LangLandia.
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| Title: | LangLandia. |
|---|---|
| Authors: | Choi, Yeachan1 (AUTHOR) ychoi115@asu.edu |
| Source: | CALICO Journal. 2025, Vol. 42 Issue 3, p573-582. 10p. |
| Subject Terms: | *Second language acquisition, *Limited English-proficient students, *Imagination, *Gamification, *Computer assisted language instruction, Mobile games |
| Abstract: | The article focuses on LangLandia, a mobile game-based language-learning application that combines elements of fantasy monster-taming games with vocabulary and grammar acquisition. Released in January 2019, the app supports multiple languages, including English, Spanish, French, and Japanese, and is designed for beginner to lower intermediate learners. It features various activities such as vocabulary battles, reading short books, and structured conversations with nonplayer characters, although many advanced features are locked behind a paywall. While the app effectively engages users through gamification, it primarily emphasizes vocabulary memorization and lacks depth in cultural and pragmatic language skills, making it less suitable for advanced learners. [Extracted from the article] |
| Copyright of CALICO Journal is the property of University of Toronto Press and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Education Research Complete |
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| FullText | Links: – Type: pdflink Text: Availability: 1 |
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| Header | DbId: ehh DbLabel: Education Research Complete An: 188863501 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: LangLandia. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Choi%2C+Yeachan%22">Choi, Yeachan</searchLink><relatesTo>1</relatesTo> (AUTHOR)<i> ychoi115@asu.edu</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22CALICO+Journal%22">CALICO Journal</searchLink>. 2025, Vol. 42 Issue 3, p573-582. 10p. – Name: Subject Label: Subject Terms Group: Su Data: *<searchLink fieldCode="DE" term="%22Second+language+acquisition%22">Second language acquisition</searchLink><br />*<searchLink fieldCode="DE" term="%22Limited+English-proficient+students%22">Limited English-proficient students</searchLink><br />*<searchLink fieldCode="DE" term="%22Imagination%22">Imagination</searchLink><br />*<searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br />*<searchLink fieldCode="DE" term="%22Computer+assisted+language+instruction%22">Computer assisted language instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Mobile+games%22">Mobile games</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: The article focuses on LangLandia, a mobile game-based language-learning application that combines elements of fantasy monster-taming games with vocabulary and grammar acquisition. Released in January 2019, the app supports multiple languages, including English, Spanish, French, and Japanese, and is designed for beginner to lower intermediate learners. It features various activities such as vocabulary battles, reading short books, and structured conversations with nonplayer characters, although many advanced features are locked behind a paywall. While the app effectively engages users through gamification, it primarily emphasizes vocabulary memorization and lacks depth in cultural and pragmatic language skills, making it less suitable for advanced learners. [Extracted from the article] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of CALICO Journal is the property of University of Toronto Press and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=ehh&AN=188863501 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.3138/calico-2024-0007 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 10 StartPage: 573 Subjects: – SubjectFull: Second language acquisition Type: general – SubjectFull: Limited English-proficient students Type: general – SubjectFull: Imagination Type: general – SubjectFull: Gamification Type: general – SubjectFull: Computer assisted language instruction Type: general – SubjectFull: Mobile games Type: general Titles: – TitleFull: LangLandia. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Choi, Yeachan IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 09 Text: 2025 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 07427778 Numbering: – Type: volume Value: 42 – Type: issue Value: 3 Titles: – TitleFull: CALICO Journal Type: main |
| ResultId | 1 |