INTERACTIVE CLASSICAL STORIES THESAURUS-BASED SCENARIO: REASONING AND UNDERSTANDING IN EXPERIENCING INTERACTIVE STORIES WITH CREATIVE LOGOS.

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Title: INTERACTIVE CLASSICAL STORIES THESAURUS-BASED SCENARIO: REASONING AND UNDERSTANDING IN EXPERIENCING INTERACTIVE STORIES WITH CREATIVE LOGOS.
Authors: Kapetanakis, Yannis1, Halatsis, Constantin1
Source: Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age. 2007, p432-436. 5p. 2 Diagrams.
Subject Terms: Interactive fiction, Interactive books, Literature, Logos (Symbols), Information theory
Abstract: The proposed INTERACTIVE CLASSICAL STORIES THESAURUS framework (ICST) aims at creating a rich-media collection of world classical stories in an open architecture system for experiencing interactive stories to meet the pedagogical purpose of reasoning and understanding. Scenario storyboards and interactions with the system will be recorded for enriching the knowledge base, where finally there will be what has become Classical in World Literature, History and Art, the Culture. Reviving heroes, characters, figures, objects, time-places, all possible scenes to take part in Interactive Story-happenings with users, all are to follow a scenario read-write procedure and produce media-files, sayings, viewpoints, dialogues and antilogs, even debates and voting. The knowledge base, based on creative Logos, will have human semantics and become a real thesaurus with reusable learning objects. Success interactive stories of ICST will present reasoning story maps with exciting meaningful journeys for personal, group as well as intercultural understanding. [ABSTRACT FROM AUTHOR]
Copyright of Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age is the property of International Association for Development of the Information Society (IADIS) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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  Data: <searchLink fieldCode="DE" term="%22Interactive+fiction%22">Interactive fiction</searchLink><br /><searchLink fieldCode="DE" term="%22Interactive+books%22">Interactive books</searchLink><br /><searchLink fieldCode="DE" term="%22Literature%22">Literature</searchLink><br /><searchLink fieldCode="DE" term="%22Logos+%28Symbols%29%22">Logos (Symbols)</searchLink><br /><searchLink fieldCode="DE" term="%22Information+theory%22">Information theory</searchLink>
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  Data: The proposed INTERACTIVE CLASSICAL STORIES THESAURUS framework (ICST) aims at creating a rich-media collection of world classical stories in an open architecture system for experiencing interactive stories to meet the pedagogical purpose of reasoning and understanding. Scenario storyboards and interactions with the system will be recorded for enriching the knowledge base, where finally there will be what has become Classical in World Literature, History and Art, the Culture. Reviving heroes, characters, figures, objects, time-places, all possible scenes to take part in Interactive Story-happenings with users, all are to follow a scenario read-write procedure and produce media-files, sayings, viewpoints, dialogues and antilogs, even debates and voting. The knowledge base, based on creative Logos, will have human semantics and become a real thesaurus with reusable learning objects. Success interactive stories of ICST will present reasoning story maps with exciting meaningful journeys for personal, group as well as intercultural understanding. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age is the property of International Association for Development of the Information Society (IADIS) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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      – Code: eng
        Text: English
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      Pagination:
        PageCount: 5
        StartPage: 432
    Subjects:
      – SubjectFull: Interactive fiction
        Type: general
      – SubjectFull: Interactive books
        Type: general
      – SubjectFull: Literature
        Type: general
      – SubjectFull: Logos (Symbols)
        Type: general
      – SubjectFull: Information theory
        Type: general
    Titles:
      – TitleFull: INTERACTIVE CLASSICAL STORIES THESAURUS-BASED SCENARIO: REASONING AND UNDERSTANDING IN EXPERIENCING INTERACTIVE STORIES WITH CREATIVE LOGOS.
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            NameFull: Kapetanakis, Yannis
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            NameFull: Halatsis, Constantin
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              Text: 2007
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              Y: 2007
          Titles:
            – TitleFull: Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age
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