In the studio with virtual reality: Student perceptions and potential integrations into art and design curriculum.

Saved in:
Bibliographic Details
Title: In the studio with virtual reality: Student perceptions and potential integrations into art and design curriculum.
Authors: Hutson, James1 jhutson@lindenwood.edu, Lively, Jason1 jlively@lindenwood.edu, Weber, Joseph1 jweber@lindenwood.edu
Source: Art, Design & Communication in Higher Education. Oct2022, Vol. 21 Issue 2, p235-256. 22p. 8 Graphs.
Subject Terms: *Arts education, *Curriculum planning, *Blended learning, Virtual reality, Three-dimensional modeling
Abstract: The use of virtual reality (VR) to create immersive experiences through the principles taught in art and design curricula has been studied over the past two decades while, at the same time, demonstrating positive correlations between learning outcomes and the technology. Not surprisingly, the creation of 3D models within a virtual environment leads to a better understanding of 3D workflow. Yet, despite these developments, few studies have been conducted specifically on the application within a studio context for art and design disciplines and how VR might benefit artists and designers. This study confirms that the use of VR in art and design courses is perceived to promote a better understanding of three-dimensional spaces, design and to improve student-centred activities and student–student interactions. At the same time, integrating VR into curriculum should be strategic and aligned with learning outcomes for impactful learning experiences. [ABSTRACT FROM AUTHOR]
Copyright of Art, Design & Communication in Higher Education is the property of Intellect Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
Full text is not displayed to guests.
FullText Links:
  – Type: pdflink
Text:
  Availability: 1
Header DbId: ehh
DbLabel: Education Research Complete
An: 162469511
AccessLevel: 6
PubType: Academic Journal
PubTypeId: academicJournal
PreciseRelevancyScore: 0
IllustrationInfo
Items – Name: Title
  Label: Title
  Group: Ti
  Data: In the studio with virtual reality: Student perceptions and potential integrations into art and design curriculum.
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Hutson%2C+James%22">Hutson, James</searchLink><relatesTo>1</relatesTo><i> jhutson@lindenwood.edu</i><br /><searchLink fieldCode="AR" term="%22Lively%2C+Jason%22">Lively, Jason</searchLink><relatesTo>1</relatesTo><i> jlively@lindenwood.edu</i><br /><searchLink fieldCode="AR" term="%22Weber%2C+Joseph%22">Weber, Joseph</searchLink><relatesTo>1</relatesTo><i> jweber@lindenwood.edu</i>
– Name: TitleSource
  Label: Source
  Group: Src
  Data: <searchLink fieldCode="JN" term="%22Art%2C+Design+%26+Communication+in+Higher+Education%22">Art, Design & Communication in Higher Education</searchLink>. Oct2022, Vol. 21 Issue 2, p235-256. 22p. 8 Graphs.
– Name: Subject
  Label: Subject Terms
  Group: Su
  Data: *<searchLink fieldCode="DE" term="%22Arts+education%22">Arts education</searchLink><br />*<searchLink fieldCode="DE" term="%22Curriculum+planning%22">Curriculum planning</searchLink><br />*<searchLink fieldCode="DE" term="%22Blended+learning%22">Blended learning</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+reality%22">Virtual reality</searchLink><br /><searchLink fieldCode="DE" term="%22Three-dimensional+modeling%22">Three-dimensional modeling</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: The use of virtual reality (VR) to create immersive experiences through the principles taught in art and design curricula has been studied over the past two decades while, at the same time, demonstrating positive correlations between learning outcomes and the technology. Not surprisingly, the creation of 3D models within a virtual environment leads to a better understanding of 3D workflow. Yet, despite these developments, few studies have been conducted specifically on the application within a studio context for art and design disciplines and how VR might benefit artists and designers. This study confirms that the use of VR in art and design courses is perceived to promote a better understanding of three-dimensional spaces, design and to improve student-centred activities and student–student interactions. At the same time, integrating VR into curriculum should be strategic and aligned with learning outcomes for impactful learning experiences. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Art, Design & Communication in Higher Education is the property of Intellect Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=ehh&AN=162469511
RecordInfo BibRecord:
  BibEntity:
    Identifiers:
      – Type: doi
        Value: 10.1386/adch_00056_1
    Languages:
      – Code: eng
        Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 22
        StartPage: 235
    Subjects:
      – SubjectFull: Arts education
        Type: general
      – SubjectFull: Curriculum planning
        Type: general
      – SubjectFull: Blended learning
        Type: general
      – SubjectFull: Virtual reality
        Type: general
      – SubjectFull: Three-dimensional modeling
        Type: general
    Titles:
      – TitleFull: In the studio with virtual reality: Student perceptions and potential integrations into art and design curriculum.
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Hutson, James
      – PersonEntity:
          Name:
            NameFull: Lively, Jason
      – PersonEntity:
          Name:
            NameFull: Weber, Joseph
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 10
              Text: Oct2022
              Type: published
              Y: 2022
          Identifiers:
            – Type: issn-print
              Value: 1474273X
          Numbering:
            – Type: volume
              Value: 21
            – Type: issue
              Value: 2
          Titles:
            – TitleFull: Art, Design & Communication in Higher Education
              Type: main
ResultId 1