Social Software for Lifelong Competence Development: Challenges and Infrastructure.

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Title: Social Software for Lifelong Competence Development: Challenges and Infrastructure.
Authors: Marenzi, I.1, Demidova, E.1, Nejdl, W.1, Olmedilla, D.1, Zerr, S.1
Source: International Journal of Emerging Technologies in Learning. 2008, Vol. 3 Issue S1, p18-23. 6p. 1 Color Photograph, 3 Diagrams.
Subject Terms: *Experiential learning, *Graduate study in education, Social skills, Performance standards, Social factors, Open source software
Abstract: Within the TENCompetence project we aim to develop and integrate models and tools into an open source infrastructure for the creation, storage and exchange of learning objects, suitable knowledge resources as well as learning experiences. This contribution analyzes the potential of social software tools for providing part of the required functionality, as well as some challenges involved. [ABSTRACT FROM AUTHOR]
Copyright of International Journal of Emerging Technologies in Learning is the property of International Association of Online Engineering (IAOE) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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Header DbId: ehh
DbLabel: Education Research Complete
An: 33281983
AccessLevel: 6
PubType: Academic Journal
PubTypeId: academicJournal
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  Data: Social Software for Lifelong Competence Development: Challenges and Infrastructure.
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  Data: <searchLink fieldCode="AR" term="%22Marenzi%2C+I%2E%22">Marenzi, I.</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Demidova%2C+E%2E%22">Demidova, E.</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Nejdl%2C+W%2E%22">Nejdl, W.</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Olmedilla%2C+D%2E%22">Olmedilla, D.</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Zerr%2C+S%2E%22">Zerr, S.</searchLink><relatesTo>1</relatesTo>
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  Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Emerging+Technologies+in+Learning%22">International Journal of Emerging Technologies in Learning</searchLink>. 2008, Vol. 3 Issue S1, p18-23. 6p. 1 Color Photograph, 3 Diagrams.
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  Data: *<searchLink fieldCode="DE" term="%22Experiential+learning%22">Experiential learning</searchLink><br />*<searchLink fieldCode="DE" term="%22Graduate+study+in+education%22">Graduate study in education</searchLink><br /><searchLink fieldCode="DE" term="%22Social+skills%22">Social skills</searchLink><br /><searchLink fieldCode="DE" term="%22Performance+standards%22">Performance standards</searchLink><br /><searchLink fieldCode="DE" term="%22Social+factors%22">Social factors</searchLink><br /><searchLink fieldCode="DE" term="%22Open+source+software%22">Open source software</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: Within the TENCompetence project we aim to develop and integrate models and tools into an open source infrastructure for the creation, storage and exchange of learning objects, suitable knowledge resources as well as learning experiences. This contribution analyzes the potential of social software tools for providing part of the required functionality, as well as some challenges involved. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of International Journal of Emerging Technologies in Learning is the property of International Association of Online Engineering (IAOE) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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      – Code: eng
        Text: English
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        PageCount: 6
        StartPage: 18
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      – SubjectFull: Experiential learning
        Type: general
      – SubjectFull: Graduate study in education
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      – SubjectFull: Social skills
        Type: general
      – SubjectFull: Performance standards
        Type: general
      – SubjectFull: Social factors
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      – SubjectFull: Open source software
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              M: 07
              Text: 2008
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              Y: 2008
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