Game Tactical Learning for Primary School Students With a Digital Video Analysis Tool.

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Title: Game Tactical Learning for Primary School Students With a Digital Video Analysis Tool.
Authors: Steger, Marco1 (AUTHOR) marco.steger@ph-freiburg.de, Roth, Anne-Christin1,2 (AUTHOR), Beege, Maik2,3 (AUTHOR), Reinhold, Frank2,4 (AUTHOR)
Source: Journal of Teaching in Physical Education. Jul2026, Vol. 45 Issue 3, p1-12. 12p.
Subject Terms: *School children, *Authentic assessment, *Decision making, Strategy games
Abstract: Purpose: This study investigated the impact of using a digital analysis tool on the tactical skills of primary school students in recognizing cover shadows and finding possible passing routes. Methods: Ninety-two students participated, with the experimental group analyzing game scenes by drawing cover shadows and passing routes using a digital tool, while the control group analyzed without digital support. Tactical skills were assessed using a coding manual adapted from the Game Performance Assessment Instrument, focusing on on- and off-ball behaviors. Results: Significant improvements were found in the experimental group for "Positioning" (p =.016) and "Correct Ball Demand" (p =.031), indicating better positioning to pass and more correct verbal/gestural ball demands. Conclusion: Working with a digital tool improved the students' tactical skills. The behaviors of "Positioning" and "Correct ball demand" benefited the most, as these rely less on technical and coordinative skills compared with other tactical behaviors. [ABSTRACT FROM AUTHOR]
Copyright of Journal of Teaching in Physical Education is the property of Human Kinetics Publishers, Inc. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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DbLabel: Education Research Complete
An: 194518512
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PubType: Academic Journal
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  Data: Game Tactical Learning for Primary School Students With a Digital Video Analysis Tool.
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  Data: *<searchLink fieldCode="DE" term="%22School+children%22">School children</searchLink><br />*<searchLink fieldCode="DE" term="%22Authentic+assessment%22">Authentic assessment</searchLink><br />*<searchLink fieldCode="DE" term="%22Decision+making%22">Decision making</searchLink><br /><searchLink fieldCode="DE" term="%22Strategy+games%22">Strategy games</searchLink>
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  Label: Abstract
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  Data: Purpose: This study investigated the impact of using a digital analysis tool on the tactical skills of primary school students in recognizing cover shadows and finding possible passing routes. Methods: Ninety-two students participated, with the experimental group analyzing game scenes by drawing cover shadows and passing routes using a digital tool, while the control group analyzed without digital support. Tactical skills were assessed using a coding manual adapted from the Game Performance Assessment Instrument, focusing on on- and off-ball behaviors. Results: Significant improvements were found in the experimental group for "Positioning" (p =.016) and "Correct Ball Demand" (p =.031), indicating better positioning to pass and more correct verbal/gestural ball demands. Conclusion: Working with a digital tool improved the students' tactical skills. The behaviors of "Positioning" and "Correct ball demand" benefited the most, as these rely less on technical and coordinative skills compared with other tactical behaviors. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
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  Data: <i>Copyright of Journal of Teaching in Physical Education is the property of Human Kinetics Publishers, Inc. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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      – Type: doi
        Value: 10.1123/jtpe.2024-0421
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      – Code: eng
        Text: English
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        PageCount: 12
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        Type: general
      – SubjectFull: Authentic assessment
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      – SubjectFull: Decision making
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      – SubjectFull: Strategy games
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              M: 07
              Text: Jul2026
              Type: published
              Y: 2026
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