Gaming perceptions, coplaying, and social support: A two‐study examination.
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| Title: | Gaming perceptions, coplaying, and social support: A two‐study examination. |
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| Authors: | Guler, Minel1 mg2268@msstate.edu, Burke, Benjamin1 |
| Source: | Family Relations (John Wiley & Sons, Inc.). Apr2026, Vol. 75 Issue 2, p1376-1391. 16p. |
| Subject Terms: | *Video games, *Families, *Leisure, Social support, Couples |
| Abstract: | Objective: From a strength‐based perspective, this study investigated the associations between individuals' perceptions of the relational effects of gaming with their perceived social support. Frequency of video gaming with family members and romantic partners was examined as a mediator. Background: Video games are a highly popular activity with implications for individual and family well‐being; however, video gaming is often examined from a deficit‐oriented perspective. Method: The conceptual framework was tested in two distinct studies. Study 1 included 142 participants (42.3% female), whereas Study 2 included 153 participants (47.7% female). We estimated a structural equation model for the hypothesized full mediation model in each study. Results: The hypothesized full mediation model was supported in Study 2 but not in Study 1. Individuals' perceptions of gaming as beneficial for relationships were significantly and indirectly associated with the perceived level of social support from their romantic partners, mediated by the frequency of gaming with romantic partners. Conclusion: The findings highlight the importance of examining gaming perceptions and behaviors in relational well‐being, particularly for romantic couples. Implications: The findings suggest the benefit of integrating couples' video gaming as a shared leisure activity in relationship education programs, especially for those viewing games as relationally beneficial. [ABSTRACT FROM AUTHOR] |
| Copyright of Family Relations (John Wiley & Sons, Inc.) is the property of John Wiley & Sons, Inc. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Education Research Complete |
| FullText | Text: Availability: 0 |
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| Header | DbId: ehh DbLabel: Education Research Complete An: 192267913 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Gaming perceptions, coplaying, and social support: A two‐study examination. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Guler%2C+Minel%22">Guler, Minel</searchLink><relatesTo>1</relatesTo><i> mg2268@msstate.edu</i><br /><searchLink fieldCode="AR" term="%22Burke%2C+Benjamin%22">Burke, Benjamin</searchLink><relatesTo>1</relatesTo> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Family+Relations+%28John+Wiley+%26+Sons%2C+Inc%2E%29%22">Family Relations (John Wiley & Sons, Inc.)</searchLink>. Apr2026, Vol. 75 Issue 2, p1376-1391. 16p. – Name: Subject Label: Subject Terms Group: Su Data: *<searchLink fieldCode="DE" term="%22Video+games%22">Video games</searchLink><br />*<searchLink fieldCode="DE" term="%22Families%22">Families</searchLink><br />*<searchLink fieldCode="DE" term="%22Leisure%22">Leisure</searchLink><br /><searchLink fieldCode="DE" term="%22Social+support%22">Social support</searchLink><br /><searchLink fieldCode="DE" term="%22Couples%22">Couples</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Objective: From a strength‐based perspective, this study investigated the associations between individuals' perceptions of the relational effects of gaming with their perceived social support. Frequency of video gaming with family members and romantic partners was examined as a mediator. Background: Video games are a highly popular activity with implications for individual and family well‐being; however, video gaming is often examined from a deficit‐oriented perspective. Method: The conceptual framework was tested in two distinct studies. Study 1 included 142 participants (42.3% female), whereas Study 2 included 153 participants (47.7% female). We estimated a structural equation model for the hypothesized full mediation model in each study. Results: The hypothesized full mediation model was supported in Study 2 but not in Study 1. Individuals' perceptions of gaming as beneficial for relationships were significantly and indirectly associated with the perceived level of social support from their romantic partners, mediated by the frequency of gaming with romantic partners. Conclusion: The findings highlight the importance of examining gaming perceptions and behaviors in relational well‐being, particularly for romantic couples. Implications: The findings suggest the benefit of integrating couples' video gaming as a shared leisure activity in relationship education programs, especially for those viewing games as relationally beneficial. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Family Relations (John Wiley & Sons, Inc.) is the property of John Wiley & Sons, Inc. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1111/fare.70098 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 16 StartPage: 1376 Subjects: – SubjectFull: Video games Type: general – SubjectFull: Families Type: general – SubjectFull: Leisure Type: general – SubjectFull: Social support Type: general – SubjectFull: Couples Type: general Titles: – TitleFull: Gaming perceptions, coplaying, and social support: A two‐study examination. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Guler, Minel – PersonEntity: Name: NameFull: Burke, Benjamin IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 04 Text: Apr2026 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 17413729 Numbering: – Type: volume Value: 75 – Type: issue Value: 2 Titles: – TitleFull: Family Relations (John Wiley & Sons, Inc.) Type: main |
| ResultId | 1 |