The Effect of Digital Games on Enhancing Creativity and Improving Executive Functions in Preschool Children.
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| Title: | The Effect of Digital Games on Enhancing Creativity and Improving Executive Functions in Preschool Children. |
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| Authors: | Ali, Bothina Mohammed Hussien1 Bm.ali@mu.edu.sa |
| Source: | International Journal of Instruction. Jul2026, Vol. 19 Issue 3, p201-214. 14p. |
| Subject Terms: | *Creative ability, *Preschool children, *Pre-tests & post-tests, Executive function, Multivariate analysis, Electronic games |
| Abstract: | This study aims to investigate the effect of digital games on enhancing creativity and improving executive functions in preschool children. This quasi -experimental study employed a pre/post -test design and a control group. A total of 60 children aged 5-6 who were very interested in drawing and highly motivated to participate in the experiment were selected to participate in the experiment. Children were randomly divided into experimental group( n=30, female=19; male=11, Mean age by month=60.2, SD=0.34 ), and control group ( n=30, female=20; male=10, Mean age by month=60.3, SD=0.36). To verify the research hypotheses (assessing the effectiveness of digital games on executive functions and creativity of preschool children), multivariate analysis of variance (MANOVA) was conducted. The model included one between-group variable with two levels (Experimental vs. Control), one repeated-measures variable with two levels (pre-test vs. post-test), and an interaction factor (condition x time). Results of this study emphasized the significant effect of digital games on executive functions and Creativity in preschool children. [ABSTRACT FROM AUTHOR] |
| Copyright of International Journal of Instruction is the property of International Journal of Instruction and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Education Research Complete |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
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| Header | DbId: ehh DbLabel: Education Research Complete An: 195073852 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: The Effect of Digital Games on Enhancing Creativity and Improving Executive Functions in Preschool Children. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Ali%2C+Bothina+Mohammed+Hussien%22">Ali, Bothina Mohammed Hussien</searchLink><relatesTo>1</relatesTo><i> Bm.ali@mu.edu.sa</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Instruction%22">International Journal of Instruction</searchLink>. Jul2026, Vol. 19 Issue 3, p201-214. 14p. – Name: Subject Label: Subject Terms Group: Su Data: *<searchLink fieldCode="DE" term="%22Creative+ability%22">Creative ability</searchLink><br />*<searchLink fieldCode="DE" term="%22Preschool+children%22">Preschool children</searchLink><br />*<searchLink fieldCode="DE" term="%22Pre-tests+%26+post-tests%22">Pre-tests & post-tests</searchLink><br /><searchLink fieldCode="DE" term="%22Executive+function%22">Executive function</searchLink><br /><searchLink fieldCode="DE" term="%22Multivariate+analysis%22">Multivariate analysis</searchLink><br /><searchLink fieldCode="DE" term="%22Electronic+games%22">Electronic games</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: This study aims to investigate the effect of digital games on enhancing creativity and improving executive functions in preschool children. This quasi -experimental study employed a pre/post -test design and a control group. A total of 60 children aged 5-6 who were very interested in drawing and highly motivated to participate in the experiment were selected to participate in the experiment. Children were randomly divided into experimental group( n=30, female=19; male=11, Mean age by month=60.2, SD=0.34 ), and control group ( n=30, female=20; male=10, Mean age by month=60.3, SD=0.36). To verify the research hypotheses (assessing the effectiveness of digital games on executive functions and creativity of preschool children), multivariate analysis of variance (MANOVA) was conducted. The model included one between-group variable with two levels (Experimental vs. Control), one repeated-measures variable with two levels (pre-test vs. post-test), and an interaction factor (condition x time). Results of this study emphasized the significant effect of digital games on executive functions and Creativity in preschool children. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of International Journal of Instruction is the property of International Journal of Instruction and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.29333/iji.2026.19311a Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 14 StartPage: 201 Subjects: – SubjectFull: Creative ability Type: general – SubjectFull: Preschool children Type: general – SubjectFull: Pre-tests & post-tests Type: general – SubjectFull: Executive function Type: general – SubjectFull: Multivariate analysis Type: general – SubjectFull: Electronic games Type: general Titles: – TitleFull: The Effect of Digital Games on Enhancing Creativity and Improving Executive Functions in Preschool Children. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Ali, Bothina Mohammed Hussien IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 07 Text: Jul2026 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 1694609X Numbering: – Type: volume Value: 19 – Type: issue Value: 3 Titles: – TitleFull: International Journal of Instruction Type: main |
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