Playing with the Classics, Playing the Classics--The Cyborg Ninja Genji in the Video Game Overwatch.
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| Title: | Playing with the Classics, Playing the Classics--The Cyborg Ninja Genji in the Video Game Overwatch. |
|---|---|
| Authors: | Citko-DuPlantis, Małgorzata Karolina |
| Source: | Japanese Language & Literature. Oct2024, Vol. 58 Issue 2, p115-157. 43p. |
| Subject Terms: | *Mass media, *Career development, *Imagination, Massively multiplayer online role-playing games, Computer war games, Video game competitions, Summons, Popular culture, Dehumanization |
| Abstract: | The article examines the influence of the video game Overwatch on the global perception of traditional Japanese culture, particularly through the character Genji. It emphasizes the importance of scholarly analysis and the integration of video games into Japanese studies curricula. The text also explores the intersection of gaming, education, and cultural representation, highlighting the evolving landscape of digital entertainment and its impact on society. Overall, the article provides a detailed exploration of Japanese culture, literature, and video games, underscoring their educational and professional relevance in a global context. [Extracted from the article] |
| Copyright of Japanese Language & Literature is the property of American Association of Teachers of Japanese and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Education Research Complete |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
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| Header | DbId: ehh DbLabel: Education Research Complete An: 181268665 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Playing with the Classics, Playing the Classics--The Cyborg Ninja Genji in the Video Game Overwatch. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Citko-DuPlantis%2C+Małgorzata+Karolina%22">Citko-DuPlantis, Małgorzata Karolina</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Japanese+Language+%26+Literature%22">Japanese Language & Literature</searchLink>. Oct2024, Vol. 58 Issue 2, p115-157. 43p. – Name: Subject Label: Subject Terms Group: Su Data: *<searchLink fieldCode="DE" term="%22Mass+media%22">Mass media</searchLink><br />*<searchLink fieldCode="DE" term="%22Career+development%22">Career development</searchLink><br />*<searchLink fieldCode="DE" term="%22Imagination%22">Imagination</searchLink><br /><searchLink fieldCode="DE" term="%22Massively+multiplayer+online+role-playing+games%22">Massively multiplayer online role-playing games</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+war+games%22">Computer war games</searchLink><br /><searchLink fieldCode="DE" term="%22Video+game+competitions%22">Video game competitions</searchLink><br /><searchLink fieldCode="DE" term="%22Summons%22">Summons</searchLink><br /><searchLink fieldCode="DE" term="%22Popular+culture%22">Popular culture</searchLink><br /><searchLink fieldCode="DE" term="%22Dehumanization%22">Dehumanization</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: The article examines the influence of the video game Overwatch on the global perception of traditional Japanese culture, particularly through the character Genji. It emphasizes the importance of scholarly analysis and the integration of video games into Japanese studies curricula. The text also explores the intersection of gaming, education, and cultural representation, highlighting the evolving landscape of digital entertainment and its impact on society. Overall, the article provides a detailed exploration of Japanese culture, literature, and video games, underscoring their educational and professional relevance in a global context. [Extracted from the article] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Japanese Language & Literature is the property of American Association of Teachers of Japanese and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=ehh&AN=181268665 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.5195/jll.2024.330 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 43 StartPage: 115 Subjects: – SubjectFull: Mass media Type: general – SubjectFull: Career development Type: general – SubjectFull: Imagination Type: general – SubjectFull: Massively multiplayer online role-playing games Type: general – SubjectFull: Computer war games Type: general – SubjectFull: Video game competitions Type: general – SubjectFull: Summons Type: general – SubjectFull: Popular culture Type: general – SubjectFull: Dehumanization Type: general Titles: – TitleFull: Playing with the Classics, Playing the Classics--The Cyborg Ninja Genji in the Video Game Overwatch. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Citko-DuPlantis, Małgorzata Karolina IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 10 Text: Oct2024 Type: published Y: 2024 Identifiers: – Type: issn-print Value: 15367827 Numbering: – Type: volume Value: 58 – Type: issue Value: 2 Titles: – TitleFull: Japanese Language & Literature Type: main |
| ResultId | 1 |