Move with whom? A framework for analyzing collaboration within embodied learning activities.
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| Title: | Move with whom? A framework for analyzing collaboration within embodied learning activities. |
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| Authors: | Rosenbaum, Leah F.1 (AUTHOR) leah@tltlab.org |
| Source: | Learning Environments Research. Aug2024, Vol. 27 Issue 2, p353-372. 20p. |
| Subject Terms: | *Science exhibitions, *Collaborative learning, Science museums, Technological innovations, Video recording |
| Abstract: | Enabled by technological innovations and evolving theories of cognition, embodied learning designs have proliferated over the last few decades. Collaborative tasks in particular offer rich learning opportunities as learners overtly coordinate and negotiate their work. However, less attention has been paid to the ways in which social relationships among participants—be they strangers, friends, or family members—can shape and constrain their movement and learning opportunities. I propose a five-part framework to characterize participants' physical proximity, a marker of familiarity. I demonstrate the efficacy of this framework by using it to analyze video recordings of 41 dyads of families, friends, and strangers as they work on a body-scale geometry and spatial reasoning exhibit at a science museum. Findings suggest that all dyads established successful collaborative movement patterns, though strangers shared space and established physical touch markedly less than family members and friends. Considering these patterns in the design of other collaborative embodied learning activities could create a more comfortable and supportive environment for learners to move and learn together. The analytic framework could also inform the design and evaluation of other movement-based collaborative educational activities. [ABSTRACT FROM AUTHOR] |
| Copyright of Learning Environments Research is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Education Research Complete |
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| Header | DbId: ehh DbLabel: Education Research Complete An: 178953150 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Move with whom? A framework for analyzing collaboration within embodied learning activities. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Rosenbaum%2C+Leah+F%2E%22">Rosenbaum, Leah F.</searchLink><relatesTo>1</relatesTo> (AUTHOR)<i> leah@tltlab.org</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Learning+Environments+Research%22">Learning Environments Research</searchLink>. Aug2024, Vol. 27 Issue 2, p353-372. 20p. – Name: Subject Label: Subject Terms Group: Su Data: *<searchLink fieldCode="DE" term="%22Science+exhibitions%22">Science exhibitions</searchLink><br />*<searchLink fieldCode="DE" term="%22Collaborative+learning%22">Collaborative learning</searchLink><br /><searchLink fieldCode="DE" term="%22Science+museums%22">Science museums</searchLink><br /><searchLink fieldCode="DE" term="%22Technological+innovations%22">Technological innovations</searchLink><br /><searchLink fieldCode="DE" term="%22Video+recording%22">Video recording</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Enabled by technological innovations and evolving theories of cognition, embodied learning designs have proliferated over the last few decades. Collaborative tasks in particular offer rich learning opportunities as learners overtly coordinate and negotiate their work. However, less attention has been paid to the ways in which social relationships among participants—be they strangers, friends, or family members—can shape and constrain their movement and learning opportunities. I propose a five-part framework to characterize participants' physical proximity, a marker of familiarity. I demonstrate the efficacy of this framework by using it to analyze video recordings of 41 dyads of families, friends, and strangers as they work on a body-scale geometry and spatial reasoning exhibit at a science museum. Findings suggest that all dyads established successful collaborative movement patterns, though strangers shared space and established physical touch markedly less than family members and friends. Considering these patterns in the design of other collaborative embodied learning activities could create a more comfortable and supportive environment for learners to move and learn together. The analytic framework could also inform the design and evaluation of other movement-based collaborative educational activities. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Learning Environments Research is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=ehh&AN=178953150 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1007/s10984-023-09483-9 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 20 StartPage: 353 Subjects: – SubjectFull: Science exhibitions Type: general – SubjectFull: Collaborative learning Type: general – SubjectFull: Science museums Type: general – SubjectFull: Technological innovations Type: general – SubjectFull: Video recording Type: general Titles: – TitleFull: Move with whom? A framework for analyzing collaboration within embodied learning activities. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Rosenbaum, Leah F. IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 08 Text: Aug2024 Type: published Y: 2024 Identifiers: – Type: issn-print Value: 13871579 Numbering: – Type: volume Value: 27 – Type: issue Value: 2 Titles: – TitleFull: Learning Environments Research Type: main |
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