Usability of a virtual reality resource for oscilloscope teaching: expert assessment.

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Title: Usability of a virtual reality resource for oscilloscope teaching: expert assessment.
Alternate Title: Usabilidad de un recurso de realidad virtual para la enseñanza de osciloscopios: valoración de expertos.
Authors: Chaljub-Hasbún, Jeanette1 jeanette.chaljub@intec.edu.do, Cabero Almenara, Julio2 cabero@us.es, Michel-Acosta, Pamela1 pamela.michel@intec.edu.do, Bello, Rafael1 rbello@ucsd.edu.do, Pepín, Josefina3 jp5964@unphu.edu.do
Source: International Journal of Educational Research & Innovation (IJERI). 2025, Issue 24, p1-15. 15p.
Subject Terms: *Physics education, *Evaluators, Virtual reality, Oscilloscopes, User-centered system design, Immersive design, Haptic devices
Abstract (English): Virtual reality is part of the set of haptic technologies that allow the user to interact with an artificial scenario, different from the real world but very similar to it. Within the field of education, it promotes active and dynamic learning with immersive experiences. The goal of this study was to assess the usability of an object in VR format for oscilloscope instruction. We created a virtual physics lab environment in version 1.0. The methodology has a quantitative, descriptive approach. Brooke (1996) designed the System Usability Scale (SUS), which collected data from experts in both technology and physics, totaling 42 participants. We obtained Cronbach's alpha and McDonald's omega indexes with values of 0.924 and 0.901, respectively. The results reveal that the virtual reality (VR) resource received an assessment of 72.58, corresponding to a percentile between 65 and 69, across 500 previous studies by various authors on the SUS. This indicates that the created object has a good acceptance range, being valued as very good and suitable for use in teaching. [ABSTRACT FROM AUTHOR]
Abstract (Spanish): La realidad virtual forma parte del conjunto de tecnologías hápticas que permiten al usuario interactuar con un escenario artificial, distintos al mundo real, pero muy parecido a él. Dentro del campo de la educación, promueve aprendizajes activos y dinámicos, con experiencias inmersivas. El objetivo de este estudio fue evaluar la usabilidad de un objeto en formato de RV para la enseñanza del osciloscopio. Se creó un ambiente virtual de un laboratorio de Física, versión 1.0. La metodología tiene un enfoque cuantitativo, de corte descriptivo. Los datos se recogieron mediante la escala de usabilidad del sistema (SUS, por sus siglas en inglés), diseñada por Brooke (1996), que fue aplicada a expertos, tanto en el área de tecnología como de Física, para un total de 42 participantes. Se obtuvieron los índices de Alfa de Cronbach y Omega de McDonald con valores de 0.924 y 0.901, respectivamente. Los resultados obtenidos reflejan que el recurso elaborado en formato de Realidad Virtual (RV), obtuvo una valoración de 72.58, para un percentil entre 65 y 69, dentro de un abanico de 500 estudios realizados previamente, por diversos autores, en lo referente a la SUS. Esto indica que el objeto creado tiene un buen rango de aceptación, siendo valorado como muy bueno y adecuado para su utilización en la enseñanza. [ABSTRACT FROM AUTHOR]
Copyright of International Journal of Educational Research & Innovation (IJERI) is the property of Revista IJERI - Universidad Pablo de Olavide and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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Header DbId: ehh
DbLabel: Education Research Complete
An: 191371501
AccessLevel: 6
PubType: Academic Journal
PubTypeId: academicJournal
PreciseRelevancyScore: 0
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  Data: Usability of a virtual reality resource for oscilloscope teaching: expert assessment.
– Name: TitleAlt
  Label: Alternate Title
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  Data: Usabilidad de un recurso de realidad virtual para la enseñanza de osciloscopios: valoración de expertos.
– Name: Author
  Label: Authors
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  Data: <searchLink fieldCode="AR" term="%22Chaljub-Hasbún%2C+Jeanette%22">Chaljub-Hasbún, Jeanette</searchLink><relatesTo>1</relatesTo><i> jeanette.chaljub@intec.edu.do</i><br /><searchLink fieldCode="AR" term="%22Cabero+Almenara%2C+Julio%22">Cabero Almenara, Julio</searchLink><relatesTo>2</relatesTo><i> cabero@us.es</i><br /><searchLink fieldCode="AR" term="%22Michel-Acosta%2C+Pamela%22">Michel-Acosta, Pamela</searchLink><relatesTo>1</relatesTo><i> pamela.michel@intec.edu.do</i><br /><searchLink fieldCode="AR" term="%22Bello%2C+Rafael%22">Bello, Rafael</searchLink><relatesTo>1</relatesTo><i> rbello@ucsd.edu.do</i><br /><searchLink fieldCode="AR" term="%22Pepín%2C+Josefina%22">Pepín, Josefina</searchLink><relatesTo>3</relatesTo><i> jp5964@unphu.edu.do</i>
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  Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Educational+Research+%26+Innovation+%28IJERI%29%22">International Journal of Educational Research & Innovation (IJERI)</searchLink>. 2025, Issue 24, p1-15. 15p.
