Fighting Physical and Mental Decline of Elderly With Adaptive Serious Games.

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Title: Fighting Physical and Mental Decline of Elderly With Adaptive Serious Games.
Authors: Kickmeier-Rust, Michael1 michael.kickmeier-rust@tugraz.at, Holzinger, Andreas2 dietrich.albert@tugraz.at, Albert, Dietrich1 andreas.holzinger@medunigraz.at
Source: Proceedings of the European Conference on Games Based Learning. 2012, Vol. 2, p631-634. 4p.
Subject Terms: *Active learning, *Educational games, Mental health, Older people, Digital technology
Abstract: The aging of the population is a serious challenge for the medical and social insurance systems in the 21st century. The continuously increasing average age leads to an increase of physical and cognitive frailty, which in turn, leads to substantial medical costs and costs for caring. Thus, frailty is increasingly recognized as a highly prevalent pre-disability state, which is amenable to interventions. Serious games appear being a promising approach to foster a holistic and motivational approach to fight frailty and related harms to life quality. At the same time, smart virtual systems may potentially reduce treatment costs. The virtual systems, however, need the capability of identifying individual states and traits (e.g., training progress or motivational states) and to adjust the gaming and training experiences accordingly. The short paper describes an idea of realizing such adaptation based on the concepts of Competence-based Knowledge Space Theory, which has already been applied in conventional educational successfully. [ABSTRACT FROM AUTHOR]
Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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  Data: <searchLink fieldCode="JN" term="%22Proceedings+of+the+European+Conference+on+Games+Based+Learning%22">Proceedings of the European Conference on Games Based Learning</searchLink>. 2012, Vol. 2, p631-634. 4p.
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  Data: *<searchLink fieldCode="DE" term="%22Active+learning%22">Active learning</searchLink><br />*<searchLink fieldCode="DE" term="%22Educational+games%22">Educational games</searchLink><br /><searchLink fieldCode="DE" term="%22Mental+health%22">Mental health</searchLink><br /><searchLink fieldCode="DE" term="%22Older+people%22">Older people</searchLink><br /><searchLink fieldCode="DE" term="%22Digital+technology%22">Digital technology</searchLink>
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  Data: The aging of the population is a serious challenge for the medical and social insurance systems in the 21st century. The continuously increasing average age leads to an increase of physical and cognitive frailty, which in turn, leads to substantial medical costs and costs for caring. Thus, frailty is increasingly recognized as a highly prevalent pre-disability state, which is amenable to interventions. Serious games appear being a promising approach to foster a holistic and motivational approach to fight frailty and related harms to life quality. At the same time, smart virtual systems may potentially reduce treatment costs. The virtual systems, however, need the capability of identifying individual states and traits (e.g., training progress or motivational states) and to adjust the gaming and training experiences accordingly. The short paper describes an idea of realizing such adaptation based on the concepts of Competence-based Knowledge Space Theory, which has already been applied in conventional educational successfully. [ABSTRACT FROM AUTHOR]
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  Label:
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  Data: <i>Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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      – Code: eng
        Text: English
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      – SubjectFull: Educational games
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      – TitleFull: Fighting Physical and Mental Decline of Elderly With Adaptive Serious Games.
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              Text: 2012
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