A Hands-on approach in Teaching Computer Organization & Architecture through Project Based Learning.

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Title: A Hands-on approach in Teaching Computer Organization & Architecture through Project Based Learning.
Authors: Nayak, Aruna S.1 arunan@kletech.ac.in, Hiremath, Namrata D.1 namrata_hiremath@kletech.ac.in, F. M., Umadevi1 uma_devi_fm@kletech.ac.in, Garagad, Vishwanath G.1 vishwanath_gg@kletech.ac.in
Source: Journal of Engineering Education Transformations. 2021 Special Issue, Vol. 34, p742-746. 5p.
Subject Terms: *Computer science education, *Project method in teaching, *Engineering education, *Experiential learning, *Critical thinking, Computer organization, Computer architecture
Abstract: Computer Organization and Architecture (COA) is a fundamental core course in the curriculum of undergraduate engineering course in Computer Science. It plays an important role in the academic life of a computer science graduating student, to specialize in the verticals of System Architecture, Embedded System Design, or pursue research in the domains of system engineering for Masters as well as PhD degrees. In this paper, the authors present their teaching experiences through hands-on exposure using Project Based Learning (PBL) to improve the efficacy of learning concepts of Computer Organization and Architecture. Special emphasis is given on imparting the analytical, critical thinking, life-long learning and team working skills. It is evidenced in the literature that team activities promote enhanced learning experiences and value added skills to students, since students tend to engage actively in the group based academic activities. Theoretical concepts of the course are dealt at an abstract level, hence the instructors chose to use LOGISIM, a simulation tool to impart experiential learning. The experiment is observed to be productive, since students exhibited improvements realizing the concepts and were also skilled with analytical and critical thinking. [ABSTRACT FROM AUTHOR]
Copyright of Journal of Engineering Education Transformations is the property of Rajarambapu Institute of Technology and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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  Data: A Hands-on approach in Teaching Computer Organization & Architecture through Project Based Learning.
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  Data: <searchLink fieldCode="AR" term="%22Nayak%2C+Aruna+S%2E%22">Nayak, Aruna S.</searchLink><relatesTo>1</relatesTo><i> arunan@kletech.ac.in</i><br /><searchLink fieldCode="AR" term="%22Hiremath%2C+Namrata+D%2E%22">Hiremath, Namrata D.</searchLink><relatesTo>1</relatesTo><i> namrata_hiremath@kletech.ac.in</i><br /><searchLink fieldCode="AR" term="%22F%2E+M%2E%2C+Umadevi%22">F. M., Umadevi</searchLink><relatesTo>1</relatesTo><i> uma_devi_fm@kletech.ac.in</i><br /><searchLink fieldCode="AR" term="%22Garagad%2C+Vishwanath+G%2E%22">Garagad, Vishwanath G.</searchLink><relatesTo>1</relatesTo><i> vishwanath_gg@kletech.ac.in</i>
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  Data: <searchLink fieldCode="JN" term="%22Journal+of+Engineering+Education+Transformations%22">Journal of Engineering Education Transformations</searchLink>. 2021 Special Issue, Vol. 34, p742-746. 5p.
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  Data: *<searchLink fieldCode="DE" term="%22Computer+science+education%22">Computer science education</searchLink><br />*<searchLink fieldCode="DE" term="%22Project+method+in+teaching%22">Project method in teaching</searchLink><br />*<searchLink fieldCode="DE" term="%22Engineering+education%22">Engineering education</searchLink><br />*<searchLink fieldCode="DE" term="%22Experiential+learning%22">Experiential learning</searchLink><br />*<searchLink fieldCode="DE" term="%22Critical+thinking%22">Critical thinking</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+organization%22">Computer organization</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+architecture%22">Computer architecture</searchLink>
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  Data: Computer Organization and Architecture (COA) is a fundamental core course in the curriculum of undergraduate engineering course in Computer Science. It plays an important role in the academic life of a computer science graduating student, to specialize in the verticals of System Architecture, Embedded System Design, or pursue research in the domains of system engineering for Masters as well as PhD degrees. In this paper, the authors present their teaching experiences through hands-on exposure using Project Based Learning (PBL) to improve the efficacy of learning concepts of Computer Organization and Architecture. Special emphasis is given on imparting the analytical, critical thinking, life-long learning and team working skills. It is evidenced in the literature that team activities promote enhanced learning experiences and value added skills to students, since students tend to engage actively in the group based academic activities. Theoretical concepts of the course are dealt at an abstract level, hence the instructors chose to use LOGISIM, a simulation tool to impart experiential learning. The experiment is observed to be productive, since students exhibited improvements realizing the concepts and were also skilled with analytical and critical thinking. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
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  Data: <i>Copyright of Journal of Engineering Education Transformations is the property of Rajarambapu Institute of Technology and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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      – Type: doi
        Value: 10.16920/jeet/2021/v34i0/157176
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      – Code: eng
        Text: English
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      – SubjectFull: Computer science education
        Type: general
      – SubjectFull: Project method in teaching
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      – SubjectFull: Engineering education
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      – SubjectFull: Experiential learning
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      – SubjectFull: Critical thinking
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      – SubjectFull: Computer organization
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      – SubjectFull: Computer architecture
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              Text: 2021 Special Issue
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