Playing with the Classics, Playing the Classics--The Cyborg Ninja Genji in the Video Game Overwatch.

Saved in:
Bibliographic Details
Title: Playing with the Classics, Playing the Classics--The Cyborg Ninja Genji in the Video Game Overwatch.
Authors: Citko-DuPlantis, Małgorzata Karolina
Source: Japanese Language & Literature. Oct2024, Vol. 58 Issue 2, p115-157. 43p.
Subject Terms: *Mass media, *Career development, *Imagination, Massively multiplayer online role-playing games, Computer war games, Video game competitions, Summons, Popular culture, Dehumanization
Abstract: The article examines the influence of the video game Overwatch on the global perception of traditional Japanese culture, particularly through the character Genji. It emphasizes the importance of scholarly analysis and the integration of video games into Japanese studies curricula. The text also explores the intersection of gaming, education, and cultural representation, highlighting the evolving landscape of digital entertainment and its impact on society. Overall, the article provides a detailed exploration of Japanese culture, literature, and video games, underscoring their educational and professional relevance in a global context. [Extracted from the article]
Copyright of Japanese Language & Literature is the property of American Association of Teachers of Japanese and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
FullText Links:
  – Type: pdflink
Text:
  Availability: 0
Header DbId: ehh
DbLabel: Education Research Complete
An: 181268665
AccessLevel: 6
PubType: Academic Journal
PubTypeId: academicJournal
PreciseRelevancyScore: 0
IllustrationInfo
Items – Name: Title
  Label: Title
  Group: Ti
  Data: Playing with the Classics, Playing the Classics--The Cyborg Ninja Genji in the Video Game Overwatch.
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Citko-DuPlantis%2C+Małgorzata+Karolina%22">Citko-DuPlantis, Małgorzata Karolina</searchLink>
– Name: TitleSource
  Label: Source
  Group: Src
  Data: <searchLink fieldCode="JN" term="%22Japanese+Language+%26+Literature%22">Japanese Language & Literature</searchLink>. Oct2024, Vol. 58 Issue 2, p115-157. 43p.
– Name: Subject
  Label: Subject Terms
  Group: Su
  Data: *<searchLink fieldCode="DE" term="%22Mass+media%22">Mass media</searchLink><br />*<searchLink fieldCode="DE" term="%22Career+development%22">Career development</searchLink><br />*<searchLink fieldCode="DE" term="%22Imagination%22">Imagination</searchLink><br /><searchLink fieldCode="DE" term="%22Massively+multiplayer+online+role-playing+games%22">Massively multiplayer online role-playing games</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+war+games%22">Computer war games</searchLink><br /><searchLink fieldCode="DE" term="%22Video+game+competitions%22">Video game competitions</searchLink><br /><searchLink fieldCode="DE" term="%22Summons%22">Summons</searchLink><br /><searchLink fieldCode="DE" term="%22Popular+culture%22">Popular culture</searchLink><br /><searchLink fieldCode="DE" term="%22Dehumanization%22">Dehumanization</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: The article examines the influence of the video game Overwatch on the global perception of traditional Japanese culture, particularly through the character Genji. It emphasizes the importance of scholarly analysis and the integration of video games into Japanese studies curricula. The text also explores the intersection of gaming, education, and cultural representation, highlighting the evolving landscape of digital entertainment and its impact on society. Overall, the article provides a detailed exploration of Japanese culture, literature, and video games, underscoring their educational and professional relevance in a global context. [Extracted from the article]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Japanese Language & Literature is the property of American Association of Teachers of Japanese and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=ehh&AN=181268665
RecordInfo BibRecord:
  BibEntity:
    Identifiers:
      – Type: doi
        Value: 10.5195/jll.2024.330
    Languages:
      – Code: eng
        Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 43
        StartPage: 115
    Subjects:
      – SubjectFull: Mass media
        Type: general
      – SubjectFull: Career development
        Type: general
      – SubjectFull: Imagination
        Type: general
      – SubjectFull: Massively multiplayer online role-playing games
        Type: general
      – SubjectFull: Computer war games
        Type: general
      – SubjectFull: Video game competitions
        Type: general
      – SubjectFull: Summons
        Type: general
      – SubjectFull: Popular culture
        Type: general
      – SubjectFull: Dehumanization
        Type: general
    Titles:
      – TitleFull: Playing with the Classics, Playing the Classics--The Cyborg Ninja Genji in the Video Game Overwatch.
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Citko-DuPlantis, Małgorzata Karolina
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 10
              Text: Oct2024
              Type: published
              Y: 2024
          Identifiers:
            – Type: issn-print
              Value: 15367827
          Numbering:
            – Type: volume
              Value: 58
            – Type: issue
              Value: 2
          Titles:
            – TitleFull: Japanese Language & Literature
              Type: main
ResultId 1