It's a Winning Condition! Examining the Impact of Meaningful Gamification with Preservice Teachers.

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Title: It's a Winning Condition! Examining the Impact of Meaningful Gamification with Preservice Teachers.
Authors: Kingsley, Tara1 (AUTHOR), Grabner-Hagen, Melissa M.2 (AUTHOR)
Source: College Teaching. Oct-Dec2023, Vol. 71 Issue 4, p260-272. 13p. 1 Color Photograph, 5 Charts, 4 Graphs.
Subject Terms: *Student teachers, *Gamification, *Mastery learning, *Art teachers, *Teacher education, *Language teachers
Abstract: Meaningful gamification is the use of game elements and play to build engagement and help learners find personal connections in real-world settings. This study examined the impact of meaningful gamification design on preservice teachers' perceptions, performance, and motivation levels within a gamified lesson planning unit. Participants were enrolled in a language arts teacher preparation course at a regional campus over five semesters. Results show meaningful gamification incorporating mastery learning and leveled curriculum created a learning condition where preservice teachers surpassed expectations and felt intrinsically motivated. Challenges to gamification included waiting on feedback and learning within a new format. [ABSTRACT FROM AUTHOR]
Copyright of College Teaching is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: It's a Winning Condition! Examining the Impact of Meaningful Gamification with Preservice Teachers.
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  Data: <searchLink fieldCode="AR" term="%22Kingsley%2C+Tara%22">Kingsley, Tara</searchLink><relatesTo>1</relatesTo> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Grabner-Hagen%2C+Melissa+M%2E%22">Grabner-Hagen, Melissa M.</searchLink><relatesTo>2</relatesTo> (AUTHOR)
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  Data: <searchLink fieldCode="JN" term="%22College+Teaching%22">College Teaching</searchLink>. Oct-Dec2023, Vol. 71 Issue 4, p260-272. 13p. 1 Color Photograph, 5 Charts, 4 Graphs.
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  Data: *<searchLink fieldCode="DE" term="%22Student+teachers%22">Student teachers</searchLink><br />*<searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br />*<searchLink fieldCode="DE" term="%22Mastery+learning%22">Mastery learning</searchLink><br />*<searchLink fieldCode="DE" term="%22Art+teachers%22">Art teachers</searchLink><br />*<searchLink fieldCode="DE" term="%22Teacher+education%22">Teacher education</searchLink><br />*<searchLink fieldCode="DE" term="%22Language+teachers%22">Language teachers</searchLink>
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  Data: Meaningful gamification is the use of game elements and play to build engagement and help learners find personal connections in real-world settings. This study examined the impact of meaningful gamification design on preservice teachers' perceptions, performance, and motivation levels within a gamified lesson planning unit. Participants were enrolled in a language arts teacher preparation course at a regional campus over five semesters. Results show meaningful gamification incorporating mastery learning and leveled curriculum created a learning condition where preservice teachers surpassed expectations and felt intrinsically motivated. Challenges to gamification included waiting on feedback and learning within a new format. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of College Teaching is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Value: 10.1080/87567555.2021.2019665
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      – SubjectFull: Gamification
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      – SubjectFull: Mastery learning
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      – SubjectFull: Art teachers
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              Text: Oct-Dec2023
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