Deploying Serious Games for Management in Higher Education:  Lessons Learned and Good Practices.

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Title: Deploying Serious Games for Management in Higher Education:  Lessons Learned and Good Practices.
Authors: Hauge, Jannicke  Baalsrud1 baa@biba.uni‐bremen.de, Bellotti, Francesco2 franz@elios.unige.it, Nadolski, Rob3 rob.nadolski@ou.nl, Kickmeier‐Rust, Michael4 michael.kickmeier‐rust@tugraz.at, Berta, Riccardo2 berta@elios.unige.it, Carvalho, Maira2 Maira.Carvalho@elios.unige.it
Source: Proceedings of the European Conference on Games Based Learning. 2013, Vol. 2, p225-234. 10p.
Subject Terms: *Educational games, *Higher education, *Cognitive learning, Industrial management, Investment management
Abstract: The deployment rate of serious games (SGs) in higher education (HE) and their proper insertion in meaningful  curricula isstill quite low. There is a lack of papers in literature describing deployment of SGs for HE in detail, critically  showing educational benefits, and providing guidelines and best practices on their use. With the present work, we intend  to make a first step in this direction, by reporting our experience in using state of the art managerial SGs in MSc  Engineering/business courses in four different European universities. In order to describe and analyse the educational  characteristics and effectiveness of each game, we propose to use two models that we have straightforwardly extracted  from two major pedagogical paradigms: the Bloom’s revised cognitive learning goals taxonomy and the Kolb’s experiential  learning cycle. Based on our experience in developing the SG‐based courses, we also propose a set of lessons and practices  that we believe could be of interest to incentivize and better support deployment of SGs in HE courses. [ABSTRACT FROM AUTHOR]
Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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  Data: Deploying Serious Games for Management in Higher Education:  Lessons Learned and Good Practices.
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  Data: <searchLink fieldCode="AR" term="%22Hauge%2C+Jannicke +Baalsrud%22">Hauge, Jannicke  Baalsrud</searchLink><relatesTo>1</relatesTo><i> baa@biba.uni‐bremen.de</i><br /><searchLink fieldCode="AR" term="%22Bellotti%2C+Francesco%22">Bellotti, Francesco</searchLink><relatesTo>2</relatesTo><i> franz@elios.unige.it</i><br /><searchLink fieldCode="AR" term="%22Nadolski%2C+Rob%22">Nadolski, Rob</searchLink><relatesTo>3</relatesTo><i> rob.nadolski@ou.nl</i><br /><searchLink fieldCode="AR" term="%22Kickmeier‐Rust%2C+Michael%22">Kickmeier‐Rust, Michael</searchLink><relatesTo>4</relatesTo><i> michael.kickmeier‐rust@tugraz.at</i><br /><searchLink fieldCode="AR" term="%22Berta%2C+Riccardo%22">Berta, Riccardo</searchLink><relatesTo>2</relatesTo><i> berta@elios.unige.it</i><br /><searchLink fieldCode="AR" term="%22Carvalho%2C+Maira%22">Carvalho, Maira</searchLink><relatesTo>2</relatesTo><i> Maira.Carvalho@elios.unige.it</i>
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  Data: <searchLink fieldCode="JN" term="%22Proceedings+of+the+European+Conference+on+Games+Based+Learning%22">Proceedings of the European Conference on Games Based Learning</searchLink>. 2013, Vol. 2, p225-234. 10p.
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  Data: *<searchLink fieldCode="DE" term="%22Educational+games%22">Educational games</searchLink><br />*<searchLink fieldCode="DE" term="%22Higher+education%22">Higher education</searchLink><br />*<searchLink fieldCode="DE" term="%22Cognitive+learning%22">Cognitive learning</searchLink><br /><searchLink fieldCode="DE" term="%22Industrial+management%22">Industrial management</searchLink><br /><searchLink fieldCode="DE" term="%22Investment+management%22">Investment management</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: The deployment rate of serious games (SGs) in higher education (HE) and their proper insertion in meaningful  curricula isstill quite low. There is a lack of papers in literature describing deployment of SGs for HE in detail, critically  showing educational benefits, and providing guidelines and best practices on their use. With the present work, we intend  to make a first step in this direction, by reporting our experience in using state of the art managerial SGs in MSc  Engineering/business courses in four different European universities. In order to describe and analyse the educational  characteristics and effectiveness of each game, we propose to use two models that we have straightforwardly extracted  from two major pedagogical paradigms: the Bloom’s revised cognitive learning goals taxonomy and the Kolb’s experiential  learning cycle. Based on our experience in developing the SG‐based courses, we also propose a set of lessons and practices  that we believe could be of interest to incentivize and better support deployment of SGs in HE courses. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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      – Code: eng
        Text: English
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        PageCount: 10
        StartPage: 225
    Subjects:
      – SubjectFull: Educational games
        Type: general
      – SubjectFull: Higher education
        Type: general
      – SubjectFull: Cognitive learning
        Type: general
      – SubjectFull: Industrial management
        Type: general
      – SubjectFull: Investment management
        Type: general
    Titles:
      – TitleFull: Deploying Serious Games for Management in Higher Education:  Lessons Learned and Good Practices.
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            NameFull: Hauge, Jannicke  Baalsrud
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            NameFull: Bellotti, Francesco
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            NameFull: Nadolski, Rob
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            NameFull: Berta, Riccardo
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              M: 06
              Text: 2013
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              Y: 2013
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            – TitleFull: Proceedings of the European Conference on Games Based Learning
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