Youth Performance in Virtual Environments.

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Bibliographic Details
Title: Youth Performance in Virtual Environments.
Authors: Burling, James T.1 jtburling@gmail.com
Source: Youth Theatre Journal. 2013, Vol. 27 Issue 2, p139-146. 8p.
Subject Terms: Children's theater, Theater & society, Augmented reality, Avatars (Virtual reality), Theater audiences
Abstract (English): This article examines the changing nature of young audiences in a media-saturated society. There is a growing trend toward participation and agency in video and augmented reality games allowing players to become participant and observer, actor and avatar. Based on my work with drama for youth, my experiments with participatory performance utilizing video games, and the convergence of theories about play and performance, I analyze the evolving connections between the way children and adults experience virtual environments and games, the ways they engage with a theatrical event, and how this informs the development of theatre for young audiences. [ABSTRACT FROM PUBLISHER]
Abstract (Spanish): Este artículo examina la naturaleza cambiante de las audiencias jóvenes en una sociedad saturada de medios. Hay una tendencia creciente hacia la participación y gestión en los juegos de vídeo de realidad aumentada, que permite a los jugadores convertirse a la vez en participantes y observadores, actores y avatares. Fundamentándome en mi trabajo con el drama para jóvenes, mis experimentos con escenificaciones participativas utilizando videojuegos, y la convergencia de las teorías sobre el juego y la representación, analizo las conexiones evolutivas entre la manera como los niños y los adultos experimentan los entornos virtuales y los juegos, las formas en que se involucran en un evento teatral, y cómo esto incide en la evolución del teatro para las audiencias jóvenes. [ABSTRACT FROM PUBLISHER]
Copyright of Youth Theatre Journal is the property of Routledge and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
FullText Text:
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PubType: Academic Journal
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  Data: Youth Performance in Virtual Environments.
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  Data: <searchLink fieldCode="AR" term="%22Burling%2C+James+T%2E%22">Burling, James T.</searchLink><relatesTo>1</relatesTo><i> jtburling@gmail.com</i>
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  Data: <searchLink fieldCode="JN" term="%22Youth+Theatre+Journal%22">Youth Theatre Journal</searchLink>. 2013, Vol. 27 Issue 2, p139-146. 8p.
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  Data: <searchLink fieldCode="DE" term="%22Children's+theater%22">Children's theater</searchLink><br /><searchLink fieldCode="DE" term="%22Theater+%26+society%22">Theater & society</searchLink><br /><searchLink fieldCode="DE" term="%22Augmented+reality%22">Augmented reality</searchLink><br /><searchLink fieldCode="DE" term="%22Avatars+%28Virtual+reality%29%22">Avatars (Virtual reality)</searchLink><br /><searchLink fieldCode="DE" term="%22Theater+audiences%22">Theater audiences</searchLink>
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  Label: Abstract (English)
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  Data: This article examines the changing nature of young audiences in a media-saturated society. There is a growing trend toward participation and agency in video and augmented reality games allowing players to become participant and observer, actor and avatar. Based on my work with drama for youth, my experiments with participatory performance utilizing video games, and the convergence of theories about play and performance, I analyze the evolving connections between the way children and adults experience virtual environments and games, the ways they engage with a theatrical event, and how this informs the development of theatre for young audiences. [ABSTRACT FROM PUBLISHER]
– Name: Abstract
  Label: Abstract (Spanish)
  Group: Ab
  Data: Este artículo examina la naturaleza cambiante de las audiencias jóvenes en una sociedad saturada de medios. Hay una tendencia creciente hacia la participación y gestión en los juegos de vídeo de realidad aumentada, que permite a los jugadores convertirse a la vez en participantes y observadores, actores y avatares. Fundamentándome en mi trabajo con el drama para jóvenes, mis experimentos con escenificaciones participativas utilizando videojuegos, y la convergencia de las teorías sobre el juego y la representación, analizo las conexiones evolutivas entre la manera como los niños y los adultos experimentan los entornos virtuales y los juegos, las formas en que se involucran en un evento teatral, y cómo esto incide en la evolución del teatro para las audiencias jóvenes. [ABSTRACT FROM PUBLISHER]
– Name: AbstractSuppliedCopyright
  Label:
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  Data: <i>Copyright of Youth Theatre Journal is the property of Routledge and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=ehh&AN=91735677
RecordInfo BibRecord:
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    Identifiers:
      – Type: doi
        Value: 10.1080/08929092.2013.837710
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      – Code: eng
        Text: English
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        StartPage: 139
    Subjects:
      – SubjectFull: Children's theater
        Type: general
      – SubjectFull: Theater & society
        Type: general
      – SubjectFull: Augmented reality
        Type: general
      – SubjectFull: Avatars (Virtual reality)
        Type: general
      – SubjectFull: Theater audiences
        Type: general
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      – TitleFull: Youth Performance in Virtual Environments.
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              Text: 2013
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              Y: 2013
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