Using Matific digital games to enhance second-grade students' conceptual understandings of multiplication.
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| Title: | Using Matific digital games to enhance second-grade students' conceptual understandings of multiplication. |
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| Authors: | Özcan Şahin, Ebru1, Özçakır Sümen, Özlem2 ozlem.ozcakir@omu.edu.tr |
| Source: | Journal of Educational Research. 2026, Vol. 119 Issue 1, p34-50. 17p. |
| Subject Terms: | *Video games, *Second grade (Education), *Cognitive styles, *Action research, Multiplication |
| Abstract: | This study investigated the development of second-grade students' conceptual understandings of multiplication using Matific digital games. In the academic year 2023–2024, the action research model study was carried out with 10 second-grade students from a rural school of Northern Anatolia. Data were collected using mind maps, multiplication concept tests, learning style inventories, interview forms, student diaries, and field notes. Three action plans, comprising various Matific digital games were implemented within the scope of the action research. The results of mind maps showed that the students' multiplication-related cognitive structures improved. The analysis of the multiplication concept tests revealed that the students' conceptual learning levels about multiplication also significantly improved, and the follow-up tests confirmed retention of learning. It was also found that digital games enable students of all learning styles (visual, auditory and kinesthetic) comprehend multiplication. The analyzed results of semi-structured interviews, student diaries, and field notes supported that the students understood the multiplication conceptually. [ABSTRACT FROM AUTHOR] |
| Copyright of Journal of Educational Research is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Education Research Complete |
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| Header | DbId: ehh DbLabel: Education Research Complete An: 189829760 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Using Matific digital games to enhance second-grade students' conceptual understandings of multiplication. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Özcan+Şahin%2C+Ebru%22">Özcan Şahin, Ebru</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Özçakır+Sümen%2C+Özlem%22">Özçakır Sümen, Özlem</searchLink><relatesTo>2</relatesTo><i> ozlem.ozcakir@omu.edu.tr</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Journal+of+Educational+Research%22">Journal of Educational Research</searchLink>. 2026, Vol. 119 Issue 1, p34-50. 17p. – Name: Subject Label: Subject Terms Group: Su Data: *<searchLink fieldCode="DE" term="%22Video+games%22">Video games</searchLink><br />*<searchLink fieldCode="DE" term="%22Second+grade+%28Education%29%22">Second grade (Education)</searchLink><br />*<searchLink fieldCode="DE" term="%22Cognitive+styles%22">Cognitive styles</searchLink><br />*<searchLink fieldCode="DE" term="%22Action+research%22">Action research</searchLink><br /><searchLink fieldCode="DE" term="%22Multiplication%22">Multiplication</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: This study investigated the development of second-grade students' conceptual understandings of multiplication using Matific digital games. In the academic year 2023–2024, the action research model study was carried out with 10 second-grade students from a rural school of Northern Anatolia. Data were collected using mind maps, multiplication concept tests, learning style inventories, interview forms, student diaries, and field notes. Three action plans, comprising various Matific digital games were implemented within the scope of the action research. The results of mind maps showed that the students' multiplication-related cognitive structures improved. The analysis of the multiplication concept tests revealed that the students' conceptual learning levels about multiplication also significantly improved, and the follow-up tests confirmed retention of learning. It was also found that digital games enable students of all learning styles (visual, auditory and kinesthetic) comprehend multiplication. The analyzed results of semi-structured interviews, student diaries, and field notes supported that the students understood the multiplication conceptually. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Journal of Educational Research is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/00220671.2025.2508718 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 17 StartPage: 34 Subjects: – SubjectFull: Video games Type: general – SubjectFull: Second grade (Education) Type: general – SubjectFull: Cognitive styles Type: general – SubjectFull: Action research Type: general – SubjectFull: Multiplication Type: general Titles: – TitleFull: Using Matific digital games to enhance second-grade students' conceptual understandings of multiplication. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Özcan Şahin, Ebru – PersonEntity: Name: NameFull: Özçakır Sümen, Özlem IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Text: 2026 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 00220671 Numbering: – Type: volume Value: 119 – Type: issue Value: 1 Titles: – TitleFull: Journal of Educational Research Type: main |
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