Drawn Together While Social Distancing: A Case Study of Digital Graphic Novel Use in Citizenship Pedagogy During the COVID-19 Pandemic.

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Title: Drawn Together While Social Distancing: A Case Study of Digital Graphic Novel Use in Citizenship Pedagogy During the COVID-19 Pandemic.
Authors: Pridemore, Amelia A.1 amelia.pridemore@mnsu.edu
Source: Journal of Political Science Education. Jul-Sep2025, Vol. 21 Issue 3, p499-517. 19p.
Subject Terms: *Citizenship, *Distance education, *Teaching, *Student engagement, *Digital communications, Graphic novels, Pandemics, Coronavirus diseases
Abstract: The COVID-19 pandemic created special challenges for faculty members whose classes were ones relying heavily on in-person interaction, including those whose courses involve active citizenship and community engagement. Here, I present my use of digital graphic novels in online pedagogy as a way I managed to accomplish this in a digital, socially distanced environment. The digital graphic novels provided a way for students to engage in digital citizenship and a hands-on activity in which they learned and created visual digital communication—one of the most dominant forms of modern-day civic communication. It also pulled in a wildly popular format with "Generation Z" students. Faculty members, though, should make sure that what they do is rooted in course outcomes and emphasize that though this activity may be fun, graphic novels are tools and not the subject matter itself. [ABSTRACT FROM AUTHOR]
Copyright of Journal of Political Science Education is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: Drawn Together While Social Distancing: A Case Study of Digital Graphic Novel Use in Citizenship Pedagogy During the COVID-19 Pandemic.
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  Data: <searchLink fieldCode="AR" term="%22Pridemore%2C+Amelia+A%2E%22">Pridemore, Amelia A.</searchLink><relatesTo>1</relatesTo><i> amelia.pridemore@mnsu.edu</i>
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  Data: <searchLink fieldCode="JN" term="%22Journal+of+Political+Science+Education%22">Journal of Political Science Education</searchLink>. Jul-Sep2025, Vol. 21 Issue 3, p499-517. 19p.
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  Data: *<searchLink fieldCode="DE" term="%22Citizenship%22">Citizenship</searchLink><br />*<searchLink fieldCode="DE" term="%22Distance+education%22">Distance education</searchLink><br />*<searchLink fieldCode="DE" term="%22Teaching%22">Teaching</searchLink><br />*<searchLink fieldCode="DE" term="%22Student+engagement%22">Student engagement</searchLink><br />*<searchLink fieldCode="DE" term="%22Digital+communications%22">Digital communications</searchLink><br /><searchLink fieldCode="DE" term="%22Graphic+novels%22">Graphic novels</searchLink><br /><searchLink fieldCode="DE" term="%22Pandemics%22">Pandemics</searchLink><br /><searchLink fieldCode="DE" term="%22Coronavirus+diseases%22">Coronavirus diseases</searchLink>
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  Data: The COVID-19 pandemic created special challenges for faculty members whose classes were ones relying heavily on in-person interaction, including those whose courses involve active citizenship and community engagement. Here, I present my use of digital graphic novels in online pedagogy as a way I managed to accomplish this in a digital, socially distanced environment. The digital graphic novels provided a way for students to engage in digital citizenship and a hands-on activity in which they learned and created visual digital communication—one of the most dominant forms of modern-day civic communication. It also pulled in a wildly popular format with "Generation Z" students. Faculty members, though, should make sure that what they do is rooted in course outcomes and emphasize that though this activity may be fun, graphic novels are tools and not the subject matter itself. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Journal of Political Science Education is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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      – Type: doi
        Value: 10.1080/15512169.2024.2416014
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      – Code: eng
        Text: English
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        PageCount: 19
        StartPage: 499
    Subjects:
      – SubjectFull: Citizenship
        Type: general
      – SubjectFull: Distance education
        Type: general
      – SubjectFull: Teaching
        Type: general
      – SubjectFull: Student engagement
        Type: general
      – SubjectFull: Digital communications
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      – SubjectFull: Graphic novels
        Type: general
      – SubjectFull: Pandemics
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      – SubjectFull: Coronavirus diseases
        Type: general
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      – TitleFull: Drawn Together While Social Distancing: A Case Study of Digital Graphic Novel Use in Citizenship Pedagogy During the COVID-19 Pandemic.
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              Text: Jul-Sep2025
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