Using AI to DIY? Incorporating AI-Generated Learning Tools in the Classroom.
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| Title: | Using AI to DIY? Incorporating AI-Generated Learning Tools in the Classroom. |
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| Authors: | Jackson, Christopher1, Philips, Andrew Q.1 andrew.philips@colorado.edu |
| Source: | Journal of Political Science Education. Jan-Mar2026, Vol. 22 Issue 1, p119-137. 19p. |
| Subject Terms: | *Generative artificial intelligence, *Simulation games in education, *Political science education, *Active learning, *Educational technology |
| Abstract: | Generative artificial intelligence has changed the classroom experience, for better and worse. We contend that instructors can leverage GAI to assist them in quickly creating and implementing classroom-based simulation activities and demonstrations. We use applied political science teaching examples ranging from theory to methodology to help demonstrate our point that GAI can greatly decrease the time and programming costs of creating good classroom learning tools. [ABSTRACT FROM AUTHOR] |
| Copyright of Journal of Political Science Education is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Education Research Complete |
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| FullText | Links: – Type: pdflink Text: Availability: 1 |
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| Header | DbId: ehh DbLabel: Education Research Complete An: 191102544 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Using AI to DIY? Incorporating AI-Generated Learning Tools in the Classroom. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Jackson%2C+Christopher%22">Jackson, Christopher</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Philips%2C+Andrew+Q%2E%22">Philips, Andrew Q.</searchLink><relatesTo>1</relatesTo><i> andrew.philips@colorado.edu</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Journal+of+Political+Science+Education%22">Journal of Political Science Education</searchLink>. Jan-Mar2026, Vol. 22 Issue 1, p119-137. 19p. – Name: Subject Label: Subject Terms Group: Su Data: *<searchLink fieldCode="DE" term="%22Generative+artificial+intelligence%22">Generative artificial intelligence</searchLink><br />*<searchLink fieldCode="DE" term="%22Simulation+games+in+education%22">Simulation games in education</searchLink><br />*<searchLink fieldCode="DE" term="%22Political+science+education%22">Political science education</searchLink><br />*<searchLink fieldCode="DE" term="%22Active+learning%22">Active learning</searchLink><br />*<searchLink fieldCode="DE" term="%22Educational+technology%22">Educational technology</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Generative artificial intelligence has changed the classroom experience, for better and worse. We contend that instructors can leverage GAI to assist them in quickly creating and implementing classroom-based simulation activities and demonstrations. We use applied political science teaching examples ranging from theory to methodology to help demonstrate our point that GAI can greatly decrease the time and programming costs of creating good classroom learning tools. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Journal of Political Science Education is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=ehh&AN=191102544 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/15512169.2025.2521286 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 19 StartPage: 119 Subjects: – SubjectFull: Generative artificial intelligence Type: general – SubjectFull: Simulation games in education Type: general – SubjectFull: Political science education Type: general – SubjectFull: Active learning Type: general – SubjectFull: Educational technology Type: general Titles: – TitleFull: Using AI to DIY? Incorporating AI-Generated Learning Tools in the Classroom. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Jackson, Christopher – PersonEntity: Name: NameFull: Philips, Andrew Q. IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Text: Jan-Mar2026 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 15512169 Numbering: – Type: volume Value: 22 – Type: issue Value: 1 Titles: – TitleFull: Journal of Political Science Education Type: main |
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