Cultural Context as the Basis for Developing Reading Game Applications.
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| Title: | Cultural Context as the Basis for Developing Reading Game Applications. |
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| Authors: | Rustan, Edhy1 edhy_rustan@iainpalopo.ac.id, Rachmat, Syela1 syelarachmat@gmail.com |
| Source: | International Journal of Instruction. Jan2024, Vol. 17 Issue 1, p133-156. 24p. |
| Subject Terms: | Video game development, Life cycles (Biology), Exercise video games, Instrumental music, Human skin color, Popular music genres |
| Abstract: | This research aimed to determine the outcomes of concept analysis and to create and assess the viability of game applications for enhancing reading skills. This is R&D (Research and Development) utilizing the MLDC (Multimedia Development Life Cycle) model. This study was conducted in several elementary schools in Palopo City. The data for the needs analysis was collected from 10 students and two teachers in fourth grade. The number of participants in the effectiveness test phase was 268 students. Observation sheets, documentation, interview guidelines, product validation questionnaires, practicality, and product efficacy were among the data collection instruments. The method of analysis employed is the mixed sequential exploratory technique. The results of the concept analysis determine the type of game application to be developed using contextual media based on local culture and android-based interactivity that promotes independent reading achievement indicator learning. The development of a video game included character introduction features, learning features based on curriculum-based reading, and playing features based on adopting ethnic characters, skin color, clothing, and local genre instrumental music. Through Blackbox testing, the product's feasibility is determined. Practicality test results obtained on average are convenient. The effectiveness test results showed an increase in reading ability by using the developed game product. [ABSTRACT FROM AUTHOR] |
| Copyright of International Journal of Instruction is the property of International Journal of Instruction and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Education Research Complete |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
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| Header | DbId: ehh DbLabel: Education Research Complete An: 174539330 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Cultural Context as the Basis for Developing Reading Game Applications. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Rustan%2C+Edhy%22">Rustan, Edhy</searchLink><relatesTo>1</relatesTo><i> edhy_rustan@iainpalopo.ac.id</i><br /><searchLink fieldCode="AR" term="%22Rachmat%2C+Syela%22">Rachmat, Syela</searchLink><relatesTo>1</relatesTo><i> syelarachmat@gmail.com</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Instruction%22">International Journal of Instruction</searchLink>. Jan2024, Vol. 17 Issue 1, p133-156. 24p. – Name: Subject Label: Subject Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Video+game+development%22">Video game development</searchLink><br /><searchLink fieldCode="DE" term="%22Life+cycles+%28Biology%29%22">Life cycles (Biology)</searchLink><br /><searchLink fieldCode="DE" term="%22Exercise+video+games%22">Exercise video games</searchLink><br /><searchLink fieldCode="DE" term="%22Instrumental+music%22">Instrumental music</searchLink><br /><searchLink fieldCode="DE" term="%22Human+skin+color%22">Human skin color</searchLink><br /><searchLink fieldCode="DE" term="%22Popular+music+genres%22">Popular music genres</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: This research aimed to determine the outcomes of concept analysis and to create and assess the viability of game applications for enhancing reading skills. This is R&D (Research and Development) utilizing the MLDC (Multimedia Development Life Cycle) model. This study was conducted in several elementary schools in Palopo City. The data for the needs analysis was collected from 10 students and two teachers in fourth grade. The number of participants in the effectiveness test phase was 268 students. Observation sheets, documentation, interview guidelines, product validation questionnaires, practicality, and product efficacy were among the data collection instruments. The method of analysis employed is the mixed sequential exploratory technique. The results of the concept analysis determine the type of game application to be developed using contextual media based on local culture and android-based interactivity that promotes independent reading achievement indicator learning. The development of a video game included character introduction features, learning features based on curriculum-based reading, and playing features based on adopting ethnic characters, skin color, clothing, and local genre instrumental music. Through Blackbox testing, the product's feasibility is determined. Practicality test results obtained on average are convenient. The effectiveness test results showed an increase in reading ability by using the developed game product. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of International Journal of Instruction is the property of International Journal of Instruction and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.29333/iji.2024.1718a Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 24 StartPage: 133 Subjects: – SubjectFull: Video game development Type: general – SubjectFull: Life cycles (Biology) Type: general – SubjectFull: Exercise video games Type: general – SubjectFull: Instrumental music Type: general – SubjectFull: Human skin color Type: general – SubjectFull: Popular music genres Type: general Titles: – TitleFull: Cultural Context as the Basis for Developing Reading Game Applications. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Rustan, Edhy – PersonEntity: Name: NameFull: Rachmat, Syela IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Text: Jan2024 Type: published Y: 2024 Identifiers: – Type: issn-print Value: 1694609X Numbering: – Type: volume Value: 17 – Type: issue Value: 1 Titles: – TitleFull: International Journal of Instruction Type: main |
| ResultId | 1 |