MY-INVESTMENT: USING DIGITAL GAMES TO HELP CHILDREN LEARN FINANCIAL MANAGEMENT.
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| Title: | MY-INVESTMENT: USING DIGITAL GAMES TO HELP CHILDREN LEARN FINANCIAL MANAGEMENT. |
|---|---|
| Authors: | ZHI-HONG CHEN1 zhchen@saturn.yzu.edu.tw, CHING-HU LU1 jhluh@saturn.yzu.edu.tw, CHIH-YUEH CHOU2 cychou@saturn.yzu.edu.tw, LI-CHIOU CHEN1 cambre@saturn.yzu.edu.tw, CHEN-WEI CHIANG1 chenwei@saturn.yzu.edu.tw, CHIN-FENG WAN3 jeanwan03@gmail.com |
| Source: | Research & Practice in Technology Enhanced Learning. 2013, Vol. 8 Issue 2, p277-290. 14p. |
| Subject Terms: | *Learning, *Financial management, *Video games, Investments, Strategic planning, Empirical research |
| Abstract: | Although financial management is a significant issue for children, few studies offer empirical findings concerning the influences of game-based environments on children's learning. Thus, this study investigates how digital games can serve as a favorable environment to help children learn about financial management. We first develop a digital game, and then conduct a case study with 29 fifth-grade students designed to investigate the children's behaviors. The results reveal that (1) there were individual differences in their management behaviors, although their behaviors in terms of understanding and coping with overall financial investment tended to increase over time; (2) 41% of the students did not show appropriate financial management behaviors but 59% did, and most of them held a rather conservative strategy in financial management. Based on these findings, some directions for future development of game-based environments are suggested. [ABSTRACT FROM AUTHOR] |
| Copyright of Research & Practice in Technology Enhanced Learning is the property of Asia-Pacific Society for Computers in Education (APSCE) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Education Research Complete |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
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| Header | DbId: ehh DbLabel: Education Research Complete An: 91701827 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: MY-INVESTMENT: USING DIGITAL GAMES TO HELP CHILDREN LEARN FINANCIAL MANAGEMENT. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22ZHI-HONG+CHEN%22">ZHI-HONG CHEN</searchLink><relatesTo>1</relatesTo><i> zhchen@saturn.yzu.edu.tw</i><br /><searchLink fieldCode="AR" term="%22CHING-HU+LU%22">CHING-HU LU</searchLink><relatesTo>1</relatesTo><i> jhluh@saturn.yzu.edu.tw</i><br /><searchLink fieldCode="AR" term="%22CHIH-YUEH+CHOU%22">CHIH-YUEH CHOU</searchLink><relatesTo>2</relatesTo><i> cychou@saturn.yzu.edu.tw</i><br /><searchLink fieldCode="AR" term="%22LI-CHIOU+CHEN%22">LI-CHIOU CHEN</searchLink><relatesTo>1</relatesTo><i> cambre@saturn.yzu.edu.tw</i><br /><searchLink fieldCode="AR" term="%22CHEN-WEI+CHIANG%22">CHEN-WEI CHIANG</searchLink><relatesTo>1</relatesTo><i> chenwei@saturn.yzu.edu.tw</i><br /><searchLink fieldCode="AR" term="%22CHIN-FENG+WAN%22">CHIN-FENG WAN</searchLink><relatesTo>3</relatesTo><i> jeanwan03@gmail.com</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Research+%26+Practice+in+Technology+Enhanced+Learning%22">Research & Practice in Technology Enhanced Learning</searchLink>. 2013, Vol. 8 Issue 2, p277-290. 14p. – Name: Subject Label: Subject Terms Group: Su Data: *<searchLink fieldCode="DE" term="%22Learning%22">Learning</searchLink><br />*<searchLink fieldCode="DE" term="%22Financial+management%22">Financial management</searchLink><br />*<searchLink fieldCode="DE" term="%22Video+games%22">Video games</searchLink><br /><searchLink fieldCode="DE" term="%22Investments%22">Investments</searchLink><br /><searchLink fieldCode="DE" term="%22Strategic+planning%22">Strategic planning</searchLink><br /><searchLink fieldCode="DE" term="%22Empirical+research%22">Empirical research</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Although financial management is a significant issue for children, few studies offer empirical findings concerning the influences of game-based environments on children's learning. Thus, this study investigates how digital games can serve as a favorable environment to help children learn about financial management. We first develop a digital game, and then conduct a case study with 29 fifth-grade students designed to investigate the children's behaviors. The results reveal that (1) there were individual differences in their management behaviors, although their behaviors in terms of understanding and coping with overall financial investment tended to increase over time; (2) 41% of the students did not show appropriate financial management behaviors but 59% did, and most of them held a rather conservative strategy in financial management. Based on these findings, some directions for future development of game-based environments are suggested. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Research & Practice in Technology Enhanced Learning is the property of Asia-Pacific Society for Computers in Education (APSCE) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=ehh&AN=91701827 |
| RecordInfo | BibRecord: BibEntity: Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 14 StartPage: 277 Subjects: – SubjectFull: Learning Type: general – SubjectFull: Financial management Type: general – SubjectFull: Video games Type: general – SubjectFull: Investments Type: general – SubjectFull: Strategic planning Type: general – SubjectFull: Empirical research Type: general Titles: – TitleFull: MY-INVESTMENT: USING DIGITAL GAMES TO HELP CHILDREN LEARN FINANCIAL MANAGEMENT. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: ZHI-HONG CHEN – PersonEntity: Name: NameFull: CHING-HU LU – PersonEntity: Name: NameFull: CHIH-YUEH CHOU – PersonEntity: Name: NameFull: LI-CHIOU CHEN – PersonEntity: Name: NameFull: CHEN-WEI CHIANG – PersonEntity: Name: NameFull: CHIN-FENG WAN IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 07 Text: 2013 Type: published Y: 2013 Identifiers: – Type: issn-print Value: 17932068 Numbering: – Type: volume Value: 8 – Type: issue Value: 2 Titles: – TitleFull: Research & Practice in Technology Enhanced Learning Type: main |
| ResultId | 1 |