Virtual Reality and Head Movements Across Different Planes: Investigating the Association Between Post-Exposure Symptoms and Dynamic Visual Acuity.

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Title: Virtual Reality and Head Movements Across Different Planes: Investigating the Association Between Post-Exposure Symptoms and Dynamic Visual Acuity.
Authors: Kabiş, Burak1 burakkabis@gmail.com, Gündüz, Bülent1, Aksoy, Songül2
Source: American Journal of Audiology. Dec2025, Vol. 34 Issue 4, p994-1002. 9p.
Subject Terms: *Fatigue (Physiology), *Experimental design, *Pre-tests & post-tests, Body mass index, Multiple regression analysis, Questionnaires, Dizziness, Head, Motion sickness, Severity of illness index, Descriptive statistics, Eye diseases, Virtual reality, Body movement, Visual acuity, Sociodemographic factors, Data analysis software, Human comfort, Nausea
Abstract: Purpose: This study aims to investigate how visual acuity resulting from head motions in three planes (roll, yaw, and pitch) may affect the intensity of symptoms that follow exposure to virtual reality (VR) in healthy people. Method: Static visual acuity and dynamic visual acuity (DVA) values of all participants were measured within the DVA test battery. After that, they were instructed to be exposed to VR tools for 20 min. Last, the Turkish version of the Virtual Reality Sickness Questionnaire (VRSQ) was used to evaluate the intensity of symptoms following VR. The associations among age, symptoms, and the DVA test parameters were investigated using multiple regression models. Results: Of all participants, 32 were female (53.33%) and 28 were male (46.67%). According to multiple regression models, there was no significant model in which the static visual acuity and age (the independent variables) had a statistically significant effect on all three scores of the VRSQ (the dependent variable). The impact of gaze stabilization on spatial learning and spatial memory in the horizontal, vertical, and sagittal planes was not statistically significant (p > .05). In contrast, the effects of DVA on these parameters were statistically significant in all planes (p < .05). Conclusions: The study emphasized the link between DVA and post-VR symptoms. Addressing vestibular--visual functions and individual differences is vital for improving user experiences and reducing adverse effects in VR. Future advancements and case--control studies involving vestibular disorders are needed to enhance inclusivity and comfort for diverse users. [ABSTRACT FROM AUTHOR]
Copyright of American Journal of Audiology is the property of American Speech-Language-Hearing Association and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: Virtual Reality and Head Movements Across Different Planes: Investigating the Association Between Post-Exposure Symptoms and Dynamic Visual Acuity.
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  Data: &lt;searchLink fieldCode=&quot;JN&quot; term=&quot;%22American+Journal+of+Audiology%22&quot;&gt;American Journal of Audiology&lt;/searchLink&gt;. Dec2025, Vol. 34 Issue 4, p994-1002. 9p.
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– Name: Abstract
  Label: Abstract
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  Data: Purpose: This study aims to investigate how visual acuity resulting from head motions in three planes (roll, yaw, and pitch) may affect the intensity of symptoms that follow exposure to virtual reality (VR) in healthy people. Method: Static visual acuity and dynamic visual acuity (DVA) values of all participants were measured within the DVA test battery. After that, they were instructed to be exposed to VR tools for 20 min. Last, the Turkish version of the Virtual Reality Sickness Questionnaire (VRSQ) was used to evaluate the intensity of symptoms following VR. The associations among age, symptoms, and the DVA test parameters were investigated using multiple regression models. Results: Of all participants, 32 were female (53.33%) and 28 were male (46.67%). According to multiple regression models, there was no significant model in which the static visual acuity and age (the independent variables) had a statistically significant effect on all three scores of the VRSQ (the dependent variable). The impact of gaze stabilization on spatial learning and spatial memory in the horizontal, vertical, and sagittal planes was not statistically significant (p &gt; .05). In contrast, the effects of DVA on these parameters were statistically significant in all planes (p &lt; .05). Conclusions: The study emphasized the link between DVA and post-VR symptoms. Addressing vestibular--visual functions and individual differences is vital for improving user experiences and reducing adverse effects in VR. Future advancements and case--control studies involving vestibular disorders are needed to enhance inclusivity and comfort for diverse users. [ABSTRACT FROM AUTHOR]
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  Data: &lt;i&gt;Copyright of American Journal of Audiology is the property of American Speech-Language-Hearing Association and its content may not be copied or emailed to multiple sites without the copyright holder&#39;s express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.&lt;/i&gt; (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
  BibEntity:
    Identifiers:
      – Type: doi
        Value: 10.1044/2025_AJA-25-00092
    Languages:
      – Code: eng
        Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 9
        StartPage: 994
    Subjects:
      – SubjectFull: Fatigue (Physiology)
        Type: general
      – SubjectFull: Experimental design
        Type: general
      – SubjectFull: Pre-tests & post-tests
        Type: general
      – SubjectFull: Body mass index
        Type: general
      – SubjectFull: Multiple regression analysis
        Type: general
      – SubjectFull: Questionnaires
        Type: general
      – SubjectFull: Dizziness
        Type: general
      – SubjectFull: Head
        Type: general
      – SubjectFull: Motion sickness
        Type: general
      – SubjectFull: Severity of illness index
        Type: general
      – SubjectFull: Descriptive statistics
        Type: general
      – SubjectFull: Eye diseases
        Type: general
      – SubjectFull: Virtual reality
        Type: general
      – SubjectFull: Body movement
        Type: general
      – SubjectFull: Visual acuity
        Type: general
      – SubjectFull: Sociodemographic factors
        Type: general
      – SubjectFull: Data analysis software
        Type: general
      – SubjectFull: Human comfort
        Type: general
      – SubjectFull: Nausea
        Type: general
    Titles:
      – TitleFull: Virtual Reality and Head Movements Across Different Planes: Investigating the Association Between Post-Exposure Symptoms and Dynamic Visual Acuity.
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            NameFull: Kabiş, Burak
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            NameFull: Gündüz, Bülent
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            NameFull: Aksoy, Songül
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            – D: 01
              M: 12
              Text: Dec2025
              Type: published
              Y: 2025
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              Value: 34
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