Developing a Gamified Cybersecurity Training Program for Remote Work.

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Title: Developing a Gamified Cybersecurity Training Program for Remote Work.
Authors: Abu-Amara, Fadi1 fadi.abuamara@su.edu, Khattab, Ali2 ali.khattab@student.potomac.edu
Source: International Journal of Emerging Technologies in Learning. 2026, Vol. 21 Issue 1, p22-34. 13p.
Subject Terms: *Interactive learning, *Employee education, Phishing, Computer password security, Internet security, Data security failures, Telecommuting
Abstract: Remote work has increased since the COVID-19 pandemic. This increase requires stronger protection for the organization’s network, devices, and applications. It also requires enhanced security measures to mitigate cyber threats. Regulations and the rise in cyberattacks mandate organizations to train employees on the latest cybersecurity threats and attack techniques. In this work, we develop an interactive web game that raises employee awareness and improves their understanding of the latest cyber threats. The Cyber Battle game consists of three phases, with three scenarios per phase. The password complexity phase educates employees on password complexity, periodic password changes, and secure password storage. The phishing attack phase trains employees on identifying and handling phishing emails. Finally, the remote working phase trains employees on secure personal device usage and document handling when working remotely. To offer an enjoyable and interactive learning experience, we incorporate gamified learning elements into the Cyber Battle game, such as a point system to track progress, progressive levels with gradually increased difficulty, and a leaderboard to encourage healthy competition. We assessed the game’s effectiveness using pre- and post-game surveys. The game and survey results show an improvement in employees’ cybersecurity awareness. Furthermore, employees provide positive feedback and consider the game a more useful and interactive learning tool than traditional training programs. [ABSTRACT FROM AUTHOR]
Copyright of International Journal of Emerging Technologies in Learning is the property of International Association of Online Engineering (IAOE) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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  Data: Developing a Gamified Cybersecurity Training Program for Remote Work.
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  Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Emerging+Technologies+in+Learning%22">International Journal of Emerging Technologies in Learning</searchLink>. 2026, Vol. 21 Issue 1, p22-34. 13p.
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  Data: *<searchLink fieldCode="DE" term="%22Interactive+learning%22">Interactive learning</searchLink><br />*<searchLink fieldCode="DE" term="%22Employee+education%22">Employee education</searchLink><br /><searchLink fieldCode="DE" term="%22Phishing%22">Phishing</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+password+security%22">Computer password security</searchLink><br /><searchLink fieldCode="DE" term="%22Internet+security%22">Internet security</searchLink><br /><searchLink fieldCode="DE" term="%22Data+security+failures%22">Data security failures</searchLink><br /><searchLink fieldCode="DE" term="%22Telecommuting%22">Telecommuting</searchLink>
– Name: Abstract
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  Data: Remote work has increased since the COVID-19 pandemic. This increase requires stronger protection for the organization’s network, devices, and applications. It also requires enhanced security measures to mitigate cyber threats. Regulations and the rise in cyberattacks mandate organizations to train employees on the latest cybersecurity threats and attack techniques. In this work, we develop an interactive web game that raises employee awareness and improves their understanding of the latest cyber threats. The Cyber Battle game consists of three phases, with three scenarios per phase. The password complexity phase educates employees on password complexity, periodic password changes, and secure password storage. The phishing attack phase trains employees on identifying and handling phishing emails. Finally, the remote working phase trains employees on secure personal device usage and document handling when working remotely. To offer an enjoyable and interactive learning experience, we incorporate gamified learning elements into the Cyber Battle game, such as a point system to track progress, progressive levels with gradually increased difficulty, and a leaderboard to encourage healthy competition. We assessed the game’s effectiveness using pre- and post-game surveys. The game and survey results show an improvement in employees’ cybersecurity awareness. Furthermore, employees provide positive feedback and consider the game a more useful and interactive learning tool than traditional training programs. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of International Journal of Emerging Technologies in Learning is the property of International Association of Online Engineering (IAOE) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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      – Type: doi
        Value: 10.3991/ijet.v21i01.58053
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      – Code: eng
        Text: English
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        PageCount: 13
        StartPage: 22
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      – SubjectFull: Interactive learning
        Type: general
      – SubjectFull: Employee education
        Type: general
      – SubjectFull: Phishing
        Type: general
      – SubjectFull: Computer password security
        Type: general
      – SubjectFull: Internet security
        Type: general
      – SubjectFull: Data security failures
        Type: general
      – SubjectFull: Telecommuting
        Type: general
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      – TitleFull: Developing a Gamified Cybersecurity Training Program for Remote Work.
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            NameFull: Abu-Amara, Fadi
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            NameFull: Khattab, Ali
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            – D: 01
              M: 01
              Text: 2026
              Type: published
              Y: 2026
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            – TitleFull: International Journal of Emerging Technologies in Learning
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