Levelling up: Gamifying fashion work experience in north-east England through playful learning resource development.
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| Title: | Levelling up: Gamifying fashion work experience in north-east England through playful learning resource development. |
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| Authors: | Geissler, Sarah-Mary1 (AUTHOR) sarahmary.geissler@gmail.com |
| Source: | Art, Design & Communication in Higher Education. Oct2026, Vol. 25 Issue 2, p249-264. 16p. |
| Subject Terms: | *Gamification, *Situated learning theory, *Educational games, *Action research, Fashion design education, Social capital, Work experience (Employment) |
| Geographic Terms: | North East England, England |
| People: | Bourdieu, Pierre, 1930-2002 |
| Abstract: | A successful career in fashion, as with most creative industries, is rooted in aptitude and networks developed through experience in the field. Situatedness here has long supported the teaching of fashion through encouragement of work placements and interning alongside education. Scholastic efforts alone are rarely enough to secure a career and as such situated learning in a professional environment is a key supplement to post-education opportunities. As the adage goes, it's not what you know but who you know, or, as Bourdieu would put it, the connections attributed to 'social capital' mean that work experience is instrumental in broadening professional circles for students. However, the first steps towards building networks can be exacerbated by location, socio-economics and personal limitations, meaning a large subset of fashion students begin their professional journey at a competitive disadvantage despite all completing the same degree programme. This report seeks to investigate pedagogical solutions to simulating experiences through a board game where situated learning is limited or not possible. This report discusses the preparation, development and implementation of a playful resource using action research that aims to facilitate learning about fashion industry careers for students at a higher education provider in the north-east of England. [ABSTRACT FROM AUTHOR] |
| Copyright of Art, Design & Communication in Higher Education is the property of Intellect Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Education Research Complete |
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| Header | DbId: ehh DbLabel: Education Research Complete An: 197344578 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Levelling up: Gamifying fashion work experience in north-east England through playful learning resource development. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Geissler%2C+Sarah-Mary%22">Geissler, Sarah-Mary</searchLink><relatesTo>1</relatesTo> (AUTHOR)<i> sarahmary.geissler@gmail.com</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Art%2C+Design+%26+Communication+in+Higher+Education%22">Art, Design & Communication in Higher Education</searchLink>. Oct2026, Vol. 25 Issue 2, p249-264. 16p. – Name: Subject Label: Subject Terms Group: Su Data: *<searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br />*<searchLink fieldCode="DE" term="%22Situated+learning+theory%22">Situated learning theory</searchLink><br />*<searchLink fieldCode="DE" term="%22Educational+games%22">Educational games</searchLink><br />*<searchLink fieldCode="DE" term="%22Action+research%22">Action research</searchLink><br /><searchLink fieldCode="DE" term="%22Fashion+design+education%22">Fashion design education</searchLink><br /><searchLink fieldCode="DE" term="%22Social+capital%22">Social capital</searchLink><br /><searchLink fieldCode="DE" term="%22Work+experience+%28Employment%29%22">Work experience (Employment)</searchLink> – Name: SubjectGeographic Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22North+East+England%22">North East England</searchLink><br /><searchLink fieldCode="DE" term="%22England%22">England</searchLink> – Name: SubjectPerson Label: People Group: Su Data: <searchLink fieldCode="PE" term="%22Bourdieu%2C+Pierre%2C+1930-2002%22">Bourdieu, Pierre, 1930-2002</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: A successful career in fashion, as with most creative industries, is rooted in aptitude and networks developed through experience in the field. Situatedness here has long supported the teaching of fashion through encouragement of work placements and interning alongside education. Scholastic efforts alone are rarely enough to secure a career and as such situated learning in a professional environment is a key supplement to post-education opportunities. As the adage goes, it's not what you know but who you know, or, as Bourdieu would put it, the connections attributed to 'social capital' mean that work experience is instrumental in broadening professional circles for students. However, the first steps towards building networks can be exacerbated by location, socio-economics and personal limitations, meaning a large subset of fashion students begin their professional journey at a competitive disadvantage despite all completing the same degree programme. This report seeks to investigate pedagogical solutions to simulating experiences through a board game where situated learning is limited or not possible. This report discusses the preparation, development and implementation of a playful resource using action research that aims to facilitate learning about fashion industry careers for students at a higher education provider in the north-east of England. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Art, Design & Communication in Higher Education is the property of Intellect Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=ehh&AN=197344578 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1386/adch_00104_1 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 16 StartPage: 249 Subjects: – SubjectFull: Gamification Type: general – SubjectFull: Situated learning theory Type: general – SubjectFull: Educational games Type: general – SubjectFull: Action research Type: general – SubjectFull: Fashion design education Type: general – SubjectFull: Social capital Type: general – SubjectFull: Work experience (Employment) Type: general – SubjectFull: North East England Type: general – SubjectFull: England Type: general – SubjectFull: Bourdieu, Pierre, 1930-2002 Type: general Titles: – TitleFull: Levelling up: Gamifying fashion work experience in north-east England through playful learning resource development. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Geissler, Sarah-Mary IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 10 Text: Oct2026 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 1474273X Numbering: – Type: volume Value: 25 – Type: issue Value: 2 Titles: – TitleFull: Art, Design & Communication in Higher Education Type: main |
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