Integrating virtual reality painting practice into foundational drawing education: Students' learning experiences and outcomes.
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| Title: | Integrating virtual reality painting practice into foundational drawing education: Students' learning experiences and outcomes. |
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| Authors: | Chen, Li-Chiou1 (AUTHOR) cambre@saturn.yzu.edu.tw |
| Source: | International Journal of Education through Art. Jun2026, Vol. 22 Issue 2, p225-244. 20p. |
| Subject Terms: | *Drawing instruction, *Art education, *Student engagement, *Creative thinking, *Mixed methods research, Virtual reality, Immersive design, Painting |
| Abstract: | This study investigates how virtual reality (VR) painting using Tilt Brush can complement foundational drawing education by supporting immersive, spatial and embodied interaction. Using a mixed-methods design, data were collected from university art and design students through surveys (e.g. technology acceptance and presence), an artwork evaluation rubric and semi-structured interviews. Findings indicate that VR environments can enhance students' motivation and engagement through dynamic brush effects and spatial freedom. However, technical and operational constraints – such as motion discomfort, spatial navigation and depth control – limited the immediate transfer of skills to traditional drawing practice. Quantitative analyses showed no significant differences in creative thinking or artwork evaluation scores, while qualitative evidence suggested greater conceptual exploration and creative risk-taking in open-ended tasks. Overall, the results highlight VR's potential as a pedagogical complement to traditional art education, provided that learning modules are extended, tool use is scaffolded, exploratory and embodied interaction is emphasized and assessment frameworks suited to three-dimensional creative learning contexts are adopted. [ABSTRACT FROM AUTHOR] |
| Copyright of International Journal of Education through Art is the property of Intellect Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Education Research Complete |
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| Header | DbId: ehh DbLabel: Education Research Complete An: 194429498 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Integrating virtual reality painting practice into foundational drawing education: Students' learning experiences and outcomes. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Chen%2C+Li-Chiou%22">Chen, Li-Chiou</searchLink><relatesTo>1</relatesTo> (AUTHOR)<i> cambre@saturn.yzu.edu.tw</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Education+through+Art%22">International Journal of Education through Art</searchLink>. Jun2026, Vol. 22 Issue 2, p225-244. 20p. – Name: Subject Label: Subject Terms Group: Su Data: *<searchLink fieldCode="DE" term="%22Drawing+instruction%22">Drawing instruction</searchLink><br />*<searchLink fieldCode="DE" term="%22Art+education%22">Art education</searchLink><br />*<searchLink fieldCode="DE" term="%22Student+engagement%22">Student engagement</searchLink><br />*<searchLink fieldCode="DE" term="%22Creative+thinking%22">Creative thinking</searchLink><br />*<searchLink fieldCode="DE" term="%22Mixed+methods+research%22">Mixed methods research</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+reality%22">Virtual reality</searchLink><br /><searchLink fieldCode="DE" term="%22Immersive+design%22">Immersive design</searchLink><br /><searchLink fieldCode="DE" term="%22Painting%22">Painting</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: This study investigates how virtual reality (VR) painting using Tilt Brush can complement foundational drawing education by supporting immersive, spatial and embodied interaction. Using a mixed-methods design, data were collected from university art and design students through surveys (e.g. technology acceptance and presence), an artwork evaluation rubric and semi-structured interviews. Findings indicate that VR environments can enhance students' motivation and engagement through dynamic brush effects and spatial freedom. However, technical and operational constraints – such as motion discomfort, spatial navigation and depth control – limited the immediate transfer of skills to traditional drawing practice. Quantitative analyses showed no significant differences in creative thinking or artwork evaluation scores, while qualitative evidence suggested greater conceptual exploration and creative risk-taking in open-ended tasks. Overall, the results highlight VR's potential as a pedagogical complement to traditional art education, provided that learning modules are extended, tool use is scaffolded, exploratory and embodied interaction is emphasized and assessment frameworks suited to three-dimensional creative learning contexts are adopted. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of International Journal of Education through Art is the property of Intellect Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=ehh&AN=194429498 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1386/eta_00235_1 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 20 StartPage: 225 Subjects: – SubjectFull: Drawing instruction Type: general – SubjectFull: Art education Type: general – SubjectFull: Student engagement Type: general – SubjectFull: Creative thinking Type: general – SubjectFull: Mixed methods research Type: general – SubjectFull: Virtual reality Type: general – SubjectFull: Immersive design Type: general – SubjectFull: Painting Type: general Titles: – TitleFull: Integrating virtual reality painting practice into foundational drawing education: Students' learning experiences and outcomes. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Chen, Li-Chiou IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 06 Text: Jun2026 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 17435234 Numbering: – Type: volume Value: 22 – Type: issue Value: 2 Titles: – TitleFull: International Journal of Education through Art Type: main |
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