Number Express: A Digital Game to Improve Early Numeracy.
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| Title: | Number Express: A Digital Game to Improve Early Numeracy. |
|---|---|
| Authors: | Perini, Nicoletta1 n.perini2@lboro.ac.uk, Porru, Annamaria2 annamariaporru@unipd.it, Moeller, Korbinian1,3,4 k.moeller@lboro.ac.uk, Jay, Tim1 t.jay@lboro.ac.uk, Sella, Francesco1 f.sella@lboro.ac.uk |
| Source: | Proceedings of the European Conference on Games Based Learning. 2023, p515-522. 8p. |
| Subject Terms: | *Artificial intelligence, *Active learning, *School children, *Educational games, Digital technology |
| Abstract: | Early numeracy (including basic skills like counting, order processing, etc.) has repeatedly been observed to predict later scholastic but also vocational prospects. As such, it seems sensible to foster it early on during development. In this article, we describe the development and initial evaluation of Number Express, a digital game designed to facilitate numerical skills in pre-and primary school considering the latest evidence from research on order processing. The game consists of a train with six carriages for the player to fill in with numbers in the correct order. The game progresses in difficulty across several levels, moving from smaller to larger numbers and sequences in steps of 2, 5, and 10. Informative feedback helps players in case they respond wrongly. Associating numbers to carriages in the correct order earns the player points, with which they can buy items in a virtual shop, providing additional experience with calculating with money. During the design phase, we sought feedback from researchers, teachers, and an education consultant specialising in the learning and teaching of primary mathematics. Piloting will involve testing the game with a small group of preschool children to evaluate its playability and ease of use and to resolve any remaining technical issues. Additionally, we will gather feedback from children to identify any areas of the game that might be improved or made more engaging. In the next step, the game will be implemented in an intervention study to determine its effectiveness in improving children's early numeracy skills. In case the game proves to be effective in improving children's early numeracy skills, it has the potential to be a valuable tool for educators and parents in supporting their children's numerical development. [ABSTRACT FROM AUTHOR] |
| Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Education Research Complete |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
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| Header | DbId: ehh DbLabel: Education Research Complete An: 173734470 AccessLevel: 6 PubType: Conference PubTypeId: conference PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Number Express: A Digital Game to Improve Early Numeracy. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Perini%2C+Nicoletta%22">Perini, Nicoletta</searchLink><relatesTo>1</relatesTo><i> n.perini2@lboro.ac.uk</i><br /><searchLink fieldCode="AR" term="%22Porru%2C+Annamaria%22">Porru, Annamaria</searchLink><relatesTo>2</relatesTo><i> annamariaporru@unipd.it</i><br /><searchLink fieldCode="AR" term="%22Moeller%2C+Korbinian%22">Moeller, Korbinian</searchLink><relatesTo>1,3,4</relatesTo><i> k.moeller@lboro.ac.uk</i><br /><searchLink fieldCode="AR" term="%22Jay%2C+Tim%22">Jay, Tim</searchLink><relatesTo>1</relatesTo><i> t.jay@lboro.ac.uk</i><br /><searchLink fieldCode="AR" term="%22Sella%2C+Francesco%22">Sella, Francesco</searchLink><relatesTo>1</relatesTo><i> f.sella@lboro.ac.uk</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Proceedings+of+the+European+Conference+on+Games+Based+Learning%22">Proceedings of the European Conference on Games Based Learning</searchLink>. 2023, p515-522. 8p. – Name: Subject Label: Subject Terms Group: Su Data: *<searchLink fieldCode="DE" term="%22Artificial+intelligence%22">Artificial intelligence</searchLink><br />*<searchLink fieldCode="DE" term="%22Active+learning%22">Active learning</searchLink><br />*<searchLink fieldCode="DE" term="%22School+children%22">School children</searchLink><br />*<searchLink fieldCode="DE" term="%22Educational+games%22">Educational games</searchLink><br /><searchLink fieldCode="DE" term="%22Digital+technology%22">Digital technology</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Early numeracy (including basic skills like counting, order processing, etc.) has repeatedly been observed to predict later scholastic but also vocational prospects. As such, it seems sensible to foster it early on during development. In this article, we describe the development and initial evaluation of Number Express, a digital game designed to facilitate numerical skills in pre-and primary school considering the latest evidence from research on order processing. The game consists of a train with six carriages for the player to fill in with numbers in the correct order. The game progresses in difficulty across several levels, moving from smaller to larger numbers and sequences in steps of 2, 5, and 10. Informative feedback helps players in case they respond wrongly. Associating numbers to carriages in the correct order earns the player points, with which they can buy items in a virtual shop, providing additional experience with calculating with money. During the design phase, we sought feedback from researchers, teachers, and an education consultant specialising in the learning and teaching of primary mathematics. Piloting will involve testing the game with a small group of preschool children to evaluate its playability and ease of use and to resolve any remaining technical issues. Additionally, we will gather feedback from children to identify any areas of the game that might be improved or made more engaging. In the next step, the game will be implemented in an intervention study to determine its effectiveness in improving children's early numeracy skills. In case the game proves to be effective in improving children's early numeracy skills, it has the potential to be a valuable tool for educators and parents in supporting their children's numerical development. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.34190/ecgbl.17.1.1430 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 8 StartPage: 515 Subjects: – SubjectFull: Artificial intelligence Type: general – SubjectFull: Active learning Type: general – SubjectFull: School children Type: general – SubjectFull: Educational games Type: general – SubjectFull: Digital technology Type: general Titles: – TitleFull: Number Express: A Digital Game to Improve Early Numeracy. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Perini, Nicoletta – PersonEntity: Name: NameFull: Porru, Annamaria – PersonEntity: Name: NameFull: Moeller, Korbinian – PersonEntity: Name: NameFull: Jay, Tim – PersonEntity: Name: NameFull: Sella, Francesco IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Text: 2023 Type: published Y: 2023 Identifiers: – Type: issn-print Value: 20490992 Titles: – TitleFull: Proceedings of the European Conference on Games Based Learning Type: main |
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