The Effect of Digital Games on Enhancing Creativity and Improving Executive Functions in Preschool Children.

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Title: The Effect of Digital Games on Enhancing Creativity and Improving Executive Functions in Preschool Children.
Authors: Ali, Bothina Mohammed Hussien1 Bm.ali@mu.edu.sa
Source: International Journal of Instruction. Jul2026, Vol. 19 Issue 3, p201-214. 14p.
Subject Terms: *Creative ability, *Preschool children, *Pre-tests & post-tests, Executive function, Multivariate analysis, Electronic games
Abstract: This study aims to investigate the effect of digital games on enhancing creativity and improving executive functions in preschool children. This quasi -experimental study employed a pre/post -test design and a control group. A total of 60 children aged 5-6 who were very interested in drawing and highly motivated to participate in the experiment were selected to participate in the experiment. Children were randomly divided into experimental group( n=30, female=19; male=11, Mean age by month=60.2, SD=0.34 ), and control group ( n=30, female=20; male=10, Mean age by month=60.3, SD=0.36). To verify the research hypotheses (assessing the effectiveness of digital games on executive functions and creativity of preschool children), multivariate analysis of variance (MANOVA) was conducted. The model included one between-group variable with two levels (Experimental vs. Control), one repeated-measures variable with two levels (pre-test vs. post-test), and an interaction factor (condition x time). Results of this study emphasized the significant effect of digital games on executive functions and Creativity in preschool children. [ABSTRACT FROM AUTHOR]
Copyright of International Journal of Instruction is the property of International Journal of Instruction and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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  Data: The Effect of Digital Games on Enhancing Creativity and Improving Executive Functions in Preschool Children.
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  Data: <searchLink fieldCode="AR" term="%22Ali%2C+Bothina+Mohammed+Hussien%22">Ali, Bothina Mohammed Hussien</searchLink><relatesTo>1</relatesTo><i> Bm.ali@mu.edu.sa</i>
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  Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Instruction%22">International Journal of Instruction</searchLink>. Jul2026, Vol. 19 Issue 3, p201-214. 14p.
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  Data: *<searchLink fieldCode="DE" term="%22Creative+ability%22">Creative ability</searchLink><br />*<searchLink fieldCode="DE" term="%22Preschool+children%22">Preschool children</searchLink><br />*<searchLink fieldCode="DE" term="%22Pre-tests+%26+post-tests%22">Pre-tests & post-tests</searchLink><br /><searchLink fieldCode="DE" term="%22Executive+function%22">Executive function</searchLink><br /><searchLink fieldCode="DE" term="%22Multivariate+analysis%22">Multivariate analysis</searchLink><br /><searchLink fieldCode="DE" term="%22Electronic+games%22">Electronic games</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: This study aims to investigate the effect of digital games on enhancing creativity and improving executive functions in preschool children. This quasi -experimental study employed a pre/post -test design and a control group. A total of 60 children aged 5-6 who were very interested in drawing and highly motivated to participate in the experiment were selected to participate in the experiment. Children were randomly divided into experimental group( n=30, female=19; male=11, Mean age by month=60.2, SD=0.34 ), and control group ( n=30, female=20; male=10, Mean age by month=60.3, SD=0.36). To verify the research hypotheses (assessing the effectiveness of digital games on executive functions and creativity of preschool children), multivariate analysis of variance (MANOVA) was conducted. The model included one between-group variable with two levels (Experimental vs. Control), one repeated-measures variable with two levels (pre-test vs. post-test), and an interaction factor (condition x time). Results of this study emphasized the significant effect of digital games on executive functions and Creativity in preschool children. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of International Journal of Instruction is the property of International Journal of Instruction and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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      – Type: doi
        Value: 10.29333/iji.2026.19311a
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      – Code: eng
        Text: English
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        PageCount: 14
        StartPage: 201
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      – SubjectFull: Creative ability
        Type: general
      – SubjectFull: Preschool children
        Type: general
      – SubjectFull: Pre-tests & post-tests
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      – SubjectFull: Executive function
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      – SubjectFull: Multivariate analysis
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      – SubjectFull: Electronic games
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              Text: Jul2026
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              Y: 2026
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