Immersive Virtual Reality in the Treatment of Communication Disorders: A Scoping Review.

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Title: Immersive Virtual Reality in the Treatment of Communication Disorders: A Scoping Review.
Authors: Nudelman, Charles J.1 cjnudelm@syr.edu, Niu, Junhua1, Hutz, Emma-Grace1, Edwards, Krista1
Source: American Journal of Speech-Language Pathology. Jul2026, Vol. 35 Issue 4, p1851-1867. 17p.
Subject Terms: *Speech-language pathology, *Aphasia, *Stuttering, *Clinical competence, Treatment of communicative disorders, Descriptive statistics, Treatment effectiveness, Virtual reality, Systematic reviews, MEDLINE, Online information services, Patient participation
Abstract: Background: The objective of the present scoping review was to identify how immersive virtual reality (VR) has been implemented within the discipline of communication sciences and disorders (CSD) among clinical populations. Method: Following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) Extension for Scoping Reviews guidelines, five electronic databases were searched for peer-reviewed studies published between 1965 and August 2025. A total of 1,116 records were identified, of which 11 publications met the inclusion criteria of employing immersive VR with individuals diagnosed with a communication disorder and involving a speechlanguage pathologist or CSD researcher. Results: Across the 11 included studies, nearly half (45%) examined immersive VR applications for stuttering, while other studies targeted aphasia, dementia, voice disorders, and neurogenic communication disorders. Most studies employed within-subject experimental or case study designs with small sample sizes (ranging from three to 36 participants, ages 9--81 years). Generally, across studies, immersive VR elicited communicative and emotional responses comparable to those observed in real-world contexts. Participants reported strong presence and engagement, supporting the potential and feasibility of VR-based interventions across CSD populations. Discussion: Strengths of the evidence include consistent feasibility outcomes. Limitations include small sample sizes, short intervention durations, and considerable heterogeneity in study designs and outcome measures. Clinicians and researchers may find immersive VR a valuable complement to conventional methods, offering opportunities to study and support communication behaviors within controlled yet ecologically relevant contexts. [ABSTRACT FROM AUTHOR]
Copyright of American Journal of Speech-Language Pathology is the property of American Speech-Language-Hearing Association and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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  Data: Immersive Virtual Reality in the Treatment of Communication Disorders: A Scoping Review.
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  Data: <searchLink fieldCode="AR" term="%22Nudelman%2C+Charles+J%2E%22">Nudelman, Charles J.</searchLink><relatesTo>1</relatesTo><i> cjnudelm@syr.edu</i><br /><searchLink fieldCode="AR" term="%22Niu%2C+Junhua%22">Niu, Junhua</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Hutz%2C+Emma-Grace%22">Hutz, Emma-Grace</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Edwards%2C+Krista%22">Edwards, Krista</searchLink><relatesTo>1</relatesTo>
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  Data: <searchLink fieldCode="JN" term="%22American+Journal+of+Speech-Language+Pathology%22">American Journal of Speech-Language Pathology</searchLink>. Jul2026, Vol. 35 Issue 4, p1851-1867. 17p.
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  Data: *<searchLink fieldCode="DE" term="%22Speech-language+pathology%22">Speech-language pathology</searchLink><br />*<searchLink fieldCode="DE" term="%22Aphasia%22">Aphasia</searchLink><br />*<searchLink fieldCode="DE" term="%22Stuttering%22">Stuttering</searchLink><br />*<searchLink fieldCode="DE" term="%22Clinical+competence%22">Clinical competence</searchLink><br /><searchLink fieldCode="DE" term="%22Treatment+of+communicative+disorders%22">Treatment of communicative disorders</searchLink><br /><searchLink fieldCode="DE" term="%22Descriptive+statistics%22">Descriptive statistics</searchLink><br /><searchLink fieldCode="DE" term="%22Treatment+effectiveness%22">Treatment effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+reality%22">Virtual reality</searchLink><br /><searchLink fieldCode="DE" term="%22Systematic+reviews%22">Systematic reviews</searchLink><br /><searchLink fieldCode="DE" term="%22MEDLINE%22">MEDLINE</searchLink><br /><searchLink fieldCode="DE" term="%22Online+information+services%22">Online information services</searchLink><br /><searchLink fieldCode="DE" term="%22Patient+participation%22">Patient participation</searchLink>
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  Label: Abstract
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  Data: Background: The objective of the present scoping review was to identify how immersive virtual reality (VR) has been implemented within the discipline of communication sciences and disorders (CSD) among clinical populations. Method: Following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) Extension for Scoping Reviews guidelines, five electronic databases were searched for peer-reviewed studies published between 1965 and August 2025. A total of 1,116 records were identified, of which 11 publications met the inclusion criteria of employing immersive VR with individuals diagnosed with a communication disorder and involving a speechlanguage pathologist or CSD researcher. Results: Across the 11 included studies, nearly half (45%) examined immersive VR applications for stuttering, while other studies targeted aphasia, dementia, voice disorders, and neurogenic communication disorders. Most studies employed within-subject experimental or case study designs with small sample sizes (ranging from three to 36 participants, ages 9--81 years). Generally, across studies, immersive VR elicited communicative and emotional responses comparable to those observed in real-world contexts. Participants reported strong presence and engagement, supporting the potential and feasibility of VR-based interventions across CSD populations. Discussion: Strengths of the evidence include consistent feasibility outcomes. Limitations include small sample sizes, short intervention durations, and considerable heterogeneity in study designs and outcome measures. Clinicians and researchers may find immersive VR a valuable complement to conventional methods, offering opportunities to study and support communication behaviors within controlled yet ecologically relevant contexts. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of American Journal of Speech-Language Pathology is the property of American Speech-Language-Hearing Association and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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        Value: 10.1044/2026_AJSLP-25-00596
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        Text: English
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        Type: general
      – SubjectFull: Aphasia
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      – SubjectFull: Stuttering
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      – SubjectFull: Clinical competence
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      – SubjectFull: Treatment of communicative disorders
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      – SubjectFull: Descriptive statistics
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      – SubjectFull: Treatment effectiveness
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      – SubjectFull: Virtual reality
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      – SubjectFull: Systematic reviews
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      – SubjectFull: MEDLINE
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      – SubjectFull: Online information services
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      – SubjectFull: Patient participation
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      – TitleFull: Immersive Virtual Reality in the Treatment of Communication Disorders: A Scoping Review.
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            NameFull: Nudelman, Charles J.
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            NameFull: Niu, Junhua
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            NameFull: Hutz, Emma-Grace
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              M: 07
              Text: Jul2026
              Type: published
              Y: 2026
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