A systematic literature review of teacher scaffolding in game-based learning in primary education.

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Title: A systematic literature review of teacher scaffolding in game-based learning in primary education.
Authors: Sun, Liping1 (AUTHOR) liping.sun@ulapland.fi, Kangas, Marjaana1 (AUTHOR) marjaana.kangas@ulapland.fi, Ruokamo, Heli1 (AUTHOR) heli.ruokamo@ulapland.fi, Siklander, Signe2 (AUTHOR) signe.siklander@oulu.fi
Source: Educational Research Review. Aug2023, Vol. 40, pN.PAG-N.PAG. 1p.
Subject Terms: *Gamification, *Primary education, *Learning, *Teachers, *Educational games
Abstract: In recent years, research interest in games in education has experienced continuous growth. However, although prior reviews in this context have generally focused on providing an overview of research trends and the impact of game-based learning on education, they have failed to provide noncrucial information on teacher scaffolding strategies used in the different stages of game-based learning and its related effects on students' learning in primary education. By conducting a systematic search of databases, the current review examines recent empirical studies, ranging from 2011 to the end of March 2022, that implemented game-based learning in primary education settings. Twenty-four relevant papers were selected by deploying a four-phase PRISMA framework. This review identified different teacher scaffolding strategies that are used in teacher–student interactions during the orientation and gameplay stages, and their correlative influence on students' learning. These findings can help teachers, teacher educators, and game developers in designing and developing improved game-based learning. The requirement for more research to investigate the use of teacher scaffolding in teacher–student interactions within the game-based learning process in primary education is emphasized. Furthermore, recommendations are offered for the future implementation of teacher scaffolding in game-based learning research. • Teachers use different scaffolding strategies in various stages of game-based learning. • Teacher scaffolding familiarize primary students with game and learning activity. • Teacher scaffolding affects primary students' knowledge learning and engagement. • Teacher scaffolding influences primary students' skills development and enjoyment. [ABSTRACT FROM AUTHOR]
Copyright of Educational Research Review is the property of Elsevier B.V. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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DbLabel: Education Research Complete
An: 171879531
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  Data: A systematic literature review of teacher scaffolding in game-based learning in primary education.
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  Data: <searchLink fieldCode="AR" term="%22Sun%2C+Liping%22">Sun, Liping</searchLink><relatesTo>1</relatesTo> (AUTHOR)<i> liping.sun@ulapland.fi</i><br /><searchLink fieldCode="AR" term="%22Kangas%2C+Marjaana%22">Kangas, Marjaana</searchLink><relatesTo>1</relatesTo> (AUTHOR)<i> marjaana.kangas@ulapland.fi</i><br /><searchLink fieldCode="AR" term="%22Ruokamo%2C+Heli%22">Ruokamo, Heli</searchLink><relatesTo>1</relatesTo> (AUTHOR)<i> heli.ruokamo@ulapland.fi</i><br /><searchLink fieldCode="AR" term="%22Siklander%2C+Signe%22">Siklander, Signe</searchLink><relatesTo>2</relatesTo> (AUTHOR)<i> signe.siklander@oulu.fi</i>
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  Data: <searchLink fieldCode="JN" term="%22Educational+Research+Review%22">Educational Research Review</searchLink>. Aug2023, Vol. 40, pN.PAG-N.PAG. 1p.
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  Data: *<searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br />*<searchLink fieldCode="DE" term="%22Primary+education%22">Primary education</searchLink><br />*<searchLink fieldCode="DE" term="%22Learning%22">Learning</searchLink><br />*<searchLink fieldCode="DE" term="%22Teachers%22">Teachers</searchLink><br />*<searchLink fieldCode="DE" term="%22Educational+games%22">Educational games</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: In recent years, research interest in games in education has experienced continuous growth. However, although prior reviews in this context have generally focused on providing an overview of research trends and the impact of game-based learning on education, they have failed to provide noncrucial information on teacher scaffolding strategies used in the different stages of game-based learning and its related effects on students' learning in primary education. By conducting a systematic search of databases, the current review examines recent empirical studies, ranging from 2011 to the end of March 2022, that implemented game-based learning in primary education settings. Twenty-four relevant papers were selected by deploying a four-phase PRISMA framework. This review identified different teacher scaffolding strategies that are used in teacher–student interactions during the orientation and gameplay stages, and their correlative influence on students' learning. These findings can help teachers, teacher educators, and game developers in designing and developing improved game-based learning. The requirement for more research to investigate the use of teacher scaffolding in teacher–student interactions within the game-based learning process in primary education is emphasized. Furthermore, recommendations are offered for the future implementation of teacher scaffolding in game-based learning research. • Teachers use different scaffolding strategies in various stages of game-based learning. • Teacher scaffolding familiarize primary students with game and learning activity. • Teacher scaffolding affects primary students' knowledge learning and engagement. • Teacher scaffolding influences primary students' skills development and enjoyment. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Educational Research Review is the property of Elsevier B.V. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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      – Type: doi
        Value: 10.1016/j.edurev.2023.100546
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      – Code: eng
        Text: English
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      – SubjectFull: Gamification
        Type: general
      – SubjectFull: Primary education
        Type: general
      – SubjectFull: Learning
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      – SubjectFull: Teachers
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      – SubjectFull: Educational games
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            – D: 01
              M: 08
              Text: Aug2023
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              Y: 2023
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