"I can't wait to play with you again!": Intergenerational board games within families.

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Title: "I can't wait to play with you again!": Intergenerational board games within families.
Authors: Cès, Pierre1,2 (AUTHOR) pierre.ces@univ-tours.fr, Duflos, Mathilde1 (AUTHOR), Giraudeau, Caroline1 (AUTHOR)
Source: Family Relations (John Wiley & Sons, Inc.). Feb2025, Vol. 74 Issue 1, p378-394. 17p.
Subject Terms: *Interpersonal relations, *Family relations, *Emotions, Intergenerational relations, Board games, Values (Ethics)
Abstract: Objective: This study explores the perception of intergenerational family board games by three generations (school‐age children, parents, and grandparents). Background: Playing board games is a rewarding experience throughout life and is particularly relevant to take into account in intergenerational studies as this activity is often shared by different generations aiming to spend time together. Method: Semistructured interviews were conducted with 30 participants who were recruited through word of mouth and by distributing flyers in local shops such as bakeries, laundromats, or grocery stores. The interviews were analyzed using thematic analysis. Results: Board games were seen as a way to connect, share values, and understand each other better, evoking many emotions. Participants viewed them as a means to strengthen intergenerational bonds. Each generation experienced unique benefits from board games based on their specific life challenges. Conclusion: Board games offer an efficient means of maintaining family dynamics and provide opportunities for players of different generations to better understand each other and thereby reduce the intergenerational gap. Implications: Board games offer enjoyable family leisure, fostering emotional connections and communication across generations. They help children experience emotions, allow parents to support their children's development, and enable older adults to connect with younger generations. [ABSTRACT FROM AUTHOR]
Copyright of Family Relations (John Wiley & Sons, Inc.) is the property of John Wiley & Sons, Inc. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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DbLabel: Education Research Complete
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PubType: Academic Journal
PubTypeId: academicJournal
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  Data: "I can't wait to play with you again!": Intergenerational board games within families.
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  Data: <searchLink fieldCode="AR" term="%22Cès%2C+Pierre%22">Cès, Pierre</searchLink><relatesTo>1,2</relatesTo> (AUTHOR)<i> pierre.ces@univ-tours.fr</i><br /><searchLink fieldCode="AR" term="%22Duflos%2C+Mathilde%22">Duflos, Mathilde</searchLink><relatesTo>1</relatesTo> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Giraudeau%2C+Caroline%22">Giraudeau, Caroline</searchLink><relatesTo>1</relatesTo> (AUTHOR)
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  Data: <searchLink fieldCode="JN" term="%22Family+Relations+%28John+Wiley+%26+Sons%2C+Inc%2E%29%22">Family Relations (John Wiley & Sons, Inc.)</searchLink>. Feb2025, Vol. 74 Issue 1, p378-394. 17p.
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  Data: *<searchLink fieldCode="DE" term="%22Interpersonal+relations%22">Interpersonal relations</searchLink><br />*<searchLink fieldCode="DE" term="%22Family+relations%22">Family relations</searchLink><br />*<searchLink fieldCode="DE" term="%22Emotions%22">Emotions</searchLink><br /><searchLink fieldCode="DE" term="%22Intergenerational+relations%22">Intergenerational relations</searchLink><br /><searchLink fieldCode="DE" term="%22Board+games%22">Board games</searchLink><br /><searchLink fieldCode="DE" term="%22Values+%28Ethics%29%22">Values (Ethics)</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: Objective: This study explores the perception of intergenerational family board games by three generations (school‐age children, parents, and grandparents). Background: Playing board games is a rewarding experience throughout life and is particularly relevant to take into account in intergenerational studies as this activity is often shared by different generations aiming to spend time together. Method: Semistructured interviews were conducted with 30 participants who were recruited through word of mouth and by distributing flyers in local shops such as bakeries, laundromats, or grocery stores. The interviews were analyzed using thematic analysis. Results: Board games were seen as a way to connect, share values, and understand each other better, evoking many emotions. Participants viewed them as a means to strengthen intergenerational bonds. Each generation experienced unique benefits from board games based on their specific life challenges. Conclusion: Board games offer an efficient means of maintaining family dynamics and provide opportunities for players of different generations to better understand each other and thereby reduce the intergenerational gap. Implications: Board games offer enjoyable family leisure, fostering emotional connections and communication across generations. They help children experience emotions, allow parents to support their children's development, and enable older adults to connect with younger generations. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Family Relations (John Wiley & Sons, Inc.) is the property of John Wiley & Sons, Inc. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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      – Type: doi
        Value: 10.1111/fare.13117
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      – Code: eng
        Text: English
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        PageCount: 17
        StartPage: 378
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      – SubjectFull: Interpersonal relations
        Type: general
      – SubjectFull: Family relations
        Type: general
      – SubjectFull: Emotions
        Type: general
      – SubjectFull: Intergenerational relations
        Type: general
      – SubjectFull: Board games
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      – SubjectFull: Values (Ethics)
        Type: general
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      – TitleFull: "I can't wait to play with you again!": Intergenerational board games within families.
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            NameFull: Duflos, Mathilde
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            NameFull: Giraudeau, Caroline
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            – D: 01
              M: 02
              Text: Feb2025
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              Y: 2025
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