Evaluation of Effects of Gamifying Grading Strategies on Student Motivation and Resilience.

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Title: Evaluation of Effects of Gamifying Grading Strategies on Student Motivation and Resilience.
Authors: Partridge, Todd1 (AUTHOR) todd.partridge@usu.edu, Schneiter, Kady1 (AUTHOR)
Source: College Teaching. Jan-Mar2025, Vol. 73 Issue 1, p55-65. 11p.
Subject Terms: *Education research, *Education statistics, *Grading of students, *Gamification, *Academic motivation, *Motivation (Psychology)
Abstract: After encountering students who lost motivation throughout the semester, and finding most students' questions focused on how to improve their grade rather than on understanding the material, we developed a gamified grading structure hoping to remove students' barriers to motivation in the classroom. A brief review of the literature on known barriers to student motivation is provided, and on the use of gamification to remove these barriers. Data collected show that the gamified grading structure may have been effective at removing barriers to student motivation and empowering students to work for understanding. Possible interventions for future iterations are explored. [ABSTRACT FROM AUTHOR]
Copyright of College Teaching is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: Evaluation of Effects of Gamifying Grading Strategies on Student Motivation and Resilience.
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  Data: <searchLink fieldCode="JN" term="%22College+Teaching%22">College Teaching</searchLink>. Jan-Mar2025, Vol. 73 Issue 1, p55-65. 11p.
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  Data: After encountering students who lost motivation throughout the semester, and finding most students' questions focused on how to improve their grade rather than on understanding the material, we developed a gamified grading structure hoping to remove students' barriers to motivation in the classroom. A brief review of the literature on known barriers to student motivation is provided, and on the use of gamification to remove these barriers. Data collected show that the gamified grading structure may have been effective at removing barriers to student motivation and empowering students to work for understanding. Possible interventions for future iterations are explored. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of College Teaching is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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      – Type: doi
        Value: 10.1080/87567555.2023.2227985
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      – Code: eng
        Text: English
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      – SubjectFull: Education research
        Type: general
      – SubjectFull: Education statistics
        Type: general
      – SubjectFull: Grading of students
        Type: general
      – SubjectFull: Gamification
        Type: general
      – SubjectFull: Academic motivation
        Type: general
      – SubjectFull: Motivation (Psychology)
        Type: general
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      – TitleFull: Evaluation of Effects of Gamifying Grading Strategies on Student Motivation and Resilience.
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              Text: Jan-Mar2025
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