The Construct of Creativity: Structural Model for Self-Reported Creativity Ratings.

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Title: The Construct of Creativity: Structural Model for Self-Reported Creativity Ratings.
Authors: KAUFMAN, JAMES C.1 jkaufman@csusb.edu, COLE, JASON C., BAER, JOHN
Source: Journal of Creative Behavior. 2009 2nd Quarter, Vol. 43 Issue 2, p119-134. 16p. 1 Diagram, 3 Charts.
Subject Terms: *Creative ability testing, *Creative thinking testing, *Ability testing, *Problem solving, Businessmen, Businesspeople
Abstract: Several thousand subjects completed self-report questionnaires about their own creativity in 56 discrete domains. This sample was then randomly divided into three subsamples that were subject to factor analyses that compared an oblique model (with a set of correlated factors) and a hierarchical model (with a single second-order, or hierarchical, factor subsuming all of the first order factors). After model refinement, both models were then tested on a confirmation sample. The hierarchical model had a better fit with the data than the oblique model, providing support for theories that have proposed a hierarchical structure to creativity, such as the Amusement Park Theoretical Model. The analysis provided evidence of both an over-arching general factor and seven more specific General Thematic Areas of creative performance (Artistic-Verbal, Artistic-Visual, Entrepreneur, Interpersonal, Math/Science, Performance, and Problem-Solving). [ABSTRACT FROM AUTHOR]
Copyright of Journal of Creative Behavior is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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  Data: The Construct of Creativity: Structural Model for Self-Reported Creativity Ratings.
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  Data: <searchLink fieldCode="AR" term="%22KAUFMAN%2C+JAMES+C%2E%22">KAUFMAN, JAMES C.</searchLink><relatesTo>1</relatesTo><i> jkaufman@csusb.edu</i><br /><searchLink fieldCode="AR" term="%22COLE%2C+JASON+C%2E%22">COLE, JASON C.</searchLink><br /><searchLink fieldCode="AR" term="%22BAER%2C+JOHN%22">BAER, JOHN</searchLink>
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  Data: <searchLink fieldCode="JN" term="%22Journal+of+Creative+Behavior%22">Journal of Creative Behavior</searchLink>. 2009 2nd Quarter, Vol. 43 Issue 2, p119-134. 16p. 1 Diagram, 3 Charts.
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  Data: *<searchLink fieldCode="DE" term="%22Creative+ability+testing%22">Creative ability testing</searchLink><br />*<searchLink fieldCode="DE" term="%22Creative+thinking+testing%22">Creative thinking testing</searchLink><br />*<searchLink fieldCode="DE" term="%22Ability+testing%22">Ability testing</searchLink><br />*<searchLink fieldCode="DE" term="%22Problem+solving%22">Problem solving</searchLink><br /><searchLink fieldCode="DE" term="%22Businessmen%22">Businessmen</searchLink><br /><searchLink fieldCode="DE" term="%22Businesspeople%22">Businesspeople</searchLink>
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  Data: Several thousand subjects completed self-report questionnaires about their own creativity in 56 discrete domains. This sample was then randomly divided into three subsamples that were subject to factor analyses that compared an oblique model (with a set of correlated factors) and a hierarchical model (with a single second-order, or hierarchical, factor subsuming all of the first order factors). After model refinement, both models were then tested on a confirmation sample. The hierarchical model had a better fit with the data than the oblique model, providing support for theories that have proposed a hierarchical structure to creativity, such as the Amusement Park Theoretical Model. The analysis provided evidence of both an over-arching general factor and seven more specific General Thematic Areas of creative performance (Artistic-Verbal, Artistic-Visual, Entrepreneur, Interpersonal, Math/Science, Performance, and Problem-Solving). [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
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  Data: <i>Copyright of Journal of Creative Behavior is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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        Value: 10.1002/j.2162-6057.2009.tb01310.x
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      – Code: eng
        Text: English
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      – SubjectFull: Creative ability testing
        Type: general
      – SubjectFull: Creative thinking testing
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      – SubjectFull: Ability testing
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      – SubjectFull: Problem solving
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            – D: 01
              M: 06
              Text: 2009 2nd Quarter
              Type: published
              Y: 2009
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