self-determination of this target group, we propose a game-based learning concept for a mobile application aimed at improving financial competence. To reach this objective, we developed a multimedia application comprising three different modules: 1) money world, 2) game map and 3) money manager. While the first module is aimed at improving the understanding of money and its worth, in the second module new knowledge can be applied. This enables the user to develop better financial knowledge gradually, which can then be applied to the real world. The third module includes a money manager, which aims to reflect and prepare the users for real-life situations. Due to a lack of products targeted toward individuals with cognitive impairment, especially when it comes to money management, we believe our multimedia application could be of potential value. Additionally, the user is guided through the whole application. This guidance is provided by the mascot “Qualy", which acts as a constant companion whenever it is needed. We evaluated the concept design in a user study with individuals with cognitive impairment and their caregivers. Based on the constructive feedback we are able to identify components in the design which have to be enhanced in future work. Furthermore, a clickable prototype should ensure the user-experience of the design. Future studies have to be performed focusing on the improvement of financial management skills through the application. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.34190/GBL.20.109 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 9 StartPage: 655 Subjects: – SubjectFull: Autonomy (Psychology) Type: general – SubjectFull: Cognition Type: general – SubjectFull: Cognition disorders Type: general – SubjectFull: Social interaction Type: general – SubjectFull: Transportation Type: general – SubjectFull: Mobile apps Type: general Titles: – TitleFull: QUALY: A Money Management Application for People with Cognitive Impairments. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Wahed, Shiruk Abdel – PersonEntity: Name: NameFull: Adam, Helena – PersonEntity: Name: NameFull: Kuch, Jacqueline – PersonEntity: Name: NameFull: Palzer, Vanessa – PersonEntity: Name: NameFull: Schnalzer, Bianca – PersonEntity: Name: NameFull: Hanke, Sten IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Text: 2020 Type: published Y: 2020 Identifiers: – Type: issn-print Value: 20490992 Titles: – TitleFull: Proceedings of the European Conference on Games Based Learning Type: main |
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