Move with whom? A framework for analyzing collaboration within embodied learning activities.

Saved in:
Bibliographic Details
Title: Move with whom? A framework for analyzing collaboration within embodied learning activities.
Authors: Rosenbaum, Leah F.1 (AUTHOR) leah@tltlab.org
Source: Learning Environments Research. Aug2024, Vol. 27 Issue 2, p353-372. 20p.
Subject Terms: *Science exhibitions, *Collaborative learning, Science museums, Technological innovations, Video recording
Abstract: Enabled by technological innovations and evolving theories of cognition, embodied learning designs have proliferated over the last few decades. Collaborative tasks in particular offer rich learning opportunities as learners overtly coordinate and negotiate their work. However, less attention has been paid to the ways in which social relationships among participants—be they strangers, friends, or family members—can shape and constrain their movement and learning opportunities. I propose a five-part framework to characterize participants' physical proximity, a marker of familiarity. I demonstrate the efficacy of this framework by using it to analyze video recordings of 41 dyads of families, friends, and strangers as they work on a body-scale geometry and spatial reasoning exhibit at a science museum. Findings suggest that all dyads established successful collaborative movement patterns, though strangers shared space and established physical touch markedly less than family members and friends. Considering these patterns in the design of other collaborative embodied learning activities could create a more comfortable and supportive environment for learners to move and learn together. The analytic framework could also inform the design and evaluation of other movement-based collaborative educational activities. [ABSTRACT FROM AUTHOR]
Copyright of Learning Environments Research is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
Full text is not displayed to guests.
FullText Links:
  – Type: pdflink
Text:
  Availability: 1
Header DbId: ehh
DbLabel: Education Research Complete
An: 178953150
AccessLevel: 6
PubType: Academic Journal
PubTypeId: academicJournal
PreciseRelevancyScore: 0
IllustrationInfo
Items – Name: Title
  Label: Title
  Group: Ti
  Data: Move with whom? A framework for analyzing collaboration within embodied learning activities.
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Rosenbaum%2C+Leah+F%2E%22">Rosenbaum, Leah F.</searchLink><relatesTo>1</relatesTo> (AUTHOR)<i> leah@tltlab.org</i>
– Name: TitleSource
  Label: Source
  Group: Src
  Data: <searchLink fieldCode="JN" term="%22Learning+Environments+Research%22">Learning Environments Research</searchLink>. Aug2024, Vol. 27 Issue 2, p353-372. 20p.
– Name: Subject
  Label: Subject Terms
  Group: Su
  Data: *<searchLink fieldCode="DE" term="%22Science+exhibitions%22">Science exhibitions</searchLink><br />*<searchLink fieldCode="DE" term="%22Collaborative+learning%22">Collaborative learning</searchLink><br /><searchLink fieldCode="DE" term="%22Science+museums%22">Science museums</searchLink><br /><searchLink fieldCode="DE" term="%22Technological+innovations%22">Technological innovations</searchLink><br /><searchLink fieldCode="DE" term="%22Video+recording%22">Video recording</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: Enabled by technological innovations and evolving theories of cognition, embodied learning designs have proliferated over the last few decades. Collaborative tasks in particular offer rich learning opportunities as learners overtly coordinate and negotiate their work. However, less attention has been paid to the ways in which social relationships among participants—be they strangers, friends, or family members—can shape and constrain their movement and learning opportunities. I propose a five-part framework to characterize participants' physical proximity, a marker of familiarity. I demonstrate the efficacy of this framework by using it to analyze video recordings of 41 dyads of families, friends, and strangers as they work on a body-scale geometry and spatial reasoning exhibit at a science museum. Findings suggest that all dyads established successful collaborative movement patterns, though strangers shared space and established physical touch markedly less than family members and friends. Considering these patterns in the design of other collaborative embodied learning activities could create a more comfortable and supportive environment for learners to move and learn together. The analytic framework could also inform the design and evaluation of other movement-based collaborative educational activities. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Learning Environments Research is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=ehh&AN=178953150
RecordInfo BibRecord:
  BibEntity:
    Identifiers:
      – Type: doi
        Value: 10.1007/s10984-023-09483-9
    Languages:
      – Code: eng
        Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 20
        StartPage: 353
    Subjects:
      – SubjectFull: Science exhibitions
        Type: general
      – SubjectFull: Collaborative learning
        Type: general
      – SubjectFull: Science museums
        Type: general
      – SubjectFull: Technological innovations
        Type: general
      – SubjectFull: Video recording
        Type: general
    Titles:
      – TitleFull: Move with whom? A framework for analyzing collaboration within embodied learning activities.
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Rosenbaum, Leah F.
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 08
              Text: Aug2024
              Type: published
              Y: 2024
          Identifiers:
            – Type: issn-print
              Value: 13871579
          Numbering:
            – Type: volume
              Value: 27
            – Type: issue
              Value: 2
          Titles:
            – TitleFull: Learning Environments Research
              Type: main
ResultId 1