A Design Approach for Implementing 3D Educational Collaborative Virtual Environments on Virtual World Platforms.

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Title: A Design Approach for Implementing 3D Educational Collaborative Virtual Environments on Virtual World Platforms.
Authors: Reis, Rosa1 rmr@isep.ipp.pt, Fonseca, Benjamin2 benjaf@utad.pt, Escudeiro, Paula1 pmo@isep.ipp.pt
Source: Proceedings of the European Conference on Games Based Learning. 2021, p785-789. 5p.
Subject Terms: *Educational games, *Active learning, *Curriculum, Virtual reality, Engineering software
Abstract: The collaborative virtual worlds can be used to achieve different purposes according to the intended use. The design of 3D collaborative virtual environments for learning has been an important research field for several years. However, the research in this specific field has shown that in most of the cases, the environments do not have appropriate technical characteristics. The design of the educational collaborative virtual environments goal is to produce environments that encourage users to achieve effective learning. In this sense, the current study presents a design model for development of 3D Educational Collaborative Virtual Environments. This model is based on the engineering software techniques and methods. It is supported by a spiral cycle that allows us to develop applications. The process is divided into a set of activities that are being carried out throughout each cycle, producing several work products, with the aim to provide each team member a set of guidelines and tools necessary for to make intelligent decisions about what they do. The model is composed by five steps, namely: Conception, Analysis, Design, Implementation and Evaluation. Each step contains a set of diagrams to support the developer team in their tasks. With this model, the applications are developed in a series of incremental releases, that is, the final system is constructed, based on the refined prototype. These steps include activities that enable to quantify the quality of Educational Collaborative Virtual Environments (ECVE). It is based on the Quantitative Evaluation Framework developed by Escudeiro (Escudeiro, 2007) and allow us to have a degree of freedom in the selection of quality criteria. Thus, we can obtain a single quantitative value of quality for any domain in analysis, i.e., we can adapt it in any domain and valence. [ABSTRACT FROM AUTHOR]
Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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  Data: A Design Approach for Implementing 3D Educational Collaborative Virtual Environments on Virtual World Platforms.
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  Data: <searchLink fieldCode="AR" term="%22Reis%2C+Rosa%22">Reis, Rosa</searchLink><relatesTo>1</relatesTo><i> rmr@isep.ipp.pt</i><br /><searchLink fieldCode="AR" term="%22Fonseca%2C+Benjamin%22">Fonseca, Benjamin</searchLink><relatesTo>2</relatesTo><i> benjaf@utad.pt</i><br /><searchLink fieldCode="AR" term="%22Escudeiro%2C+Paula%22">Escudeiro, Paula</searchLink><relatesTo>1</relatesTo><i> pmo@isep.ipp.pt</i>
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  Data: <searchLink fieldCode="JN" term="%22Proceedings+of+the+European+Conference+on+Games+Based+Learning%22">Proceedings of the European Conference on Games Based Learning</searchLink>. 2021, p785-789. 5p.
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  Data: *<searchLink fieldCode="DE" term="%22Educational+games%22">Educational games</searchLink><br />*<searchLink fieldCode="DE" term="%22Active+learning%22">Active learning</searchLink><br />*<searchLink fieldCode="DE" term="%22Curriculum%22">Curriculum</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+reality%22">Virtual reality</searchLink><br /><searchLink fieldCode="DE" term="%22Engineering+software%22">Engineering software</searchLink>
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  Data: The collaborative virtual worlds can be used to achieve different purposes according to the intended use. The design of 3D collaborative virtual environments for learning has been an important research field for several years. However, the research in this specific field has shown that in most of the cases, the environments do not have appropriate technical characteristics. The design of the educational collaborative virtual environments goal is to produce environments that encourage users to achieve effective learning. In this sense, the current study presents a design model for development of 3D Educational Collaborative Virtual Environments. This model is based on the engineering software techniques and methods. It is supported by a spiral cycle that allows us to develop applications. The process is divided into a set of activities that are being carried out throughout each cycle, producing several work products, with the aim to provide each team member a set of guidelines and tools necessary for to make intelligent decisions about what they do. The model is composed by five steps, namely: Conception, Analysis, Design, Implementation and Evaluation. Each step contains a set of diagrams to support the developer team in their tasks. With this model, the applications are developed in a series of incremental releases, that is, the final system is constructed, based on the refined prototype. These steps include activities that enable to quantify the quality of Educational Collaborative Virtual Environments (ECVE). It is based on the Quantitative Evaluation Framework developed by Escudeiro (Escudeiro, 2007) and allow us to have a degree of freedom in the selection of quality criteria. Thus, we can obtain a single quantitative value of quality for any domain in analysis, i.e., we can adapt it in any domain and valence. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
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  Data: <i>Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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      – Code: eng
        Text: English
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        PageCount: 5
        StartPage: 785
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      – SubjectFull: Active learning
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      – SubjectFull: Curriculum
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      – SubjectFull: Virtual reality
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      – TitleFull: A Design Approach for Implementing 3D Educational Collaborative Virtual Environments on Virtual World Platforms.
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            NameFull: Fonseca, Benjamin
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            NameFull: Escudeiro, Paula
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            – D: 01
              M: 01
              Text: 2021
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              Y: 2021
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