Giacchi, I., Lonigro, A., Zava, F., & Vecchio, G. M. (2026). Do digital serious games in collaborative settings promote learning and psychosocial skills? A systematic review. Contemporary Educational Technology, 18(2), 1. https://doi.org/10.30935/cedtech/18599
Chicago Style (17th ed.) CitationGiacchi, Isabella, Antonia Lonigro, Federica Zava, and Giovanni Maria Vecchio. "Do Digital Serious Games in Collaborative Settings Promote Learning and Psychosocial Skills? A Systematic Review." Contemporary Educational Technology 18, no. 2 (2026): 1. https://doi.org/10.30935/cedtech/18599.
MLA (9th ed.) CitationGiacchi, Isabella, et al. "Do Digital Serious Games in Collaborative Settings Promote Learning and Psychosocial Skills? A Systematic Review." Contemporary Educational Technology, vol. 18, no. 2, 2026, p. 1, https://doi.org/10.30935/cedtech/18599.