Prize‐Based Learning in an Introductory Computer Course—A Case Study.

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Title: Prize‐Based Learning in an Introductory Computer Course—A Case Study.
Authors: Vogel, Joyce1 (AUTHOR) joyce@g.jct.ac.il, Bouhnik, Dan2 (AUTHOR)
Source: European Journal of Education. Dec2024, Vol. 59 Issue 4, p1-9. 9p.
Subject Terms: *Computer science education, *Prerequisites (Education), *Computer science, *Academic motivation, Logic programming
Abstract: Introduction to Computer Science is traditionally the first course that all computer science and software engineering majors take. The course introduces many problem‐solving techniques which can be challenging for many freshman students. In order to mitigate some of the issues of this course, we, at the Higher Education Institute, introduced a new prerequisite course, Introduction to Programming Logic, which is a required course for all students who have not taken any previous computer science course. In the Summer Session of 2022, we included prize‐based learning in one of the sections of the course. Prize‐based learning is similar to both problem‐based learning and project‐based learning in many aspects, including the principle of student‐centred learning. However, it differs with respect to the motivation for student success. This approach utilises the students' ambition to win, to encourage students to work harder and learn more both inside as well as outside the classroom. [ABSTRACT FROM AUTHOR]
Copyright of European Journal of Education is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: Prize‐Based Learning in an Introductory Computer Course—A Case Study.
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  Data: <searchLink fieldCode="JN" term="%22European+Journal+of+Education%22">European Journal of Education</searchLink>. Dec2024, Vol. 59 Issue 4, p1-9. 9p.
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  Data: Introduction to Computer Science is traditionally the first course that all computer science and software engineering majors take. The course introduces many problem‐solving techniques which can be challenging for many freshman students. In order to mitigate some of the issues of this course, we, at the Higher Education Institute, introduced a new prerequisite course, Introduction to Programming Logic, which is a required course for all students who have not taken any previous computer science course. In the Summer Session of 2022, we included prize‐based learning in one of the sections of the course. Prize‐based learning is similar to both problem‐based learning and project‐based learning in many aspects, including the principle of student‐centred learning. However, it differs with respect to the motivation for student success. This approach utilises the students' ambition to win, to encourage students to work harder and learn more both inside as well as outside the classroom. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of European Journal of Education is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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              Text: Dec2024
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