Animate to Captivate: A Motion Graphics Design Project.

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Title: Animate to Captivate: A Motion Graphics Design Project.
Authors: BEAUCHAT, BRYLEIGH1 teachtechbeau@gmail.com
Source: Technology & Engineering Education (TEE). May2026, Vol. 3 Issue 5, p23-25. 3p.
Subject Terms: *Visual communication, *Technology education, *Engineering education, Animation (Cinematography), Computer-generated imagery, Design, Design software
Abstract: The article focuses on the "Animate to Captivate" motion graphics design challenge, which aims to teach students dynamic visual communication skills within technology and engineering education. Students engage in a multi-step process that includes identifying a community communication need, selecting appropriate software tools like Adobe After Effects or Canva, mastering motion principles such as keyframing and transitions, and connecting their work to professional industry standards. The project culminates in delivering animations across multiple platforms, including printed posters with QR codes and augmented reality apps, fostering both technical proficiency and client-focused soft skills. This challenge emphasizes transforming students from passive content consumers into creative digital problem solvers with real-world applications. [Extracted from the article]
Copyright of Technology & Engineering Education (TEE) is the property of International Technology & Engineering Educators Association and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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DbLabel: Education Research Complete
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PubType: Academic Journal
PubTypeId: academicJournal
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  Data: Animate to Captivate: A Motion Graphics Design Project.
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  Data: <searchLink fieldCode="AR" term="%22BEAUCHAT%2C+BRYLEIGH%22">BEAUCHAT, BRYLEIGH</searchLink><relatesTo>1</relatesTo><i> teachtechbeau@gmail.com</i>
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  Data: <searchLink fieldCode="JN" term="%22Technology+%26+Engineering+Education+%28TEE%29%22">Technology & Engineering Education (TEE)</searchLink>. May2026, Vol. 3 Issue 5, p23-25. 3p.
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  Data: *<searchLink fieldCode="DE" term="%22Visual+communication%22">Visual communication</searchLink><br />*<searchLink fieldCode="DE" term="%22Technology+education%22">Technology education</searchLink><br />*<searchLink fieldCode="DE" term="%22Engineering+education%22">Engineering education</searchLink><br /><searchLink fieldCode="DE" term="%22Animation+%28Cinematography%29%22">Animation (Cinematography)</searchLink><br /><searchLink fieldCode="DE" term="%22Computer-generated+imagery%22">Computer-generated imagery</searchLink><br /><searchLink fieldCode="DE" term="%22Design%22">Design</searchLink><br /><searchLink fieldCode="DE" term="%22Design+software%22">Design software</searchLink>
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  Data: The article focuses on the "Animate to Captivate" motion graphics design challenge, which aims to teach students dynamic visual communication skills within technology and engineering education. Students engage in a multi-step process that includes identifying a community communication need, selecting appropriate software tools like Adobe After Effects or Canva, mastering motion principles such as keyframing and transitions, and connecting their work to professional industry standards. The project culminates in delivering animations across multiple platforms, including printed posters with QR codes and augmented reality apps, fostering both technical proficiency and client-focused soft skills. This challenge emphasizes transforming students from passive content consumers into creative digital problem solvers with real-world applications. [Extracted from the article]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Technology & Engineering Education (TEE) is the property of International Technology & Engineering Educators Association and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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      – Code: eng
        Text: English
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      – SubjectFull: Visual communication
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      – SubjectFull: Technology education
        Type: general
      – SubjectFull: Engineering education
        Type: general
      – SubjectFull: Animation (Cinematography)
        Type: general
      – SubjectFull: Computer-generated imagery
        Type: general
      – SubjectFull: Design
        Type: general
      – SubjectFull: Design software
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      – TitleFull: Animate to Captivate: A Motion Graphics Design Project.
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              M: 05
              Text: May2026
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              Y: 2026
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