Navigating parallel interactive narratives in virtual reality.
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| Title: | Navigating parallel interactive narratives in virtual reality. |
|---|---|
| Authors: | Remedios, D. J.1 (AUTHOR) delwyn@des.iith.ac.in, Mathew, D. J.1 (AUTHOR), Schleser, M.2 (AUTHOR) |
| Source: | Media Practice & Education. Jul2024, Vol. 25 Issue 2, p188-201. 14p. |
| Subject Terms: | Virtual reality, Amusement parks, Narratives, Teleportation, Crossword puzzles |
| Abstract: | The application of Campbell's hero's journey in cinema commonly adopts a director-centric approach in which the director decides how the viewer will see the narrative. A parallel interactive narrative in virtual reality titled Table for Two adopts screen production enquiry to investigate the divergence from the hero's journey from a director-centric approach towards a navigator-centric approach. Here, the conventional cinema viewer is proposed as a navigator due to the immersive, interactive, and intellectual role they perform in terms of 360-degree viewing, teleportation, and meaning creation. While hero's journey has been examined across various narrative platforms such as literature, theatre, cinema, gaming, theme parks, education, and more; there are limited discussions on the hero's journey and its relevance to virtual reality experiences. Table for Two is a one-shot 360-degree audio-visual experience captured simultaneously by three 360-degree cameras. The navigator is encouraged to teleport from one narrative to another as the remaining narratives unfold irrespective of their choices. Each navigator is empowered to untie the knotted pieces and construct a narrative puzzle. Table for Two diverges from the hero's journey through its multi-linear structure, simultaneous parallel narrative approach, and 360-degree spatial storytelling that offers freedom to navigate. [ABSTRACT FROM AUTHOR] |
| Copyright of Media Practice & Education is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Education Research Complete |
| FullText | Text: Availability: 0 |
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| Header | DbId: ehh DbLabel: Education Research Complete An: 178559289 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Navigating parallel interactive narratives in virtual reality. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Remedios%2C+D%2E+J%2E%22">Remedios, D. J.</searchLink><relatesTo>1</relatesTo> (AUTHOR)<i> delwyn@des.iith.ac.in</i><br /><searchLink fieldCode="AR" term="%22Mathew%2C+D%2E+J%2E%22">Mathew, D. J.</searchLink><relatesTo>1</relatesTo> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Schleser%2C+M%2E%22">Schleser, M.</searchLink><relatesTo>2</relatesTo> (AUTHOR) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Media+Practice+%26+Education%22">Media Practice & Education</searchLink>. Jul2024, Vol. 25 Issue 2, p188-201. 14p. – Name: Subject Label: Subject Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Virtual+reality%22">Virtual reality</searchLink><br /><searchLink fieldCode="DE" term="%22Amusement+parks%22">Amusement parks</searchLink><br /><searchLink fieldCode="DE" term="%22Narratives%22">Narratives</searchLink><br /><searchLink fieldCode="DE" term="%22Teleportation%22">Teleportation</searchLink><br /><searchLink fieldCode="DE" term="%22Crossword+puzzles%22">Crossword puzzles</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: The application of Campbell's hero's journey in cinema commonly adopts a director-centric approach in which the director decides how the viewer will see the narrative. A parallel interactive narrative in virtual reality titled Table for Two adopts screen production enquiry to investigate the divergence from the hero's journey from a director-centric approach towards a navigator-centric approach. Here, the conventional cinema viewer is proposed as a navigator due to the immersive, interactive, and intellectual role they perform in terms of 360-degree viewing, teleportation, and meaning creation. While hero's journey has been examined across various narrative platforms such as literature, theatre, cinema, gaming, theme parks, education, and more; there are limited discussions on the hero's journey and its relevance to virtual reality experiences. Table for Two is a one-shot 360-degree audio-visual experience captured simultaneously by three 360-degree cameras. The navigator is encouraged to teleport from one narrative to another as the remaining narratives unfold irrespective of their choices. Each navigator is empowered to untie the knotted pieces and construct a narrative puzzle. Table for Two diverges from the hero's journey through its multi-linear structure, simultaneous parallel narrative approach, and 360-degree spatial storytelling that offers freedom to navigate. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Media Practice & Education is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/25741136.2024.2324088 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 14 StartPage: 188 Subjects: – SubjectFull: Virtual reality Type: general – SubjectFull: Amusement parks Type: general – SubjectFull: Narratives Type: general – SubjectFull: Teleportation Type: general – SubjectFull: Crossword puzzles Type: general Titles: – TitleFull: Navigating parallel interactive narratives in virtual reality. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Remedios, D. J. – PersonEntity: Name: NameFull: Mathew, D. J. – PersonEntity: Name: NameFull: Schleser, M. IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 07 Text: Jul2024 Type: published Y: 2024 Identifiers: – Type: issn-print Value: 25741136 Numbering: – Type: volume Value: 25 – Type: issue Value: 2 Titles: – TitleFull: Media Practice & Education Type: main |
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