Wargames as Pedagogical Tools: Using Wargames for Higher Education.

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Title: Wargames as Pedagogical Tools: Using Wargames for Higher Education.
Authors: Fowler, Michael1 michael.fowler@afacademy.af.edu
Source: Journal of Political Science Education. Jan-Mar2025, Vol. 21 Issue 1, p163-182. 20p.
Subject Terms: *Educational games, *Higher education, *Teaching aids, *Simulation methods in higher education, *Learning theories in education, *Active learning, *Bloom's taxonomy, Computer war games
Abstract: Wargames and crisis simulations can be useful pedagogical tools when deliberately used. This paper explores the spectrum of pedagogical objectives; what use are wargames for learning? What types of objectives can they explore? How do you align the learning objectives with the right type of game? The paper leverages Bloom's Taxonomy of learning as a method to guide game selection according to the desired classroom learning objective. For each type of game, the paper identifies lessons from higher education classroom use that others should consider before applying their own wargame. [ABSTRACT FROM AUTHOR]
Copyright of Journal of Political Science Education is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: Wargames as Pedagogical Tools: Using Wargames for Higher Education.
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  Data: Wargames and crisis simulations can be useful pedagogical tools when deliberately used. This paper explores the spectrum of pedagogical objectives; what use are wargames for learning? What types of objectives can they explore? How do you align the learning objectives with the right type of game? The paper leverages Bloom's Taxonomy of learning as a method to guide game selection according to the desired classroom learning objective. For each type of game, the paper identifies lessons from higher education classroom use that others should consider before applying their own wargame. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Journal of Political Science Education is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Value: 10.1080/15512169.2024.2349549
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      – Code: eng
        Text: English
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        PageCount: 20
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      – SubjectFull: Educational games
        Type: general
      – SubjectFull: Higher education
        Type: general
      – SubjectFull: Teaching aids
        Type: general
      – SubjectFull: Simulation methods in higher education
        Type: general
      – SubjectFull: Learning theories in education
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      – SubjectFull: Active learning
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      – SubjectFull: Bloom's taxonomy
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      – SubjectFull: Computer war games
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      – TitleFull: Wargames as Pedagogical Tools: Using Wargames for Higher Education.
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              Text: Jan-Mar2025
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