Teaching Basic and Pascal 'Logo Style.'

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Bibliographic Details
Title: Teaching Basic and Pascal 'Logo Style.'
Language: English
Authors: Yoder, Sharon Burrowes
Peer Reviewed: N
Page Count: 15
Publication Date: 1988
Intended Audience: Teachers; Practitioners
Document Type: Guides - Classroom - Teacher
Opinion Papers
Descriptors: Assignments, Creativity, Discovery Learning, Evaluation Criteria, High Schools, Programing, Programing Languages, Student Evaluation, Teaching Methods
Abstract: In traditional programming courses assignments usually consist of problems that are somewhat closed in nature. That is, students are usually given a rigidly defined problem statement and are provided with a set of data that they are to use to test their program to produce a unique result. While this approach makes evaluation easy, it discourages creativity and exploration, and encourages inappropriate sharing of information. Another approach involves open-ended assignments that encourage students to make the problem their own and to include their own creative ideas in their work. Such projects require that the teacher carefully examine the objectives for a particular assignment and plan the evaluation scheme thoughtfully. However, student response to such open-ended assignments is quite positive and often very creative. An important side effect of such assignments is that group interactions are much more appropriate. Students help debug each others' projects rather than simply trading algorithms. Further, students learn from each person with whom they interact, thus extending their knowledge well beyond that acquired when solving a single solution problem. (4 references) (Author)
Entry Date: 1989
Accession Number: ED305920
Database: ERIC
FullText Text:
  Availability: 0
Header DbId: eric
DbLabel: ERIC
An: ED305920
AccessLevel: 3
PubType: Electronic Resource
PubTypeId: electronicResource
PreciseRelevancyScore: 0
IllustrationInfo
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  Label: Title
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  Data: Teaching Basic and Pascal 'Logo Style.'
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  Label: Language
  Group: Lang
  Data: English
– Name: Author
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  Data: <searchLink fieldCode="AR" term="%22Yoder%2C+Sharon+Burrowes%22">Yoder, Sharon Burrowes</searchLink>
– Name: PeerReviewed
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  Data: N
– Name: Pages
  Label: Page Count
  Group: Src
  Data: 15
– Name: DatePubCY
  Label: Publication Date
  Group: Date
  Data: 1988
– Name: Audience
  Label: Intended Audience
  Group: Audnce
  Data: Teachers; Practitioners
– Name: TypeDocument
  Label: Document Type
  Group: TypDoc
  Data: Guides - Classroom - Teacher<br />Opinion Papers
– Name: Subject
  Label: Descriptors
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  Data: <searchLink fieldCode="DE" term="%22Assignments%22">Assignments</searchLink><br /><searchLink fieldCode="DE" term="%22Creativity%22">Creativity</searchLink><br /><searchLink fieldCode="DE" term="%22Discovery+Learning%22">Discovery Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Evaluation+Criteria%22">Evaluation Criteria</searchLink><br /><searchLink fieldCode="DE" term="%22High+Schools%22">High Schools</searchLink><br /><searchLink fieldCode="DE" term="%22Programing%22">Programing</searchLink><br /><searchLink fieldCode="DE" term="%22Programing+Languages%22">Programing Languages</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Evaluation%22">Student Evaluation</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: In traditional programming courses assignments usually consist of problems that are somewhat closed in nature. That is, students are usually given a rigidly defined problem statement and are provided with a set of data that they are to use to test their program to produce a unique result. While this approach makes evaluation easy, it discourages creativity and exploration, and encourages inappropriate sharing of information. Another approach involves open-ended assignments that encourage students to make the problem their own and to include their own creative ideas in their work. Such projects require that the teacher carefully examine the objectives for a particular assignment and plan the evaluation scheme thoughtfully. However, student response to such open-ended assignments is quite positive and often very creative. An important side effect of such assignments is that group interactions are much more appropriate. Students help debug each others' projects rather than simply trading algorithms. Further, students learn from each person with whom they interact, thus extending their knowledge well beyond that acquired when solving a single solution problem. (4 references) (Author)
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  Label: Entry Date
  Group: Date
  Data: 1989
– Name: AN
  Label: Accession Number
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  Data: ED305920
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=ED305920
RecordInfo BibRecord:
  BibEntity:
    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 15
    Subjects:
      – SubjectFull: Assignments
        Type: general
      – SubjectFull: Creativity
        Type: general
      – SubjectFull: Discovery Learning
        Type: general
      – SubjectFull: Evaluation Criteria
        Type: general
      – SubjectFull: High Schools
        Type: general
      – SubjectFull: Programing
        Type: general
      – SubjectFull: Programing Languages
        Type: general
      – SubjectFull: Student Evaluation
        Type: general
      – SubjectFull: Teaching Methods
        Type: general
    Titles:
      – TitleFull: Teaching Basic and Pascal 'Logo Style.'
        Type: main
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          Name:
            NameFull: Yoder, Sharon Burrowes
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          Dates:
            – D: 01
              M: 06
              Type: published
              Y: 1988
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