Ye, Q., Zhou, R., Anwar, M. A., Siddiquei, A. N., Hussain, S., & Asmi, F. (2022). Virtual reality-based learning through the lens of eudaemonic factors: Reflective thinking as a game changer. Thinking Skills & Creativity, 45, N.PAG. https://doi.org/10.1016/j.tsc.2022.101103
Chicago Style (17th ed.) CitationYe, Qing, Rongting Zhou, Muhammad Azfar Anwar, Ahmad Nabeel Siddiquei, Siraj Hussain, and Fahad Asmi. "Virtual Reality-based Learning Through the Lens of Eudaemonic Factors: Reflective Thinking as a Game Changer." Thinking Skills & Creativity 45 (2022): N.PAG. https://doi.org/10.1016/j.tsc.2022.101103.
MLA (9th ed.) CitationYe, Qing, et al. "Virtual Reality-based Learning Through the Lens of Eudaemonic Factors: Reflective Thinking as a Game Changer." Thinking Skills & Creativity, vol. 45, 2022, p. N.PAG, https://doi.org/10.1016/j.tsc.2022.101103.