The effect of STEAM education with tales on problem solving and creativity skills.

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Title: The effect of STEAM education with tales on problem solving and creativity skills.
Authors: Erol, Ahmet1 ahmete@pau.edu.tr, Erol, Mustafa2, Başaran, Mustafa2
Source: European Early Childhood Education Research Journal. Apr2023, Vol. 31 Issue 2, p243-258. 16p. 5 Charts, 1 Graph.
Subject Terms: *STEM education, *Problem solving education, *Creative ability, *Education research, Engineering design
Geographic Terms: Istanbul (Türkiye)
Abstract: The study aims at examining the effects of Engineering Design Process Based STEAM activities applied with tales on the creativity and problem-solving skills of 6-6.5 year-old students. The research was carried out with a pre-test, post-test, and quasi-experimental design with the control group. The research participants consisted of students studying in a public school located in the Gaziosmanpaşa District of Istanbul Province. The research was carried out with the participation of 68 students. The research data were obtained through early childhood creativity scale (ECCS) and problem-solving skills scale (PSSS). The data were analyzed by t-test and pearson correlation analysis for dependent and independent samples. According to the results obtained in the research, the Engineering Design Process Based STEAM (EDP-STEAM) activities applied with tales improved the students' creativity and problem-solving skills. The findings point to the positive effects of EDP-based STEAM education conducted with tales on students' problem solving and creativity skills. In this aspect, the study provides recommendations for future research and educators. [ABSTRACT FROM AUTHOR]
Copyright of European Early Childhood Education Research Journal is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: The effect of STEAM education with tales on problem solving and creativity skills.
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  Data: <searchLink fieldCode="AR" term="%22Erol%2C+Ahmet%22">Erol, Ahmet</searchLink><relatesTo>1</relatesTo><i> ahmete@pau.edu.tr</i><br /><searchLink fieldCode="AR" term="%22Erol%2C+Mustafa%22">Erol, Mustafa</searchLink><relatesTo>2</relatesTo><br /><searchLink fieldCode="AR" term="%22Başaran%2C+Mustafa%22">Başaran, Mustafa</searchLink><relatesTo>2</relatesTo>
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  Data: <searchLink fieldCode="JN" term="%22European+Early+Childhood+Education+Research+Journal%22">European Early Childhood Education Research Journal</searchLink>. Apr2023, Vol. 31 Issue 2, p243-258. 16p. 5 Charts, 1 Graph.
– Name: Subject
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  Data: *<searchLink fieldCode="DE" term="%22STEM+education%22">STEM education</searchLink><br />*<searchLink fieldCode="DE" term="%22Problem+solving+education%22">Problem solving education</searchLink><br />*<searchLink fieldCode="DE" term="%22Creative+ability%22">Creative ability</searchLink><br />*<searchLink fieldCode="DE" term="%22Education+research%22">Education research</searchLink><br /><searchLink fieldCode="DE" term="%22Engineering+design%22">Engineering design</searchLink>
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  Label: Geographic Terms
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  Data: <searchLink fieldCode="DE" term="%22Istanbul+%28Türkiye%29%22">Istanbul (Türkiye)</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: The study aims at examining the effects of Engineering Design Process Based STEAM activities applied with tales on the creativity and problem-solving skills of 6-6.5 year-old students. The research was carried out with a pre-test, post-test, and quasi-experimental design with the control group. The research participants consisted of students studying in a public school located in the Gaziosmanpaşa District of Istanbul Province. The research was carried out with the participation of 68 students. The research data were obtained through early childhood creativity scale (ECCS) and problem-solving skills scale (PSSS). The data were analyzed by t-test and pearson correlation analysis for dependent and independent samples. According to the results obtained in the research, the Engineering Design Process Based STEAM (EDP-STEAM) activities applied with tales improved the students' creativity and problem-solving skills. The findings point to the positive effects of EDP-based STEAM education conducted with tales on students' problem solving and creativity skills. In this aspect, the study provides recommendations for future research and educators. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of European Early Childhood Education Research Journal is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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    Identifiers:
      – Type: doi
        Value: 10.1080/1350293X.2022.2081347
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      – Code: eng
        Text: English
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        PageCount: 16
        StartPage: 243
    Subjects:
      – SubjectFull: STEM education
        Type: general
      – SubjectFull: Problem solving education
        Type: general
      – SubjectFull: Creative ability
        Type: general
      – SubjectFull: Education research
        Type: general
      – SubjectFull: Engineering design
        Type: general
      – SubjectFull: Istanbul (Türkiye)
        Type: general
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      – TitleFull: The effect of STEAM education with tales on problem solving and creativity skills.
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            NameFull: Erol, Ahmet
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            NameFull: Erol, Mustafa
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            NameFull: Başaran, Mustafa
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            – D: 01
              M: 04
              Text: Apr2023
              Type: published
              Y: 2023
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            – TitleFull: European Early Childhood Education Research Journal
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