Raising Awareness on Archaeology: A Multiplayer Game‐Based Approach With Mixed Reality.

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Title: Raising Awareness on Archaeology: A Multiplayer Game‐Based Approach With Mixed Reality.
Authors: Loiseau, Mathieu1,2 Mathieu.Loiseau@liris.cnrs.fr, Lavoué, Élise1,3 Elise.Lavoue@liris.cnrs.fr, Marty, Jean‐Charles1,4 Jean‐Charles.Marty@liris.cnrs.fr, George, Sébastien1,2 Sebastien.George@liris.cnrs.fr
Source: Proceedings of the European Conference on Games Based Learning. 2021, p336-343. 8p.
Subject Terms: *Classroom environment, *COVID-19 pandemic, *Educational games, *Active learning, Mixed reality
Abstract: Our research deals with the development of a new type of game‐based learning environment: (M)MORPG based on mixed reality, applied in the archaeological domain. In this paper, we propose a learning scenario that enhances players’ motivation thanks to individual, collaborative and social activities and that offers a continuous experience between the virtual environment and real places (archaeological sites, museum). After describing the challenge to a rich multidisciplinary approach involving both computer scientists and archaeologists, we present two types of game: multiplayer online role‐playing games and mixed reality games. We build on the specificities of these games to make the design choices described in the paper. The proposed approach aims at raising awareness among people on the scientific approach in Archaeology, by providing them information in the virtual environment and encouraging them to go on real sites. We finally discuss the issues raised by this work, such as the tensions between the perceived individual, team and community utilities, as well as the choice of the entering point in the learning scenario (real or virtual) for the players’ involvement in the game. [ABSTRACT FROM AUTHOR]
Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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An: 154183192
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Items – Name: Title
  Label: Title
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  Data: Raising Awareness on Archaeology: A Multiplayer Game‐Based Approach With Mixed Reality.
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  Data: <searchLink fieldCode="AR" term="%22Loiseau%2C+Mathieu%22">Loiseau, Mathieu</searchLink><relatesTo>1,2</relatesTo><i> Mathieu.Loiseau@liris.cnrs.fr</i><br /><searchLink fieldCode="AR" term="%22Lavoué%2C+Élise%22">Lavoué, Élise</searchLink><relatesTo>1,3</relatesTo><i> Elise.Lavoue@liris.cnrs.fr</i><br /><searchLink fieldCode="AR" term="%22Marty%2C+Jean‐Charles%22">Marty, Jean‐Charles</searchLink><relatesTo>1,4</relatesTo><i> Jean‐Charles.Marty@liris.cnrs.fr</i><br /><searchLink fieldCode="AR" term="%22George%2C+Sébastien%22">George, Sébastien</searchLink><relatesTo>1,2</relatesTo><i> Sebastien.George@liris.cnrs.fr</i>
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  Data: <searchLink fieldCode="JN" term="%22Proceedings+of+the+European+Conference+on+Games+Based+Learning%22">Proceedings of the European Conference on Games Based Learning</searchLink>. 2021, p336-343. 8p.
– Name: Subject
  Label: Subject Terms
  Group: Su
  Data: *<searchLink fieldCode="DE" term="%22Classroom+environment%22">Classroom environment</searchLink><br />*<searchLink fieldCode="DE" term="%22COVID-19+pandemic%22">COVID-19 pandemic</searchLink><br />*<searchLink fieldCode="DE" term="%22Educational+games%22">Educational games</searchLink><br />*<searchLink fieldCode="DE" term="%22Active+learning%22">Active learning</searchLink><br /><searchLink fieldCode="DE" term="%22Mixed+reality%22">Mixed reality</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: Our research deals with the development of a new type of game‐based learning environment: (M)MORPG based on mixed reality, applied in the archaeological domain. In this paper, we propose a learning scenario that enhances players’ motivation thanks to individual, collaborative and social activities and that offers a continuous experience between the virtual environment and real places (archaeological sites, museum). After describing the challenge to a rich multidisciplinary approach involving both computer scientists and archaeologists, we present two types of game: multiplayer online role‐playing games and mixed reality games. We build on the specificities of these games to make the design choices described in the paper. The proposed approach aims at raising awareness among people on the scientific approach in Archaeology, by providing them information in the virtual environment and encouraging them to go on real sites. We finally discuss the issues raised by this work, such as the tensions between the perceived individual, team and community utilities, as well as the choice of the entering point in the learning scenario (real or virtual) for the players’ involvement in the game. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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    Languages:
      – Code: eng
        Text: English
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      Pagination:
        PageCount: 8
        StartPage: 336
    Subjects:
      – SubjectFull: Classroom environment
        Type: general
      – SubjectFull: COVID-19 pandemic
        Type: general
      – SubjectFull: Educational games
        Type: general
      – SubjectFull: Active learning
        Type: general
      – SubjectFull: Mixed reality
        Type: general
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      – TitleFull: Raising Awareness on Archaeology: A Multiplayer Game‐Based Approach With Mixed Reality.
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            NameFull: Loiseau, Mathieu
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            NameFull: Lavoué, Élise
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            NameFull: Marty, Jean‐Charles
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            NameFull: George, Sébastien
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            – D: 01
              M: 01
              Text: 2021
              Type: published
              Y: 2021
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            – TitleFull: Proceedings of the European Conference on Games Based Learning
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