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  Data: *<searchLink fieldCode="DE" term="%22Physics+education%22">Physics education</searchLink><br />*<searchLink fieldCode="DE" term="%22Evaluators%22">Evaluators</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+reality%22">Virtual reality</searchLink><br /><searchLink fieldCode="DE" term="%22Oscilloscopes%22">Oscilloscopes</searchLink><br /><searchLink fieldCode="DE" term="%22User-centered+system+design%22">User-centered system design</searchLink><br /><searchLink fieldCode="DE" term="%22Immersive+design%22">Immersive design</searchLink><br /><searchLink fieldCode="DE" term="%22Haptic+devices%22">Haptic devices</searchLink>
– Name: Abstract
  Label: Abstract (English)
  Group: Ab
  Data: Virtual reality is part of the set of haptic technologies that allow the user to interact with an artificial scenario, different from the real world but very similar to it. Within the field of education, it promotes active and dynamic learning with immersive experiences. The goal of this study was to assess the usability of an object in VR format for oscilloscope instruction. We created a virtual physics lab environment in version 1.0. The methodology has a quantitative, descriptive approach. Brooke (1996) designed the System Usability Scale (SUS), which collected data from experts in both technology and physics, totaling 42 participants. We obtained Cronbach's alpha and McDonald's omega indexes with values of 0.924 and 0.901, respectively. The results reveal that the virtual reality (VR) resource received an assessment of 72.58, corresponding to a percentile between 65 and 69, across 500 previous studies by various authors on the SUS. This indicates that the created object has a good acceptance range, being valued as very good and suitable for use in teaching. [ABSTRACT FROM AUTHOR]
– Name: Abstract
  Label: Abstract (Spanish)
  Group: Ab
  Data: La realidad virtual forma parte del conjunto de tecnologías hápticas que permiten al usuario interactuar con un escenario artificial, distintos al mundo real, pero muy parecido a él. Dentro del campo de la educación, promueve aprendizajes activos y dinámicos, con experiencias inmersivas. El objetivo de este estudio fue evaluar la usabilidad de un objeto en formato de RV para la enseñanza del osciloscopio. Se creó un ambiente virtual de un laboratorio de Física, versión 1.0. La metodología tiene un enfoque cuantitativo, de corte descriptivo. Los datos se recogieron mediante la escala de usabilidad del sistema (SUS, por sus siglas en inglés), diseñada por Brooke (1996), que fue aplicada a expertos, tanto en el área de tecnología como de Física, para un total de 42 participantes. Se obtuvieron los índices de Alfa de Cronbach y Omega de McDonald con valores de 0.924 y 0.901, respectivamente. Los resultados obtenidos reflejan que el recurso elaborado en formato de Realidad Virtual (RV), obtuvo una valoración de 72.58, para un percentil entre 65 y 69, dentro de un abanico de 500 estudios realizados previamente, por diversos autores, en lo referente a la SUS. Esto indica que el objeto creado tiene un buen rango de aceptación, siendo valorado como muy bueno y adecuado para su utilización en la enseñanza. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of International Journal of Educational Research & Innovation (IJERI) is the property of Revista IJERI - Universidad Pablo de Olavide and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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    Identifiers:
      – Type: doi
        Value: 10.46661/ijeri.10917
    Languages:
      – Code: eng
        Text: English
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        PageCount: 15
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    Subjects:
      – SubjectFull: Physics education
        Type: general
      – SubjectFull: Evaluators
        Type: general
      – SubjectFull: Virtual reality
        Type: general
      – SubjectFull: Oscilloscopes
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      – SubjectFull: User-centered system design
        Type: general
      – SubjectFull: Immersive design
        Type: general
      – SubjectFull: Haptic devices
        Type: general
    Titles:
      – TitleFull: Usability of a virtual reality resource for oscilloscope teaching: expert assessment.
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            NameFull: Chaljub-Hasbún, Jeanette
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            NameFull: Michel-Acosta, Pamela
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              M: 07
              Text: 2025
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              Y: 2025
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