Effects of Virtual and Real-World Quiet Eye Training on Visuomotor Learning in Novice Dart Throwing.

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Title: Effects of Virtual and Real-World Quiet Eye Training on Visuomotor Learning in Novice Dart Throwing.
Authors: Dodangeh, Zahra1 (AUTHOR), Shojaei, Masoumeh1 (AUTHOR), Daneshfar, Afkham1 (AUTHOR), Simpson, Thomas2 (AUTHOR), Singh, Harjiv3,4,5 (AUTHOR), Asadi, Ayoub1,6 (AUTHOR) asadi68@iastate.edu
Source: Journal of Motor Learning & Development. Aug2025, Vol. 13 Issue 2, p473-485. 13p.
Subject Terms: *Motor learning, *Motor ability, Kinect (Motion sensor), Gaze, Visual training, Throwing (Sports)
Abstract: Quiet eye training, a technique focused on optimizing gaze behavior during critical moments, has shown potential for enhancing motor skill acquisition. This study investigates the effects of quiet eye training in both virtual and real-world environments on dart-throwing learning. The participants consisted of 45 female students who were randomly divided into three groups: a control group (age: M = 22.46 ± 2.89), real-world (age: M = 23.80 ± 2.75), and virtual quiet eye training groups (age: M = 24.33 ± 2.25). The training sessions spanned 2 days, with each session consisting of 60 dart throws divided into 20 blocks of three trials each. The virtual group used an Xbox Kinect motion sensor to throw virtual darts, while the real-world group threw real darts at a dartboard. Both experimental groups followed specific visual training protocols. The control group, on the other hand, threw real darts at a dartboard without receiving any visual training. Results showed that both experimental groups enhanced QE duration, but only the real-world group significantly improved throwing accuracy. These results highlight the importance of sensory information specific to the task in motor learning, supporting the specificity of practice hypothesis. [ABSTRACT FROM AUTHOR]
Copyright of Journal of Motor Learning & Development is the property of Human Kinetics Publishers, Inc. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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DbLabel: Education Research Complete
An: 186891018
AccessLevel: 6
PubType: Academic Journal
PubTypeId: academicJournal
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  Data: Effects of Virtual and Real-World Quiet Eye Training on Visuomotor Learning in Novice Dart Throwing.
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  Data: <searchLink fieldCode="JN" term="%22Journal+of+Motor+Learning+%26+Development%22">Journal of Motor Learning & Development</searchLink>. Aug2025, Vol. 13 Issue 2, p473-485. 13p.
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  Data: *<searchLink fieldCode="DE" term="%22Motor+learning%22">Motor learning</searchLink><br />*<searchLink fieldCode="DE" term="%22Motor+ability%22">Motor ability</searchLink><br /><searchLink fieldCode="DE" term="%22Kinect+%28Motion+sensor%29%22">Kinect (Motion sensor)</searchLink><br /><searchLink fieldCode="DE" term="%22Gaze%22">Gaze</searchLink><br /><searchLink fieldCode="DE" term="%22Visual+training%22">Visual training</searchLink><br /><searchLink fieldCode="DE" term="%22Throwing+%28Sports%29%22">Throwing (Sports)</searchLink>
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  Data: Quiet eye training, a technique focused on optimizing gaze behavior during critical moments, has shown potential for enhancing motor skill acquisition. This study investigates the effects of quiet eye training in both virtual and real-world environments on dart-throwing learning. The participants consisted of 45 female students who were randomly divided into three groups: a control group (age: M = 22.46 ± 2.89), real-world (age: M = 23.80 ± 2.75), and virtual quiet eye training groups (age: M = 24.33 ± 2.25). The training sessions spanned 2 days, with each session consisting of 60 dart throws divided into 20 blocks of three trials each. The virtual group used an Xbox Kinect motion sensor to throw virtual darts, while the real-world group threw real darts at a dartboard. Both experimental groups followed specific visual training protocols. The control group, on the other hand, threw real darts at a dartboard without receiving any visual training. Results showed that both experimental groups enhanced QE duration, but only the real-world group significantly improved throwing accuracy. These results highlight the importance of sensory information specific to the task in motor learning, supporting the specificity of practice hypothesis. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Journal of Motor Learning & Development is the property of Human Kinetics Publishers, Inc. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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        Value: 10.1123/jmld.2024-0067
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      – Code: eng
        Text: English
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        PageCount: 13
        StartPage: 473
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      – SubjectFull: Motor learning
        Type: general
      – SubjectFull: Motor ability
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      – SubjectFull: Kinect (Motion sensor)
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      – SubjectFull: Gaze
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      – SubjectFull: Throwing (Sports)
        Type: general
    Titles:
      – TitleFull: Effects of Virtual and Real-World Quiet Eye Training on Visuomotor Learning in Novice Dart Throwing.
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            NameFull: Dodangeh, Zahra
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            NameFull: Shojaei, Masoumeh
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            NameFull: Simpson, Thomas
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            NameFull: Singh, Harjiv
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              M: 08
              Text: Aug2025
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              Y: 2025
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