A Systematic Review of Research on High-Immersion Virtual Reality for Language Learning.

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Title: A Systematic Review of Research on High-Immersion Virtual Reality for Language Learning.
Authors: Dhimolea, Tetyana Kucher1 (AUTHOR), Kaplan-Rakowski, Regina1 (AUTHOR) Regina.Kaplanrakowski@unt.edu, Lin, Lin1 (AUTHOR)
Source: TechTrends: Linking Research & Practice to Improve Learning. Sep2022, Vol. 66 Issue 5, p810-824. 15p.
Subject Terms: *Computer assisted language instruction, *Contextual learning, *Student engagement, *Learning, Virtual reality
Abstract: Virtual reality (VR) can be beneficial for learning and for increasing learners' engagement and motivation. However, aggregations of studies on language learning in high-immersion VR are scarce. This paper offers a systematic review of existing research on VR-based language learning, encompassing 32 peer-reviewed studies published between 2015 and 2020. The study yielded three main language-related findings: (1) multiple exposures to VR are necessary for effective learning; (2) VR is beneficial for contextual vocabulary learning; and (3) perceptions of language learning in VR are positive, but its effectiveness is inconclusive. We also describe VR technology trends, VR content used in language learning, and learners' perceptions of learning languages in VR. This systematic review is useful for language educators, researchers, and VR app developers. [ABSTRACT FROM AUTHOR]
Copyright of TechTrends: Linking Research & Practice to Improve Learning is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: A Systematic Review of Research on High-Immersion Virtual Reality for Language Learning.
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  Data: <searchLink fieldCode="AR" term="%22Dhimolea%2C+Tetyana+Kucher%22">Dhimolea, Tetyana Kucher</searchLink><relatesTo>1</relatesTo> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Kaplan-Rakowski%2C+Regina%22">Kaplan-Rakowski, Regina</searchLink><relatesTo>1</relatesTo> (AUTHOR)<i> Regina.Kaplanrakowski@unt.edu</i><br /><searchLink fieldCode="AR" term="%22Lin%2C+Lin%22">Lin, Lin</searchLink><relatesTo>1</relatesTo> (AUTHOR)
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  Data: <searchLink fieldCode="JN" term="%22TechTrends%3A+Linking+Research+%26+Practice+to+Improve+Learning%22">TechTrends: Linking Research & Practice to Improve Learning</searchLink>. Sep2022, Vol. 66 Issue 5, p810-824. 15p.
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  Data: *<searchLink fieldCode="DE" term="%22Computer+assisted+language+instruction%22">Computer assisted language instruction</searchLink><br />*<searchLink fieldCode="DE" term="%22Contextual+learning%22">Contextual learning</searchLink><br />*<searchLink fieldCode="DE" term="%22Student+engagement%22">Student engagement</searchLink><br />*<searchLink fieldCode="DE" term="%22Learning%22">Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+reality%22">Virtual reality</searchLink>
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  Label: Abstract
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  Data: Virtual reality (VR) can be beneficial for learning and for increasing learners' engagement and motivation. However, aggregations of studies on language learning in high-immersion VR are scarce. This paper offers a systematic review of existing research on VR-based language learning, encompassing 32 peer-reviewed studies published between 2015 and 2020. The study yielded three main language-related findings: (1) multiple exposures to VR are necessary for effective learning; (2) VR is beneficial for contextual vocabulary learning; and (3) perceptions of language learning in VR are positive, but its effectiveness is inconclusive. We also describe VR technology trends, VR content used in language learning, and learners' perceptions of learning languages in VR. This systematic review is useful for language educators, researchers, and VR app developers. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of TechTrends: Linking Research & Practice to Improve Learning is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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              Text: Sep2022
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