Producing the Past With the Digital: Virtual Reality as Remediation in History Museum's Presentation Practice.

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Title: Producing the Past With the Digital: Virtual Reality as Remediation in History Museum's Presentation Practice.
Authors: Lähteenmäki, Ilkka1 (AUTHOR) ilkka.o.lahteenmaki@oulu.fi, Puurtinen, Marjaana2 (AUTHOR)
Source: Curator. Jul2026, Vol. 69 Issue 3, p390-401. 12p.
Subject Terms: *Historiography, *Audience participation, Virtual reality, Museum techniques, Representation (Philosophy), Media studies, Cultural property
Abstract: This paper examines contemporary museum practices in light of media and history theory, and understandings of representation. Through a content analysis of in‐depth interviews with museum and IT professionals involved in creating a virtual reality (VR) exhibition piece, we demonstrate how theoretical concepts addressing the mediated nature of representations (remediation, immediacy, hypermediation) can be used to unpack cultural‐history museum work in today's digital world. The analysis shows that our case example exhibition production process relied more on a division of labor between museum and IT experts, and on technology‐driven decision‐making than on joint discussions about on what grounds the different production steps are taken. Finally, we saw the urge to support museum visitors' engagement with the content and experience immediacy as one of the main goals for the whole project, and even something that overrides potential problematic issues about creating the representation itself. [ABSTRACT FROM AUTHOR]
Copyright of Curator is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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An: 195155486
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  Data: Producing the Past With the Digital: Virtual Reality as Remediation in History Museum's Presentation Practice.
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  Data: <searchLink fieldCode="AR" term="%22Lähteenmäki%2C+Ilkka%22">Lähteenmäki, Ilkka</searchLink><relatesTo>1</relatesTo> (AUTHOR)<i> ilkka.o.lahteenmaki@oulu.fi</i><br /><searchLink fieldCode="AR" term="%22Puurtinen%2C+Marjaana%22">Puurtinen, Marjaana</searchLink><relatesTo>2</relatesTo> (AUTHOR)
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  Data: <searchLink fieldCode="JN" term="%22Curator%22">Curator</searchLink>. Jul2026, Vol. 69 Issue 3, p390-401. 12p.
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  Data: *<searchLink fieldCode="DE" term="%22Historiography%22">Historiography</searchLink><br />*<searchLink fieldCode="DE" term="%22Audience+participation%22">Audience participation</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+reality%22">Virtual reality</searchLink><br /><searchLink fieldCode="DE" term="%22Museum+techniques%22">Museum techniques</searchLink><br /><searchLink fieldCode="DE" term="%22Representation+%28Philosophy%29%22">Representation (Philosophy)</searchLink><br /><searchLink fieldCode="DE" term="%22Media+studies%22">Media studies</searchLink><br /><searchLink fieldCode="DE" term="%22Cultural+property%22">Cultural property</searchLink>
– Name: Abstract
  Label: Abstract
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  Data: This paper examines contemporary museum practices in light of media and history theory, and understandings of representation. Through a content analysis of in‐depth interviews with museum and IT professionals involved in creating a virtual reality (VR) exhibition piece, we demonstrate how theoretical concepts addressing the mediated nature of representations (remediation, immediacy, hypermediation) can be used to unpack cultural‐history museum work in today's digital world. The analysis shows that our case example exhibition production process relied more on a division of labor between museum and IT experts, and on technology‐driven decision‐making than on joint discussions about on what grounds the different production steps are taken. Finally, we saw the urge to support museum visitors' engagement with the content and experience immediacy as one of the main goals for the whole project, and even something that overrides potential problematic issues about creating the representation itself. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
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  Group: Ab
  Data: <i>Copyright of Curator is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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    Identifiers:
      – Type: doi
        Value: 10.1111/cura.70028
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      – Code: eng
        Text: English
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        PageCount: 12
        StartPage: 390
    Subjects:
      – SubjectFull: Historiography
        Type: general
      – SubjectFull: Audience participation
        Type: general
      – SubjectFull: Virtual reality
        Type: general
      – SubjectFull: Museum techniques
        Type: general
      – SubjectFull: Representation (Philosophy)
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      – SubjectFull: Media studies
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      – SubjectFull: Cultural property
        Type: general
    Titles:
      – TitleFull: Producing the Past With the Digital: Virtual Reality as Remediation in History Museum's Presentation Practice.
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            – D: 01
              M: 07
              Text: Jul2026
              Type: published
              Y: 2026
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