INTERACTIVE CLASSICAL STORIES THESAURUS-BASED SCENARIO: REASONING AND UNDERSTANDING IN EXPERIENCING INTERACTIVE STORIES WITH CREATIVE LOGOS.
Saved in:
| Title: | INTERACTIVE CLASSICAL STORIES THESAURUS-BASED SCENARIO: REASONING AND UNDERSTANDING IN EXPERIENCING INTERACTIVE STORIES WITH CREATIVE LOGOS. |
|---|---|
| Authors: | Kapetanakis, Yannis1, Halatsis, Constantin1 |
| Source: | Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age. 2007, p432-436. 5p. 2 Diagrams. |
| Subject Terms: | Interactive fiction, Interactive books, Literature, Logos (Symbols), Information theory |
| Abstract: | The proposed INTERACTIVE CLASSICAL STORIES THESAURUS framework (ICST) aims at creating a rich-media collection of world classical stories in an open architecture system for experiencing interactive stories to meet the pedagogical purpose of reasoning and understanding. Scenario storyboards and interactions with the system will be recorded for enriching the knowledge base, where finally there will be what has become Classical in World Literature, History and Art, the Culture. Reviving heroes, characters, figures, objects, time-places, all possible scenes to take part in Interactive Story-happenings with users, all are to follow a scenario read-write procedure and produce media-files, sayings, viewpoints, dialogues and antilogs, even debates and voting. The knowledge base, based on creative Logos, will have human semantics and become a real thesaurus with reusable learning objects. Success interactive stories of ICST will present reasoning story maps with exciting meaningful journeys for personal, group as well as intercultural understanding. [ABSTRACT FROM AUTHOR] |
| Copyright of Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age is the property of International Association for Development of the Information Society (IADIS) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Education Research Complete |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
|---|---|
| Header | DbId: ehh DbLabel: Education Research Complete An: 77650857 AccessLevel: 6 PubType: Conference PubTypeId: conference PreciseRelevancyScore: 0 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: INTERACTIVE CLASSICAL STORIES THESAURUS-BASED SCENARIO: REASONING AND UNDERSTANDING IN EXPERIENCING INTERACTIVE STORIES WITH CREATIVE LOGOS. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Kapetanakis%2C+Yannis%22">Kapetanakis, Yannis</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Halatsis%2C+Constantin%22">Halatsis, Constantin</searchLink><relatesTo>1</relatesTo> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Proceedings+of+the+IADIS+International+Conference+on+Cognition+%26+Exploratory+Learning+in+Digital+Age%22">Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age</searchLink>. 2007, p432-436. 5p. 2 Diagrams. – Name: Subject Label: Subject Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Interactive+fiction%22">Interactive fiction</searchLink><br /><searchLink fieldCode="DE" term="%22Interactive+books%22">Interactive books</searchLink><br /><searchLink fieldCode="DE" term="%22Literature%22">Literature</searchLink><br /><searchLink fieldCode="DE" term="%22Logos+%28Symbols%29%22">Logos (Symbols)</searchLink><br /><searchLink fieldCode="DE" term="%22Information+theory%22">Information theory</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: The proposed INTERACTIVE CLASSICAL STORIES THESAURUS framework (ICST) aims at creating a rich-media collection of world classical stories in an open architecture system for experiencing interactive stories to meet the pedagogical purpose of reasoning and understanding. Scenario storyboards and interactions with the system will be recorded for enriching the knowledge base, where finally there will be what has become Classical in World Literature, History and Art, the Culture. Reviving heroes, characters, figures, objects, time-places, all possible scenes to take part in Interactive Story-happenings with users, all are to follow a scenario read-write procedure and produce media-files, sayings, viewpoints, dialogues and antilogs, even debates and voting. The knowledge base, based on creative Logos, will have human semantics and become a real thesaurus with reusable learning objects. Success interactive stories of ICST will present reasoning story maps with exciting meaningful journeys for personal, group as well as intercultural understanding. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age is the property of International Association for Development of the Information Society (IADIS) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=ehh&AN=77650857 |
| RecordInfo | BibRecord: BibEntity: Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 5 StartPage: 432 Subjects: – SubjectFull: Interactive fiction Type: general – SubjectFull: Interactive books Type: general – SubjectFull: Literature Type: general – SubjectFull: Logos (Symbols) Type: general – SubjectFull: Information theory Type: general Titles: – TitleFull: INTERACTIVE CLASSICAL STORIES THESAURUS-BASED SCENARIO: REASONING AND UNDERSTANDING IN EXPERIENCING INTERACTIVE STORIES WITH CREATIVE LOGOS. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Kapetanakis, Yannis – PersonEntity: Name: NameFull: Halatsis, Constantin IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Text: 2007 Type: published Y: 2007 Titles: – TitleFull: Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age Type: main |
| ResultId | 1 |